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Soon: Kredit Pack Changes



Friends!

We wanted to give you a heads-up about some price changes that will roll out on July 27, 2023. We occasionally readjust prices to meet the changing economic conditions. We also strive to gradually synchronize the gaming experience on PC and consoles, so there will be changes on all the platforms.

[h3]What'll change?[/h3]

  • The 100 Kredit pack will be removed.
  • The local currency exchange rates will be updated.
  • Moreover, the larger the pack, the more affordable Kredits will be:

- 1,000K + 10% → 1,100K
- 2,500K + 12% → 2,800K
- 5,000K + 14% → 5,700K
- 10,000K + 20% → 12,000K

Stay tuned!

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Update - 25.07.2023



Friends!

In this hotfix we've made adjustments to some mods and fixed a number of bugs.

Previous Version
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[h2]Content Changes[/h2]
[h3]Weapons and Gear[/h3]
  • Frag grenade:
    • "Double grenades": the damage debuff has been reduced, from 85 to 20 damage points being subtracted. Now, a precise throw of two grenades one after another will deal 550 points of damage.
  • Molotov:
    • The burn duration of the device has been reduced from 4.7s to 4.5s;
    • The flames' animation now better match the Molotov's effective duration.
  • Ammo box: the "Instant Reload" perk is now combinable with the perk that allows to have more ammo.

[h3]Other[/h3]
  • "Expedition" event: added thematic achievements to the event store.

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[h2]Bug Fixes[/h2]
[h3]Important[/h3]
  • Fixed a bug due to which the items transferred through the Services or acquired through a contract would not immediately appear in the in-game inventory.

[h3]Weapons and Gear[/h3]
  • Relic Beretta PMX SMG: fixed the incorrect range value.
  • M1911A1 (all versions): fixed a bug, due to which the passive weapon progression worked incorrectly.
  • Sidewinder Venom ("Anubis" and "Carbon"): fixed a bug, due to it was impossible to install grips onto the models.
  • Relic Kalashnikov USA KHAOS: fixed incorrect sounds.
  • Beretta PMX (dual-wield version): added missing sounds to various actions with the weapon.
  • Fixed a bug due to which perks that increased RPM would sometimes show incorrect buff/debuff stats, when the numbers were small.

[h3]Other[/h3]
  • "Cargo interception": fixed a bug, due to which matches played on the event maps would not count towards the contract's task completion.
  • Fixed a bug, due to which the player could sometimes see multiple copies of the same reward notifications.

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See you in the game!

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Join the Project ST Alpha Playtest from July 21–24!



Ready to take aim at a new mission this weekend? You're invited to experience a brand-new Alpha Playtest on Steam from July 21 (14:00 CEST / 06:00 PDT) until July 24 (09:00 CEST / 01:00 PDT)! You'll also receive a bundle of in-game rewards for Warface when you play and complete a survey via Project ST's in-game menu.


Project ST is a free online multiplayer party shooter currently in development at The Breach Studios under a working title. Prepare to jump into a madcap world stuffed with colorful characters, wacky weapons, and massive robots as you battle together with your pals!

Register now for the Alpha Playtest via the Project ST Steam page before it begins this Friday.

https://store.steampowered.com/app/2478770/

We can't wait to show you what we've been working on—your playtime and feedback are invaluable to help us shape the future of Project ST's development.
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[h2]What is Project ST?[/h2]
Project ST (working title) is a free online multiplayer party shooter coming soon to Windows PC. Here are a few of the key features you can try during the Alpha Playtest:

  • SUPER-SIZED FUN: Play through a series of electrifying battle rounds with friends! Hurtle across different maps and zones as you hold control points, blast enemy players, and unleash your robot base to seize the lead.
  • CHOOSE YOUR CHARACTER: Choose from an eclectic roster featuring Hiro, Armando, Ishani, Zoe, Sasha, and Fabio. Experiment with different characters, loadouts, and Bots to find your ideal playstyle!
  • WACKY WEAPONS & BOTS: Let loose with a wacky arsenal of weapons, including blasters, splatter guns, explosive grenade launchers, and much more! You can also deploy a trusty trio of Blastbots, Medbots, and Techbots to help allies… or hinder enemies.
  • GIANT MODE: Perform amazing feats to activate this massive, show-stopping power-up. Use it to launch Frenzy Rockets, Mega Beams, and Long-Range Scanners to your team's explosive advantage, then finish things up by firing a devastating salvo at the enemy GIANT!

