1. Brawlhalla
  2. News

Brawlhalla News

Brawlhalla Esports Year 11

[p]Compete to prove yourself as the best brawler in the world. As Brawlhalla Esports enters its eleventh year of competition, we encourage you to find an event, either online or offline, sign up, and try your hand at the next level of Brawlhalla play.
[/p][p]YEAR IN A GLANCE [/p][p]Challengermode.com/s/Brawlhalla[/p][p][/p][p]Sign up now for the first events of the year! Online tournaments are free and open to the public. [/p][p] [/p][p]SEASONAL CHAMPIONSHIPS [/p][p]Seasonal Championships are online events that take place over two weekends. [/p][p]The first weekend is a singles competition. This pits player against player in a double elimination bracket. [/p][p]The second weekend celebrates the rich doubles tradition of the game. You’ll need to sign up with a friend to compete at being the best 2v2 team in your region. [/p][p]Seasonal Schedules follow the same schedule each weekend:[/p][p]Friday: Middle East & Southeast Asia[/p][p]Saturday: Europe & South America[/p][p]Sunday: North America[/p][p]To sign up for free and see official start times for each tournament, please visit our Challengermode page[/p][p] [/p][p]COMMUNITY[/p][p][/p][p]The Brawlhalla Community Tournament Initiative returns in its 6th year. Since its inception in 2020, the program has awarded over $600,000 in prize money to the community and the program is still going strong. We are excited to welcome back our Tier 1 Community Partners. [/p][p]All online officially supported BCTI events are free to enter. Many of our Tier 1 Community Partners also run communities where you can make new friends, learn how to play, and more.[/p][p][/p][p]If you are interested in joining the BCTI and submitting your events for prizing support, please reach out to us at [email protected].[/p][p][/p][p]ETERNAL SPORTS CHAMPIONSHIPS

Thea built up a rabid fanbase by dominating Valhalla’s alt tournament scene. She won The Brawlball Open, The Kung Foot Annual, and The Ymirion Clash in a single year. Then she founded Eternal Sports.[/p][p]This year we are shining a spotlight on the alt tournament scenes by introducing the Eternal Sports Championships featuring Brawlball, Triples, Kung Foot, and Crew Battle![/p][p] [/p][p]MAJORS[/p][p][/p][p]The Brawlhalla Midseason Championship returns this June. The Midseason Championship is an open in-person tournament featuring both Singles and Doubles. Attendees should expect some of the best gameplay, big game reveals, exclusive merchandise, and more. [/p][p]Registration and additional information will be available at a later date.[/p][p]The Brawlhalla World Championship Expo (BCX 2026) will also be returning to Atlanta, Georgia this year in November. We’ll be bringing back all the best parts of BCX 2025 to make this BCX even better. [/p][p]Whether you’re a seasoned pro or a rising star, this year promises to be an unforgettable experience for every player involved. This is your chance to step into the arena, test your skills, and become a legend.[/p][h2]
Esports FAQ
[/h2]
  • [p]What are the rules?[/p]
[p]Our official Ruleset can be found here: [/p][p]brawlhalla.com/rulebook[/p][p][/p]
  • [p]Who can compete in Official Brawlhalla Esports?[/p]
[p]Anyone who is 13 years of age or older can compete in any of the open online events provided they live in the region the event is for. I.E. You are in North America, you can compete in any North America Open Tournament. For online tournaments competitors must be at least 13 years of age. For any in person competition, competitors under the age of 16 must be accompanied by a legal guardian. For competitors between the age of 16 and the age of majority in their country, either a guardian must accommodate them or have the parental authorization form submitted ahead of time. For Online events, players must reside in one of the qualifying countries for their region. I.E. You are in the USA, you can only compete in North American Online events. More information and the authorization form can be found in our rule book. What about offline?[/p]
  • [p]How do I compete?[/p]
[p]Sign up for events at [/p][p]Challengermode.com/s/Brawlhalla.
[/p]
  • [p]If I win money how do I redeem it?[/p]
[p][/p][p]All cash prizing is distributed via our payment partner, Payment Labs via Prize Payments. Upon completing any official Brawlhalla tournament, you will be prompted to make an account via your Challengermode.com registration email. For more details please see section 8 of our official ruleset.[/p][p][/p]
  • [p]What Legends can I play?[/p]
[p]All of them unless specifically indicated otherwise. The newest Legend must go through one balance pass prior to being tournament legal.
