1. Ways of Alchemy
  2. News

Ways of Alchemy News

Hotfix - 1.1.1.112026_0708_JF30

[p]Hey alchemists! We’ve released a small hotfix to address some issues reported after the recent update.[/p][p][/p][h2]What’s fixed:[/h2]
  • [p]Threesmas Cookies & Food Consumption: Marina’s cookies were apparently so delicious that characters refused to eat anything else (including raw food) while the effect was active! We’ve dialed back the taste to reasonable limits. You can now consume other items normally without having to wait for the cookie's duration to pass.[/p][p][/p]
[p]If you still have trouble with food consumption or health mechanics, please let us know via our report form, Discord or Steam Discussions.[/p]

Winter Treats & Yule Spirits — Holiday Mini-Update

[p]Hey alchemists, a small winter update is now live! It adds a light seasonal event with a small quest from your friendly Neighbor, a couple of new cards and a bit of festive trouble on your farm.[/p][p]Thank you for playing Ways of Alchemy this year, sending us feedback, bug reports and ideas. We wish you cozy holidays and hope this little update keeps you good company![/p][p][/p][h2]Threesmas cookies and Yule spirits[/h2][p][/p][p]During the holiday period you will come across a new seasonal event in the game:[/p]
  • [p]Friendly neighbor’s treats: your neighbor decides to do some seasonal baking and fills the table with special treats that restore hunger and give solid buffs on top. Good food, good stats![/p]
  • [p]Yule spirits raid your farm: at the same time, Yule spirits descend on your farm. They’re not too happy about their old traditions being replaced by a new fashionable religion, so they've stolen some of the Neighbor’s cookies and are causing trouble for the alchemist.[/p]
[p]You’ll need to deal with the Yule spirits so they stop misbehaving and causing trouble for the alchemist.[/p][p][/p][h2]Happy holidays, alchemists![/h2][p]We hope this mini update adds some warmth and a bit of controlled chaos to your time in Ways of Alchemy. This is a small holiday-themed event rather than a big content drop but we hope it brings a bit of extra flavor to your winter sessions.[/p][p]Thank you again for playing, returning after updates and helping us improve the game with your feedback. If you enjoy the game and this winter update, a short Steam review helps a lot with the future development of Ways of Alchemy![/p]

Hotfix — 1.1.6122025_1342_9ARF

[p]Hey alchemists! We’ve released another small but important hotfix on December 6. This patch focuses on fixing a few progression-breaking issues with the House, Pathkeys and region rewards.[/p][p][/p][h2]House: double-occupancy bug[/h2][p]Some of you discovered an issue with the House: placing one hireling in the rest slot and another in the wardrobe slot could leave it in a broken state. It’s fixed now.[/p]
  • [p]House logic updated: the House has been reworked so that it no longer allows this setup and should behave correctly going forward.[/p]
  • [p]How to fix already broken Houses: if your House is already broken in an existing save, hover over the House card and hold the ] key on your keyboard. This performs a safe reset of that card’s UI without deleting it, and should restore it to working order.[/p]
[p][/p][h2]Pathkeys & final region access[/h2][p]There was also an issue with Pathkeys where an incorrect level parameter could block access to the final region. This issue has now also been resolved.[/p]
  • [p]New Pathkeys use correct level: newly obtained Pathkeys should now have the correct level and allow you to unlock the last region as intended.[/p]
  • [p]How to fix existing Pathkeys: if you already have a Pathkey with the wrong parameter in your save, hover over that Pathkey card and hold the \[ key. This will remove the broken card and create a fresh working replacement with the correct parameter.[/p]
[p][/p][h2]Region rewards fail-safe[/h2][p]You also reported another issue: during region runs, unique rewards — including the Pathkey for the final region — were not always granted as intended. We’ve added a fail-safe system that prevents this from happening.[/p]
  • [p]Region rewards are now guaranteed: after the 4th completion of any location in a region, the game will automatically check whether you’ve received unique rewards for that region. If something is missing, the system will now grant the missing items to your collection.[/p]
[p][/p][h2]Your feedback keeps us going![/h2][p]Thank you again for helping us track these down and keep Ways of Alchemy stable and fair. If you still experience issues with the House, Pathkeys, or region rewards after updating, please let us know via report form, Discord, or Steam Discussions.[/p]

Hotfix — 1.1.5122025_0945_NE7S

[p]Hey alchemists! We’ve released a small but important hotfix. After the Cooking update, some players discovered that, after unlocking the first Cooking Station (Campfire), they were unable to obtain upgrades for higher-tier kitchens. This problem has now been fixed.[/p][p][/p][h2]What’s fixed:[/h2]
  • [p]Cooking Station upgrades after Campfire: fixed an issue that could prevent players from receiving recipes for Cooking Stations above the initial Campfire level. You’ll now find the first Cooking Station Blueprint (Campfire) in Forest Edge, and three further upgrades in Forest near the City, Hills behind the River and the Singing Valleys.[/p]
  • [p]World Ending map: fixed an issue that could prevent players from receiving the Shores of the World Ending map.[/p]
  • [p]Recipe balance: adjusted the recipes for Rubedo, Ointment of Solid Stone and Curse Potion — their ingredients can now be obtained earlier and with less friction.[/p]
[p]If you still have trouble getting Cooking Station upgrades or the Shores of the World Ending map, please let us know via our report form, Discord or Steam Discussions.[/p]

Hotfix — 1.1.4122025_0544_UU3C

[p]Hey alchemists! We’ve rolled out a small hotfix to clean up a couple of annoying issues that appeared in the recent version.[/p][p][/p][h2]What’s fixed:[/h2]
  • [p]Auto-pause stability: fixed an issue that could cause auto-pause to turn off during gameplay randomly. It should now stay on exactly when you expect it to.[/p]
  • [p]Grimoire access to unknown cards: fixed a bug that allowed pulling schemes, blueprints and recipes from the Grimoire for cards you only knew from rumours but had never actually found in the world.[/p]
  • [p]Japanese and Korean localizations: improved translations in several places to make these versions more consistent.[/p]
[p]If you notice any weird behaviour with auto-pause or the Grimoire after this hotfix, please let us know via our report form, Discord or Steam Discussions.[/p]