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Soon in game: weapon tweaks



Soldiers!

Some primary guns will be soon improved. Familiar weapon models will feature better specs that will make them even more reliable allies in battle. Be first to learn details!

All the versions of the weapons will be subject to change, unless stated otherwise. Have a look at the table below to discover what combat stats will be revamped.

AN-94 "Abakan"
  • Increased leg damage multiplier.


HCAR Auto
  • Increased rate of fire (from 385 to 400).
  • Increased magazine capacity (from 24 to 25).
  • Increased ammo (from 96 to 100).


ACR CQB Custom
  • More manageable recoil.
  • Increased magazine capacity (from 45 to 50).
  • Increased ammo (from 315 to 350).


M4 Custom
  • More manageable recoil.
  • Decreased spread.


Gilboa Snake DBR
  • Increased rate of fire (from 1000 to 1030).


Tavor SNR
  • More manageable recoil.
  • Modified recoil pattern.
  • Added new achievements for eliminating 5000 and 10 000 enemies.


[h3]PLEASE NOTE THAT THE SPECS INDICATED ARE PRELIMINARY AND CAN BE SUBJECT TO CHANGE PER GENERAL TESTING RESULTS.[/h3]

Take your combat effectiveness to the next level!

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[UPD] Soon: reworked "crouch/stand up" and "prone/stand up" positions



Soldiers!

We often receive requests to rework the key mechanics related to the character's movement while shooting. Surely you have found yourself in a situation when the enemy actively uses the “crouch” and “prone” positions; as a result, the animation of the model is fully played even if the action is performed partially. In one of the next updates, we will rework the logic and mechanics of these positions.

THE "SOLUTION" SECTION HAS BEEN UPDATED: READ ABOUT CHANGES TO THE "PRONE/STAND UP" POSITIONS AND IMPROVED LOGIC OF SLIDING SOUNDS!

[h3]What's the matter?[/h3]

Every time the player repeatedly and briefly uses the “crouch” command (spamming the Ctrl button) while holding the key, the camera in the first person view lowers slightly and remains almost at the same level, which allows to conduct shooting like in the standing position without additional adjustments (for example, recoil control or fire trajectory calculation taking into account the changed position).

However, in the third person view, the character model rapidly changes the position and becomes a rather difficult target for the opponent.

Similar issues can be observed when exploiting the "prone/stand up" commands. In this case, the change in the model position occurs almost instantly bearly affecting shooting (for example, resulting in no additional sight shake), but makes it more difficult for the rival to hit the target. The opponent observes a broken movement animation and rapid position changes.

[h3]Examples[/h3]

Some fighters use this mechanic to gain an advantage in the game. One of the striking examples is a face to face encounter with an adversary rapidly changing from "crouch" to "stand up" positions. A player who faces such a fighter will observe a rapid change in the model positions - this distorts the character's silhouette and leads to displacement of his key vulnerable zones. Such an enemy is especially difficult to eliminate.

Another typical situation: using the "prone/stand up" commands together with a jump or strafe. In this case, the shooter observes illogical animation behavior and a very rapid change in the player's position (you fire a shot, and the enemy turns out to be standing up instead of being prone and vice versa).

[h3]Solution[/h3]

In the next update, the "crouch/stand up" and "prone/stand up" mechanics will be reworked.

"Crouch/stand up"

The character position will depend on one of the chosen mechanics of using the command - "to hold a key" or "to press a key". Two main points will be revamped: the synchronization of animations in the first and the third person views, and the effectiveness of the “crouch” command and its fading upon repeated activation.

  1. If the player presses the key, the character model will crouch completely, and if the button is held, it will perform the action depending on the time the key is being pressed. If it is a short-term action, the crouch animation will be partial and the character will soon return to its standing position. Upon a fleeting holding of the key, the enemy silhouette will practically not change in size - it is not easy to notice a change in the enemy height by a couple of centimeters.
  2. Each subsequent short-term key holding will be less effective, and at a certain point it will stop working altogether - the character will not take the "crouch" position. The ability to use the command will be restored after a few seconds of inaction.


If we consider the situation described in the example, when a player encounters an opponent in close combat and tries to use multiple short-term "crouch/stand up" commands by holding the key, in the third person view, there will be a slight change in the character's position that will depend on the duration of holding the Ctrl button. This will allow both sides to fight on par.

"Prone/stand up"

[UPD] Now the "prone" position has an intermediate "crouch" animation stage. Some players can abuse this mechanic and deliberately skip the mentioned movement in the "prone/stand up" commands. In this case, the character animation looks jerky and abrupt. Now it will be impossible to skip the intermediate "crouch" stage. This will also apply to those situations when the player performs various movements alongside the action; for example, uses an instant exit from the "prone" position through a jump.

Slides

As part of the changes, the logic of the sounds played during the slide will be improved. Now, if the player performs an action and collides with an obstacle (a wall), the sliding sound continues to be played and does not stop; some players deliberately exploit this in combat. Now, the sound will be synced to the active action. If the slide gets interrupted ahead of time, the sliding sound will also stop playing.

We hope that the updated mechanics will allow you to master new gameplay tactics and make battles even more exciting. Use your character's abilities wisely and victory will be yours!