[/p][h2]Community Brawlhalla Esports Tools[/h2][p]To help our community compete and organize independently, the Brawlhalla Esports team has created shared tools and resources that are open for anyone to use.[/p]
  • [p]PROSTATS[/p]
[p][/p][p]prostats.brawlhalla.com[/p][p][/p][p]Access the full history of Official Brawlhalla Esports tournaments. For any competitive player, you can look up all of their lifetime statistics, what Legends they have reported, and compare them against another player. This also works for doubles teams. Data can also be filtered to the year, as well as to include BCTI community events or not.[/p]
  • [p]GJALLERHORN[/p]
[p][/p][p]https://github.com/BMG-Esports/gjallarhorn/[/p][p][/p][p]Gjallarhorn is a tool for Brawlhalla community tournament producers to generate formatted JSON files for esports tournament stream overlays. Gjallarhorn can generate JSON files for multiple use cases, including tickers, casters, lower thirds, queues, players, and games. It pulls data from start.gg, [/p][p]challengermode.com[/p][p], and the Brawlhalla Stats API.[/p]
  • [p]STATS API[/p]
[p][/p][p]https://www.docs.brawltools.com/[/p][p][/p][p]Access our stats database directly via our API. For use by individuals and tournament teams to enhance their event. Please contact us for more information regarding commercial use.[/p][p] [/p]

New Legend: Rupture, 3v3 Brawlball Queue, and Experimental Queue! – Patch 10.02

[p][/p][p]Legend 68, Rupture, wielding Katars & Rocket Lance, erupts into battle with the power of Darkheart! His 3 launch Skins hit the Mallhalla alongside the ‘Ruptoodle’ Avatar.[/p][p]We have 2 exciting limited-time queues in this patch. First, get ready for the Eternal Sports Brawlball Championship with a 3v3 Brawlball Queue. Then try out the new Snap Backdash feature in the Experimental queue. Both of these queues go live tomorrow, Thursday, January 22![/p][p]And if that wasn’t enough, check back in 2 weeks for the Valhallentine’s Event with new earnable Items on February 4th 💝[/p][p]Check out the patch notes below for all the details on these new content updates, game improvements, and bug fixes.[/p][p]Tune into our Dev Streams on Twitch or YouTube nearly every Tuesday and Friday, at 1pm ET, and follow us on Discord, Instagram, TikTok, X, and Facebook to keep up with all the latest news![/p]
New Legend: Rupture
  • [p]Rupture  – “The Nemesis”[/p]
  • [p]Weapons: Katars/Rocket Lance[/p]
  • [p]Stats: 9 Strength, 3 Dexterity, 5 Defense, 5 Speed[/p]
[p][/p][p] Rupture emerges from the depths with 3 new Skins:[/p]
  • [p]Hulking Mantis Rupture – “Say your prayers.”[/p]
  • [p]Werebeast Rupture – “Volkov really needs to watch out”[/p]
  • [p]Rock ‘n’ Rupture – “He’s huge in the underground scene.”[/p]
[p] Show your loyalty for the Nemesis with this new doodle Avatar![/p]
  • [p]Ruptoodle – “Adorable Rupture Doodle”[/p]
3v3 Brawlball Queue Tomorrow
[p]Prepare for the Eternal Sports Brawlball Championship! Automatically get matched into 3v3 Brawlball matches with this limited-time queue. This will have the same ruleset from the championship. How many touchdowns can you score?[/p][p]Playable from January 22 at 5am EST/9am UTC until February 2.[/p][p][/p]
Experimental Queue
[p]Try out the new Snap Backdash feature in a limited-time Experimental queue! Playable from January 21 until February 11.