[previewyoutube][/previewyoutube]
Important: Project ST is still in an early phase of development. Certain features and content may not work as intended and may be subject to change in future versions of the game.
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[h2]Alpha Playtest (July 21-24) Schedule[/h2]
  • Starts: July 21 at 14:00 CEST / 06:00 PDT
  • Ends: July 24 at 09:00 CEST / 01:00 PDT

[h2]How to Play[/h2]
  • Project ST (Alpha Playtest) is available on Windows PC via Steam.
  • Click 'Request Access' on the Project ST Steam page (access status will be visible on the game page once the Alpha Playtest is live)
  • Click 'PLAY NOW' to download the Project ST Launcher.
  • Install Project ST via the Launcher (available July 21).
  • Play Project ST on Steam from July 21!

[h2]Complete the Survey, Get Rewards in Warface![/h2]
When you've finished playing the Project ST Alpha Playtest, we kindly ask that you fill in a survey via the game's main menu.

Completing the survey will reward you with a promo code. Redeem it via the Warface website to receive x75 Resurrection Coins, a 7-day Mastery Booster, and a 7-day VIP Booster!

The goal of this Alpha Playtest is to show you the core gameplay of Project ST and find out what players like, what they don't, and where there's room for improvement. Your help is critical in shaping the direction of development for Project ST, and ultimately in making it a fantastic online party shooter experience that appeals to gamers of all backgrounds and levels of experience.

You can also join the Project ST Discord to chat with Community Managers and fellow players! If you need help at any time during the Alpha Playtest, please contact MY.GAMES Support.

TIMES AND DATES ARE TARGET ESTIMATIONS AND MAY BE SUBJECT TO CHANGE. CHECK FOR THE LATEST NEWS ON THE PROJECT ST STEAM PAGE FOR UP-TO-DATE INFORMATION!
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Soon: Disabling Crafting System



Friends!

We've been working on the redesign of the current PvE for quite a while and are ready to take the first step towards the overhauled system. We don't see the current crafting as an ambitious or high-potential feature, so we decided to gradually disable it and give away craftable weapons to all owners of at least one crafting card.

  • I have crafting cards. What will happen to them?

If you have at least one crafting card of an item, you'll get that item sent directly to your in-game inventory as soon as we finish disabling the system.

  • I have free cards. What will happen to them?

If you have at least one free card, your free card balance will be topped up to 1,000 free cards so that you can exchange them for a craftable item you like. However, if your free card balance is a multiple of 1,000, you won't get additional cards.

For example: you have 15 or 1,015 free cards, you'll get 985 extra free cards to your account. If you have zero, 1,000 or 2,000 free cards, no additional cards will be granted.

  • Will I be able to get more crafting cards?

The system will continue to work as usual till the beginning of August. Until then, you'll be able to earn crafting cards. After the system is disabled, there'll be no ways to get them.

  • What will happen to SpecOps rewards?

We plan to rework the PvE aspect of the game, including its rewards. We'll be sure to share more details later.

  • When will I get my extra crafting and free cards?

In the beginning of August, you'll stop receiving new crafting cards, and we'll start to distribute items according to the plan described above. The weapons will be granted the moment you log into the game until the system is completely removed.

  • When will the system be completely removed?

Crafting will be completely removed when the compensation is over. We'll post a separate announcement to let you know the exact date.

  • What will happen to my card balance if I log into the game after the system is completely disabled?

If you log into the game when the crafting system is removed and the compensation is over, your cards will expire, and we won't be able to deliver the items or free cards to your account. So stay in the loop to not miss this date!

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Update - 12.07.2023



Friends!

In this update, waiting for you are the event "Expedition", a new device called the Sticky Grenade, a new PTB map "Port", as well as some content improvements, and bug fixes.
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[h2]New Content[/h2]

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[h2]Content Changes[/h2]
[h3]Mod System Expansion[/h3]
The Sidewinder Venom and the Cobalt Kinetics EDGE Rifle are now available in the mod system. Check out their new stats!