Please note that the functions indicated are preliminary and can be subject to change per general testing results.

See you in game!

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Winter Activities in Warface



Dear players!

Winter celebrations continue. We have prepared lots of amazing activities not to let you get bored during the festivities. Enjoy increased rates, ongoing events, contests and giveaways on our social platforms. Happy holidays!

[h3]Increased Rewards[/h3]

During the celebrations, your efforts in Warface will be rewarded even more. Till 10:00 CET on 02.01.2021, you will be able to enjoy increased rates, meaning that you will get +100% to the gained XP, VP and WF$. Have fun, level up faster and don't forget to give your best wishes to fellow gamers in Warface!

[h3]Ongoing Activities[/h3]
[h3]Winter Operation[/h3]

The operation is based on the finished "Dark Samurai". Access to it is absolutely free, but it is possible to purchase a special seasonal currency. The event will be live until the end of the day on January 31, 2021. Hurry up to collect all the rewards in the expiring year! Details.

[h3]Xmas Challenge Tree[/h3]

By completing personal tasks daily, you will contribute to the overall progress. As the general progress advances, the Christmas tree will get gradually decorated, and you will be able to receive permanent festive camouflages! All players who completed at least one personal mission will receive a stage reward. Moreover, other themed prizes will be granted to you for completing each personal task. The event will last till 09:00 UTC (10:00 CET) on the 11th of January. Details.

[h3]Ranked Matches 2.0: Christmas Season[/h3]

The Christmas Season will last till 08:30 UTC (09:30 CET) on the 20th of January. You will fight on the maps of "Plant the bomb" game mode and Blitz except for "Platform". SEDs are excluded from the Ranked. Upon reaching the 16th league, you can earn a cute themed weapon charm. Ducks are nice little Easter eggs in the game. By mounting this accessory on a gun, you will receive +100 to the holiday mood and +100 to luck in battles. Moreover, as you advance between the leagues, you will gain boxes for crafting arms of the "Glacier" and "Snow Leopard" series. Don't miss the chance to replenish your arsenal with new themed and most powerful weapon models! Details.



[h3]Our Social Media[/h3]
[h3]Fragmovie Contest[/h3]

Our traditional Christmas fragmovie contest is taking place on all platforms. Create a fragmovie, post it in the #contest channel on our official Discord server and get a chance to lay your hands on a shop weapon of choice! Details.

[h3]More Festive Content and Activities[/h3]

Festive giveaways will take place on our official Discord server. You are most welcome to join in the fun. Stay tuned to receive cool items from our battle-hardened Santa.

We hope you'll enjoy your time in the game. Happy holidays!

Yours,

Warface Team

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2020 Recap



Soldiers!

2020 has almost come to an end, so it's time to share with you the results of the past year. This article will not be devoted to in-game novelties, but to the problems and issues our players faced in 2020 as well as our ways of overcoming them. There is quite a lot to tell you about!

[h3]Developers and the publisher listen to players more[/h3]

At the beginning of the year, we often received comments that the game administration did not pay attention to user requests. In fact, the opinion of each player is always important for the whole team. On our social platforms, we regularly collect feedback on all aspects of the game. However, it is not always possible to identify all the errors and get sufficient information on them; so next year we plan to work on improving the system of processing your feedback.

We would like to encourage you yet again to share any information since it helps us to fix errors. Feel free to share anything that seems important! Thanks to your feedback we arrive at certain decisions regarding making tweaks to various game aspects. As you may have noticed, user surveys on various topics have become more frequent: they range from the results of in-game events to studying the reactions to certain modifications. In 2020, they helped us implement the changes that were important to the majority of players. For example:



[h3]Regional matchmaking improvements[/h3]

The matchmaking time still remains one of the pending issues. However, we have taken several steps aimed to improve the situation. One of them was the PvP maps rotation. We carried out a survey to find out your opinion about this course of action and it turned out that most of you were supporting the idea. After thorough analysis of the in-game statistics and the survey results we’ve decided to introduce several changes. The most popular maps remained in Quick Play on a permanent basis, while we began the weekly rotation of the less popular maps. At the same time, all PvP maps existing in the game remained available in the custom room.

Apart from that, we have updated the Game Center changing the sub-server selection option: some regions now remain hidden for a player depending on the ping value.

Finally, the pop-up that allows you to search for matches in all regions now appears after 30 seconds of queuing (this applies to the NA server). We’re closely monitoring the situation and will do our best to decrease the matchmaking time.

[h3]More weapons for in-game currencies[/h3]

Players were disappointed with a wide variety of weapons available only for Kredits. Almost every day, there were requests to add more guns for the in-game currencies. In 2020, a crafting system was launched that allows you to assemble Kredit guns without investing money into the game.

By taking part in various game activities, you receive cards and, upon collecting the necessary set, you can exchange them for cool items. The arm line-up is quite diverse, so everyone will find something appealing. We would like to remind you that Crown random boxes with powerful weapons continue to be added to the in-game store. Each player can receive this currency by successfully completing PvE missions and special operations, as well as for some PvP activities, such as Ranked Matches.