Let us know what you think at brawlhalla.com/feedback.[/p][h2]Snap Backdash[/h2][p]Performing a falling pivot snapdash will now result in a backdash.[/p][h2]Dodge Exhaustion [/h2][p]Dodge Exhaustion has been removed from Experimental and will not graduate.[/p]
Last Chance
[h2]Brawlhalla x G.I. JOE Crossover Items[/h2][p]A shattered bond has given way to a legendary rivalry as Snake Eyes and Storm Shadow journey to Valhalla to determine the victor.[/p][p]Brawlhalla x G.I. JOE Crossover Items will be leaving Mallhalla in Patch 10.03, so arm yourself with any you may have missed at a discount for the duration of this patch! [/p][p][/p][h2]Epic Crossovers[/h2][p]Snake Eyes – “The original commando with deadly silent skills.”[/p]
  • [p]A master in weaponry, Snake Eyes is armed with his MP7s and Onihashi Steel Blade.[/p]
  • [p]Mirrors the abilities of Thatch (Sword/Blasters) [/p]
[p] Storm Shadow Epic Crossover – “An expert assassin seeking vengeance as a Cobra agent.”[/p]
  • [p]A member of the famed Arashikage clan, Storm Shadow takes to battle with his Tactical Recurve Bow and Mikimoto Katana.[/p]
  • [p]Mirrors the abilities of Koji (Bow/Sword)[/p]
[h2]Avatars[/h2]
  • [p]Cobra Commander – “A fanatical leader who rules with an iron fist.”[/p]
    • [p]An animated Avatar![/p]
  • [p]G.I. Joe – “Now you know, and knowing is half the battle!”[/p]
  • [p]Cobra –  “Nemesis organization to the G.I. Joe Team.”[/p]
  • [p]Snake Eyes – “The original commando.”[/p]
  • [p]Storm Shadow – “Fueled by Vengeance.”[/p]
  • [p]Timber – “Snake Eyes is the only pack he needs.”[/p]
[p][/p][p]All purchased Brawlhalla x G.I. JOE crossover items will remain in your inventory in future patches. No cosmetics will be removed from anybody's inventory as part of this future update.[/p][p]G.I. JOE and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc. © 2026 Hasbro.[/p]
Valhallentine’s 2026 Coming Soon
[p]What’s sweeter than victory? Victory in new Valhallentine’s Colors! Earn your Login Bonus Gold and complete Event Center Missions during the 2026 Valhallentine’s Event, which begins February 4th at 4 EST/9 UTC.[/p][p]There are new Items to earn, lovely Colors worth fighting for, and sweet brand new Bundles 🍫[/p][p]Event Center Chests are coming back and the Blacklight Color Schemes are still rollable 💡[/p][p][/p]
Balance
[p]This patch includes adjustments to Weapons and Legends that provide more freedom of use on key attacks for underrepresented picks, while reducing the reward for the most commonly used attacks. This sets the stage for the first tournaments of 2026 and also includes Lady Vera's first balance pass, marking her legal for use in official tournaments.[/p][p][/p][h2]Axe[/h2][p]Axe users would most often reset to a neutral position after scoring a single hit, so we have slightly increased the Stun of the Neutral Air and Down Air to provide more meaningful windows to attempt follow-up attacks.[/p]
  • [p]Axe Neutral Air: Increased Stun from 26 to 28.[/p]
  • [p]Axe Down Air: Increased Stun of the aerial version from 22 to 23.[/p]
[p][/p][h2]Blasters[/h2][p]As one of the Blasters main tools in the neutral game, the Side Light, carried too much risk for the current pace of gameplay. We have reduced its Recover time on miss to keep better pace with most other weapons.[/p]
  • [p]Blasters Side Light: Decreased Recover time on miss from 13 Fixed/9 Variable to 10 Fixed/9 Variable.[/p]
[p][/p][h2]Cannon[/h2][p]We have slightly decreased the Cannon Down Light's Damage in order to reduce its Recover time on miss, bringing its risk more in line with the current pace of gameplay. The Cannon Side Air now has slightly greater Force, as its knockout power at later health ranges was outpaced by most other Weapons.[/p]
  • [p]Cannon Down Light: Decreased Damage from 11 to 10; Decreased Recover time on miss from 10 Fixed/14 Variable to 9 Fixed/12 Variable.[/p]
  • [p]Cannon Side Air: Increased Force from 65 Fixed/43 Variable to 65 Fixed/45 Variable.[/p]
