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Warface - 8 years together



Friends!

Today, on the 21st of October, we are starting exciting activities to mark the main holiday of the project - the Warface B-day. Celebrate the eighth anniversary with us, let’s throw a large-scale party with tons of gifts, bright piñatas full of surprises and various themed contests – this celebration will be truly unforgettable!

Join the celebration!

[h3]Festive event "Piñata Duck"[/h3]

To celebrate the 8th anniversary of the game, we have prepared an exciting activity for you to challenge your game mastery. Starting from now and till 23:59 UTC on November 4, smash colourful piñatas and knock cool gifts out of them. Hurry up to check out the event page!



By smashing B-day piñatas every day, you will be getting heaps of WF$ and special achievements. Collect them all!



Details of the event

  • The event is already live and will be off at 23:59 UTC on November 4.
  • Starting from today and till 23:59 UTC on November 4, every day there will appear new piñata ducks on the special page.
  • There is only one duck available at a time. Another duck will open the next day.
  • Each piñata has three ranks. The higher the rank, the more WF$ you can knock out of it.
  • The rank of the piñata can be increased by completing the daily in-game task — win 5 matches in Team Deathmatch in "Quick Play". After completing 5 tasks, the progress bar will turn into an "Upgrade" button, which increases the rank of the duck.
  • The grade of the duck can be raised before the daily refresh of the piñata.
  • At the beginning of the event, we gift eight piñata progress cells to all our players. Thus, you will start with 3/5 filled progress cells of the piñata of rank 2.
  • In total, there are 8 themed achievements available. You will unlock them by completing the in-game tasks starting from the 1st anniversary stripe. The more tasks you complete, the more stripes you'll get. Collect them all!
  • The unique anniversary achievements will be sent to the Inventory of the "Services" tab on the website.
  • Please note that gained WF$ will be sent to the Inventory only if you completely destroy the duck. If you refresh the event page, the number of the required piñata strikes will be reset until you completely destroy the duck in one session.


[h3]In-game activities[/h3]

Eight years is quite an impressive date. And to mark the occasion, we decided to do something nice for the best community in the world, our beloved players. Join the fun and collect all the festive bonuses by playing Warface. Check out the list below to learn more about the activities we have prepared for the celebration of the anniversary.

[h3]Festive log-in streak[/h3]

Do you like presents? Then log into the game every day starting from today and till October 27 to obtain flashy permanent weapon camos of the unique series "Day A". Collect them all!



[h3]Increased rates[/h3]

Thank you so much for your support throughout all these years. With such loyal fighters on our side, we will be able to reach unbelievable heights! Achieve better results in the game, making use of double server rates that are already on and will be live till 09:00 UTC on October 28.



[h3]Festive shop update[/h3]

To celebrate the 8th anniversary, the game shop has been updated with cool popular weapon series at a discount — don't miss the opportunity to boost your arsenal! The festive line-up features Random Boxes with sleek "Icebreaker", "Yakuza", "Nuclear" and "Earth Shaker" arms and much more.

Moreover, the store now offers a unique memorable distinction "Happy Anniversary" achievement designed in the same style as the Day A Skins. This amazing spoil of war will remind you of pleasant evenings spent with your teammates in Warface.



Have a nice shopping!



[h3]Social Media Contests[/h3]

Don't forget to check out the project's social platforms. There will be festive competitions carried out. It's a great chance to have fun and gain valuable prizes.

[h3]Amnesty[/h3]

By the way, to mark the eighth anniversary of Warface, we have announced an amnesty. :) Details.

[h3]Special Announcement[/h3]

Over the last year, the Warface community has expanded and become more united. We have carried out the server merger and you can now enjoy the game with teammates from all over the world on one common server. Today we would like to inform you that starting from the next year, we’ll be celebrating one single "Warface Day" for all regions and platforms, so the next anniversary is even closer than you could have imagined. Stay tuned for April 2022 and have fun!

Join the fun!

Warface is not just the game itself, the devs or the operation team - it's all of you our dear players, your aspirations and your time with us.

So thank you for your continuous support and let's rock this party!

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F.A.Q. Modifications: Part II



Soldiers!

The previous announcements of modifications on the website caused heated discussions. Some players liked the novelty while others are quite wary of it. We have read and collected all your feedback on different platforms. Thank you for sharing your impressions and concerns with us - it really matters a lot. Your opinions about the new feature will definitely be taken into account while developing and implementing the system. Now we are searching for the most successful solutions that can please all parties and take into account the interests of the majority of players. In the meantime, we provide answers to the most frequently asked questions on the matter.

[h3]Mods and their specs[/h3]

Q: What do we need the mod system for?
A: We have added modifications to give players the possibility to customize weapons to better suit their playstyles. Weapons will remain balanced, but, players will be able to improve certain specs at the cost of other characteristics of the arms.