The golden versions are not yet available in the game. Stay tuned for their release!
[h3]Weapons and Gear[/h3]
  • Adrenaline: a different sound plays when hitting an enemy with an active "Thick-Skinned" effect.
  • Beretta PMX SMG: improved sounds of shooting with single and dual versions.

[h3]PvP[/h3]
  • RM:
    • the time for a disconnected player to reconnect and activate penalty relief for their teammates has been prolonged (up to 5 minutes);
    • now, players in the Grandmaster league can see their current position in the leaderboard.

[h3]Other[/h3]
  • Progressive showcase:
    • improved animations, added new sound effects;
    • added a warning about the player being able to obtain only one item for free.
  • Player Profile: we continue to improve the Player Profile following your feedback. Now, in the "Profile" page, you will see the basic stats and the current weapons. We've also added a pop-up window showing player statistics by class and by mode.
  • Prestige season: in the level rewards, the golden Kriss Super V Custom has been swapped for a golden SAR 109T Specs.
  • Inbox: added a purchase button at the bottom of a notification about an expired temporary item.
  • Scoreboard: added a notification about reaching the limit of obtained ranked currency.
  • Changed the lobby theme to an event one.

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[h2]Bug Fixes[/h2]
[h3]Important[/h3]
  • Inventory: fixed a bug that caused the game performance to drop if the player had too many items on their account.

[h3]Weapons and Gear[/h3]
  • Sentry 12: fixed a bug, due to which an incorrect RPM value would show up when the "Lightweight Pellets" mod was installed.
  • Benelli M2 SP: fixed a bug, due to which the ammo crate would not fill up the player’s ammo and magazine if the "Precision Frame" mod was installed.
  • Medkit, Repair Kit: fixed the icons of some mods.
  • Molotov: fixed a bug, due to which the mini-achievements would not always be awarded correctly if a player detonated a claymore with the device.
  • Rainforest HK 433: fixed a bug, due to which the weapon would be displayed incorrectly with the "Compact Magazine" mod installed.
  • Godfather Desert Eagle: fixed a bug, due to which no mods could be installed on the pistol’s barrel.
  • Golden Kalashnikov USA KHAOS: fixed a bug, due to which the weapon wouldn’t deal extra damage to cyborgs.
  • Fixed a bug, due to which the attachments list in the weapon modification window would sometimes be incorrectly displayed for some weapon models.
  • Fixed a bug, due to which some weapon descriptions lacked the information about increased cyborg damage.

[h3]PvP[/h3]
  • "Yard": fixed a bug, due to which double climb would not work on the defenders’ side.
  • RM:
    • fixed a bug, due to which an incorrect amount of ranked points would be awarded or subtracted in the Platinum and Diamond leagues;
    • fixed a bug, due to which an incorrect amount of currency was indicated as reward for going up a league in the "How it works" section;
    • fixed a bug, due to which the player’s position in the leaderboard could be incorrectly displayed on the mode’s main screen.

[h3]PvE and SpecOps[/h3]
  • Fixed a bug, due to which, in rare cases, scrolling through the available missions in the PvE section worked incorrectly.
  • Fixed a bug, due to which the available missions filter worked incorrectly when creating a custom room. Now the missions get sorted by difficulty and availability.
  • Fixed a bug, due to which the Hard mode would not always be unlocked after successfully finishing a mission on Normal.
  • Fixed a bug, due to which at low graphics settings the enemy outline would work incorrectly.

[h3]Other[/h3]
  • BP: fixed a bug, due to which the BP section would only be available from the rank 10.
  • Training mission: fixed a bug, due to which the smoke screen could sometimes be displayed incorrectly on the map.
  • Fixed a bug, due to which the game interface could be displayed incorrectly on the 4:3 ratio screens.
  • Voice chat:
    • fixed a bug, due to which re-enabling voice chat during the match would cause it to stop working until the next match or a client restart;
    • fixed a bug that sometimes caused the voice chat to stop working until a client re-start.
  • Fixed some bugs that led to freezes when switching classes.
  • Updated localisation: added missing item and in-game descriptions, fixed some inconsistencies.

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See you in the game!

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