[p][/p][h2]Chakram[/h2][p]The Chakram Fused Down Light now has greater Stun and less Force to provide more reliable combos and string opportunities. We have also increased the amount of allowed acceleration during the Fused and Split Side Airs to better match their mobility to their relatively low range. The Chakram Split Neutral Air also has less Force to provide more consistent follow-up attempts at high health ranges.[/p]
  • [p]Chakram Fused Down Light: Increased Stun from 25 to 27; Changed Force from 42 Fixed/5 Variable to 44 Fixed/3 Variable.[/p]
  • [p]Chakram Fused Side Air: Increased the amount of allowed acceleration during this attack.[/p]
  • [p]Chakram Split Side Air: Increased the amount of allowed acceleration during this attack.[/p]
  • [p]Chakram Split Neutral Air: Decreased Force from 45 Fixed/8 Variable to 48 Fixed/4 Variable.[/p]
[p][/p][h2]Gauntlets[/h2][p]As some of the most common tools in the neutral game, we have increased the Recover time on miss for the Gauntlets Side Light and Side Air to provide a greater window to punish reckless use of these attacks.[/p]
  • [p]Gauntlets Side Light: Increased Recover time on miss from 7 Fixed/20 Variable to 9 Fixed/20 Variable.[/p]
  • [p]Gauntlets Side Air: Increased Recover time on miss from 9 Fixed/21 Variable to 10 Fixed/21 Variable.[/p]
[p][/p][h2]Katars[/h2][p]The Katars Neutral Light now halts the user’s descent through the entire Recover time when Gravity Canceled to provide a more similar distance to the opponent across Dexterity values; the Recover time itself still maintains the current Dexterity breakpoints. The Katars Down Air now does less maximum Damage to bring the reward of its Dodge Punish strings closer in line with those available on other weapons.[/p]
  • [p]Katars Neutral Light: Increased Gravity Cancel time to maintain uniform end positioning across Dexterity values. Recover time breakpoints still adhere to current Dexterity scaling.[/p]
  • [p]Katars Down Air: Decreased Damage from a range of 4~16 to a range of 4~14.[/p]
[p][/p][h2]Rocket Lance[/h2][p]To keep better pace in the current neutral game and more easily catch opponents, the Rocket Lance Side Light now has slightly greater vertical threat coverage and less Recover time on miss. Some of this power has been shifted from the Exhausted Recovery, which now has greater Time to Hit that matches the uncharged Recovery attack.[/p]
  • [p]Rocket Lance Side Light: Slightly increased vertical threat coverage; Decreased Recover time on miss from 10 Fixed/14 Variable to 8 Fixed/14 Variable.[/p]
  • [p]Rocket Lance Exhausted Recovery: Increased Time to Hit from 12 to 14 to match the uncharged Recovery Attack.[/p]
[p][/p][h2]Orb[/h2][p]As some of the Orb's most common pokes in the neutral game, we have increased the Recover time on miss of the Orb Side Air and Down Air to provide a greater window to punish reckless use of these attacks.[/p]
  • [p]Orb Side Air: Increased Recover time on miss from 7 Fixed/26 Variable to 9 Fixed/26 Variable.[/p]
  • [p]Orb Down Air: Increased Recover time on miss for the aerial version from 7 Fixed/20 Variable to 10 Fixed/20 Variable.[/p]
[p][/p][h2]Scythe[/h2][p]The Scythe Neutral Light and Neutral Air now have greater Recover time on miss to provide greater windows to counter this powerful string Weapon. The backwards Neutral Air and backwards Down Air now have slightly less Stun to provide a wider window to escape follow-up attacks. We have also reduced the threat coverage at the edges of the Side Air and at the bottom of the Recovery attack to provide more reliable avenues of approach against this Weapon.[/p]
  • [p]Scythe Neutral Light: Increased Recover time on miss from 8 Fixed/20 Variable to 10 Fixed/20 Variable.[/p]
  • [p]Scythe Neutral Air: Increased Recover time on miss from 11 Fixed/20 Variable to 13 Fixed/20 Variable; Decreased Stun of the backwards Active Input from 20 to 18.[/p]
  • [p]Scythe Side Air: Decreased threat coverage at the extreme edges of the attack.[/p]