The modifications system will diversify the weapon line-up used by players. By spending time in the game and completing tasks, players will be able to get powerful guns and customize them to suit their personal needs. One of the possible options for the development of the system: upon completing a contract, you will receive weapons that can be modified using special parts and upgrade arms to a higher tier.

We welcome your feedback and are ready to change the feature if necessary. We want the modifications system to be comfortable and fun.

Q: How will modifications affect the game balance?
A: First of all, it is important to note that most mods have both positive and negative effects on the performance of guns. So, improving one characteristic of a weapon you will degrade another one, that is the weapon will not become overpowered.

It will not be possible to modify all weapons. This decision aims to maintain the balance so that powerful guns most often used by veterans do not become even stronger. We want to diversify the arsenal used by players in battles so that you can use other items by changing their specs. At the same time, bonuses provided by mods will be different, depending on the category of weapons, namely:

  • Weapons not compatible with the modifications system (most articles of the current arsenal) that cannot be modified.
  • Weapons specially designed for modifications. The specs of their basic versions will not surpass those of powerful guns, but you can gradually customize them to suit your gameplay style. Upon installing mods, such weapons will become truly unique and competitive.
  • Vendor weapons. These arms will get more bonuses; thus, you will have an opportunity to improve your old favourite weapons and comfortably use them in combat again.


Q: Why do weapon mods have such specs? They only make guns weaker.
A: The characteristics you saw earlier on screenshots are not final and will change. At the moment, the system is being tested and we are working on rebalancing them. In addition, mods designed for different categories of weapons may have different specs.

Please bear in mind that mods are meant to change weapons. And we aim to balance things so that mods make weapons more comfortable to play with, but not overpowered.

Q: Will there be a full description of the mods specs? Do you plan to add a comparison chart of the weapon performance with and without mods?
A: Yes, we plan to add hidden stats as part of a game interface update. While we are working on the interface, you can find the complete information in dedicated publications.

On the screenshot (click on the image to open it in a separate tab), you can see test specs that are subject to change

[h3]How can I get mods? What weapons can they be installed on?[/h3]

Q: Why are mods random?
A: We reward players for spending time in the game - you play and get additional rewards for game sessions. Thus, the advantage can be gained solely by spending time in the game, without additional investment.

At the same time, the best set of modifications will not be easy to get. To obtain it, you will need to improve the mastery of weapons, spend a lot of time in combats and complete daily tasks. We think the best mods are a good reward for a veteran for passing time in the game.

Q: What weapons will be available for an upgrade?
A: At the first stage, mods will be available for Vendor weapons and equipment. Later, we plan to add modifications for new weapons. It is possible that future weapons designed for the new feature will have a new type of rarity. Arms of this category will not be stronger than the best weapons in the game, but, at the same time, they will be competitive and comfortable to play with since you can customize them the way you like.

Q: What currency will we need? Will weapon upgrades require investment?
A: To upgrade weapons and equipment, you will need parts that can be obtained for completing simple tasks.

Q: How long does it take to upgrade an arm?
A: Each weapon and equipment piece has a different upgrade time. The time it takes to master an article depends on the item - some guns can be upgraded faster than stronger ones.

Q: Why would I need to upgrade weak weapons if I already have powerful guns?
A: You can upgrade weak arms to get familiar with the modification system. At the same time, mods will make some weapons competitive again reminding players of the good old days and let them play with the so familiar arms with which they started their ascent to higher ranks. At the same time, mods will make these guns more powerful.

Q: Now it is impossible to understand which weapons can be modified. How do I know if a weapon can be upgraded?
A: We are considering several options to indicate this possibility. So far, the mod system is in the final stages of development and we will show you the results later.

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Ranked Matches: Season "Origins" #1



Soldiers!

The first season of Ranked Matches dedicated to the large-scale update "Origins" has already kicked off. Take part in breathtaking combats and get plentiful rewards. Show what you are capable of - your effort will be generously rewarded. And remember: the key for memorable victories is experience, teamwork and skill. It's time to get ready for the upcoming confrontation! Join the fun - demonstrate your skill and get to the top.

We'd like to remind you that we have evenly distributed in-game currencies and boxes with cards for crafting gained in Ranked Matches to make it more beneficial for all parties involved. It will be easier for beginners to earn better rewards by fighting in lower leagues while experienced players will receive more prizes as they can reach higher leagues.

[h3]Details[/h3]

  • The season will last till the 10th of November.
  • The rewards include weapons from the brand new "Apostate" series. The higher the league - the better the gun!
  • You will fight on the maps of "Plant the bomb" game mode and Blitz except for "Platform" and "Heist".
  • SEDs are excluded from the Ranked.
  • The standard progression is on. Details.


[h3]Rewards[/h3]

Prove your skills every season to gain recognition and additional bonuses. You will receive cool "Apostate" guns as well as seasonal camos.