Do not forget about various contests in which valuable prizes are regularly raffled off.

[h3]Improved in-game Battle Pass stability[/h3]

Battle Passes are one of the regular and highly anticipated activities in the game. Every season players get cool gifts and achievements. However, there used to be delays in task processing or complete loss of progress. Naturally, this fact greatly upset all players, so drastic changes and improvements were needed. This year, several Battle Passes have been integrated into the game client. Now progress does not get lost and is counted instantly. Moreover, it is more convenient to monitor the task progress.

In the course of the year, Battle Pass participants received a lot of excellent gifts including weapons, camos, achievements, and unique character skins.

[h3]Better hit damage registration[/h3]

In social networks, we often see complaints about poor hit damage registration in the game. We have investigated the issue and are preparing improvements in several areas. We will publish a separate article providing more detailed information on the matter. Stay tuned not to miss all the fun!

[h3]There are almost no teleports in the game [/h3]

Most likely, almost no one now remembers that there used to be teleports in the game. Numerous improvements helped us get rid of them. Now you can hardly experience teleports if you have a stable Internet connection.

[h3]Technical support responds to players' reports more efficiently[/h3]

It's no secret that an online game cannot exist without technical support, and Warface is no exception. Technical support operators are qualified specialists who respond to reports and study each specific situation. If the cause of the problem is on the user's side, they receive recommendations for its settlement. If the issue is caused by problems on the game side, the support collects necessary data and forwards the information to the developers. You can learn more about the work of our customer support in the dedicated news.

[h3]Improved anticheat[/h3]

Players using third-party software always cause a lot of inconvenience to the rest of users; that's why the fight against cheats is one of our top priorities. The constant anti-cheat improvement is carried out in three areas: MRAC fine-tuning, elimination of exploits, and general improvement of the game, as well as the development of new ways to combat violators. At the moment, there are fewer cheaters. Many of those who are called “cheaters” are actually “laggers” - players who get an unfair advantage not due to third-party software, but due to ping and the quality of connection to the server. We actively work in this direction as well. However, do not forget to report suspicious users in the game.
More improvements on the technical side of the game
Like in any other game, sometimes we have various technical failures that interfere with the gameplay. There were even critical issues that prevented some users from taking part in battles. The development team has done great job, and this year there have been introduced many technical improvements that helped to get rid of a number of problems. Let's recall the most important ones.

  • In PvP, the speed of information exchange between the game client and the server (TickRate) has been significantly increased up to 60 sendings per second.
  • The game no longer supports 32-bit systems.
  • The game client now supports DirectX 11. This allows to take advantage of modern GPUs to ensure better quality and performance, as well as to eliminates several problems related to DirectX 9.
  • We have introduced a set of advanced NVIDIA Reflex technologies that measure and reduce in-game system latency.
  • Now in the Game Center, your region is selected automatically with the minimal delay. In other words, being matched with fighters from your region or a neighboring one provides for more comfortable gaming conditions.
  • There appeared several tools for monitoring important technical metrics such as Internet connection and PC performance. These monitoring tools allow to select the optimal equipment settings for comfortable gaming.


We are not going to stop at what has already been achieved and will continue our work on improving the technical component of the game next year! Thank you for your continuous support and appreciation. We work hard to make your game experience in Warface most enjoyable and fun. Your feedback guides the game development and leads us to new summits.

See you in game!

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Regarding freezes in the game



Dear players!

In recent weeks, some of you have faced certain difficulties in the game - freezes. We are aware about the issue and actively work to fix it. Today we would like to share with you details on the problem and clear up the situation.

[h3]What are freezes?[/h3]

These are consequences of any peak loads of a particular process. An event occurs in the game, and its processing creates a load to which the process is not adapted. Externally, this manifests itself in the form of a short slowdown or stopping the display of an image or an action.

1. Freezes do not have one source: theoretically, they can appear in any process or in several ones; they can occur both on the game side and on the user equipment side.

2. One in-game change can not result in freezes. These are micro-difficulties that are created by a combination of various factors. Our game constantly gets updated, and it is difficult to predict how the modified processes will interact in the future. At some point, a critical mass of changes builds up, and issues become apparent.

[h3]How do you address them? When will they be fixed?[/h3]

The main difficulty in dealing with such failures is tracing their source. Taking into account that most players face occasional issues, it is very difficult to see a pattern. That's why it is important that users who encounter problems contact the support service and share the necessary data.

For our part, we are integrating a system into the game that allows us to track the source of the problem: peak loads. Considering that the game consists of hundreds of processes, and, hypothetically, a similar situation can be observed within each of them, the introduction of such monitoring tool is quite a lengthy and time-consuming process. We expect to get the first results after the January update.

After that, we will be able to more accurately predict the time of settling the problem.

At the moment, we have managed to identify two main circumstances when players face difficulties:

  • freezes in the Inventory menu when scrolling through the lists of weapons and equipment;
  • freezes in battles that appear randomly and without clear periods.


Regarding the first point, we are already working on possible fixes; as for the second one, it is necessary to implement the load monitoring system described above, otherwise the solution will not be complete.

Thank you for your understanding and your patience!

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