[h3]Details[/h3]

  • The unique stripe "Samurai Spirit" and the "Warface Ranking Matches League" badge will be given immediately upon reaching the 1st and the 21st leagues respectively and not after the end of the season as it used to be.
  • "Apostate" weapons will be awarded for 16th - 5th leagues. Each arm can be obtained for a period of 3 days.
  • Those players who reach the 3rd, the 2nd or the 1st leagues will get a random camo box containing the Amethyst or the Hearts camos. Seasonal box camos are random and do not repeat.
  • If you skip a season, you’ll have to wait until the 12-season cycle is complete to try and earn the first league achievement again! All achievements can be obtained only once.
  • To obtain achievements according to the occupied places ("Special Metal Forces Squad", "Silver Veterans Squad", "Elite Carbon Squad" or "Gold Legendary Squad") and camos after the end of the season, you must log into the game during the next season. Otherwise, if you come back after several seasons of Ranked Matches, the reward will be lost.


[h3]Log-in Streak Rewards[/h3]

Log into the game every day and get a temporary reward — cool weapons from the "Apostate" series. One day - one gift.



Please remember, that you can always check your progress on your profile page.

Compete and conquer!

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Season "Origins" - already in game!



Soldiers!

A large-scale seasonal update "Origins" has been installed on the Warface servers. It features military-style content, an all-new Battle Pass system, technical improvements and much more. You are in for a new Ranked Matches season, log-in streak rewards, contracts and other novelties.

Promo Page

https://www.youtube.com/watch?v=13TYz_jmLfo
[h3]Season-specific novelties[/h3]

Check out the main novelties of the season. Click on the infographic to enlarge it. The complete list of changes is available in the patch note. Click on the button below to see it.



Full change log

Get back to the roots, feel the power of the origins!

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Soon in game: modifications



Soldiers!

We have already told you about the brand-new mechanics that will appear in one of the next updates and answered F.A.Q. about modifications. This publication will provide even more details on the novelty for weapons from the Vendor system.

If you do not know what a mod system is or feel like brushing up on the matter, you are welcome to watch the video below. In the video, you can learn more about the key features of the mechanics.

https://www.youtube.com/watch?v=mnqUMJR-AvI

[h3]WHAT ARE MODS?[/h3]

Modifications are new progression mechanics in Warface. They allow changing the specs of any primary or secondary Vendor weapon applying special bonuses - mods. In the future, the range of available items of this kind may be expanded.



Simply speaking, mods can improve the specifications of weapons, but the greater the boost, the more likely it will be set off by an additional negative effect, which mitigates the positive bonus. We want to ensure that the influence of mods will not be too strong and will not imbalance the game. Therefore, we will closely monitor the situation and your feedback, changing the characteristics of modifications if necessary.

[h3]HOW DO I UNLOCK MODS?[/h3]

It's simple: just select the weapon you want to boost in the Inventory and play with it. The more you play, the more mastery you accumulate. The higher the mastery level, the more mods will become available and the higher their quality will be.



At the end of each match, you will get a certain amount of mastery points. The currency for generating mods can be obtained in several ways, for example, by increasing the mastery level of an item or as a reward for completing special contracts that will be available for the in-game currency in the future.

[h3]WHAT MODS ARE THERE?[/h3]

You can see the complete list of modifications in the dedicated game menu. To go to it, open your Inventory, select a permanent arm and click on the corresponding button to the right that will take you to the modifications interface.

  • Each weapon type has its own set of mods. So the shotgun mods will be different from those of assault rifles.
  • Each type of mod has several levels of rarity, ranging from common to legendary. In total, there are five levels. The higher the level, the more difficult it is to get it.
  • With an increase in rarity, the mod becomes more effective, but, at the same time, the influence of the balancing negative effect grows. For example, the mod allows taking more ammunition. The greater the effect, the slower the character will move since the weight of the fighter's equipment increases due to the greater number of cartridges he carries, like in real life.
  • There are mods (including especially rare ones) that do not have negative effects.
  • You can instal up to three mods on each primary or secondary weapon model. Modification slots will open gradually as you unlock new mastery levels.


MORE DETAILS

  • You cannot install mods with the same effect or mods of the same type but with different rarity in two different slots (for example, epic and legendary damage mods). If a mod is equipped, it will no longer appear in other generation slots.
  • The mastery level of weapons can be increased using both temporary versions and permanent ones. However, modifications can be mounted only on permanent weapon versions.
  • When using a series weapon, the mastery level is accumulated for all available versions of the gun. Please note that the post-match statistics screen will show progress for only one arm, although it is being boosted for all weapon versions.
  • The mod system is only available for primary and secondary Vendor weapons. The list may be expanded in the future.
  • Activated mods cannot be moved from one item to another, only generated from scratch.
  • Some mods affect specs that are not displayed in the interface. However, there is an effect that can be felt in battle.
  • Mods work only for those weapons that are in the character's hands in battle. That is, the secondary weapon mods will start working when the player switches to the secondary arm.
  • Some mods are only available for a certain type of weapon (for example, a shotgun-only mod).


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