  • [p]Scythe Down Air: Decreased Stun of the backwards Active Input from 12 to 11.[/p]
  • [p]Scythe Recovery: Decreased threat coverage at the bottom of the attack.[/p]
[p][/p][h2]Spear[/h2][p]We have increased the Time to Hit and Recover time on miss for the Spear Side Light to provide a wider opportunity to punish or evade repeat use of this attack given its high potential reward. The Spear Side Air now has less Damage and Force to better match its overall range and utility. Similarly, we have also decreased the Damage and Force of the Recovery attack, and decreased the amount of allowed acceleration to provide better opportunities to evade or punish this attack.[/p]
  • [p]Spear Side Light: Increased Time to Hit from 11 to 13; Increased Recover time on miss from 10 Fixed/10 Variable to 13 Fixed/10 Variable.[/p]
  • [p]Spear Side Air: Decreased Damage from 17 to 16; Decreased Force from 45 Fixed/42 Variable to 42 Fixed/41 Variable.[/p]
  • [p]Spear Recovery: Decreased Damage from 18 to 17; Decreased Force from a range of 61 Fixed/44~33 Variable to 60 Fixed/42~33 Variable; Decreased the amount of allowed acceleration in the backwards direction.[/p]
[p][/p][h2]Cross[/h2][p]Cross' Neutral Gauntlets and Side Blasters now have greater Force to better match other similar options on other Legends. We have also increased the Damage of Cross' Down Blasters for more appropriate reward.[/p]
  • [p]Cross Neutral Gauntlets: Increased Force from 55 Fixed/44 Variable to 60 Fixed/47 Variable.[/p]
  • [p]Cross Side Blasters: Increased Force from 45 Fixed/49 Variable to 50 Fixed/51 Variable.[/p]
  • [p]Cross Down Blasters: Increased Damage from 24 to 27.[/p]
[p][/p][h2]King Zuva[/h2][p]King Zuva's Neutral Battle Boots now has much greater threat coverage for more reliable use of this attack. We have also increased the Damage and Force of the later Hit Window for better average reward. King Zuva's Side Battle Boots now has a faster Time to Hit after the charge, and greater Damage and Force to help bring this Signature up to par with other similar options.[/p]
  • [p]King Zuva Neutral Battle Boots: Significantly increased threat coverage; Increased Force of the later Hit Window from 55 Fixed/53 Variable to 56 Fixed/55 Variable; Increased Damage of the later Hit Window from 20 to 22.[/p]
  • [p]King Zuva Side Battle Boots: Decreased Time to Hit after charge from 11 to 9; Increased Force of the earlier Hit Window from 60 Fixed/53 Variable to 60 Fixed/55 Variable; Increased Force of the later Hit Window from 52 Fixed/48 Variable to 55 Fixed/52 Variable.[/p]
[p][/p][h2]Lady Vera[/h2][p]We have decreased the Force of Lady Vera's uncharged Side Scythe to bring its knockout power more in line with other similar options on other Legends. We have also decreased the Force of Lady Vera's uncharged Down Scythe, while increasing the Force for the charged version, to provide a more notable difference between the two. Lady Vera is now legal for use in all official tournaments.[/p]
  • [p]Lady Vera Side Scythe: Decreased Force of the uncharged Variant from 60 Fixed/52 Variable to 58 Fixed/50 Variable.[/p]
  • [p]Lady Vera Down Scythe: Decreased Force of the uncharged Variant from 65 Fixed/54 Variable to 60 Fixed/51 Variable; Increased Force of the charged Variant from 70 Fixed/56 Variable to 72 Fixed/58 Variable.[/p]
[p][/p][h2]Lin Fei[/h2][p]Lin Fei's Side Cannon now has significantly less Recover time on miss to bring its risk more in line with the current pace of gameplay.[/p]
  • [p]Lin Fei Side Cannon: Decreased grounded Recover time from 21 to 16; Decreased aerial Recover time from 18 to 16.[/p]
[p][/p][h2]Priya[/h2][p]Priya's Down Sword now has significantly less Minimum Charge time and carries more momentum for more reliable use of this attack against highly mobile opponents.[/p]
  • [p]Priya Down Sword: Decreased Minimum Charge time from 10 to 5; Allowed momentum from movement to continue briefly after release.[/p]
[p][/p][h2]Thea[/h2][p]Thea's Side Rocket Lance now has greater Force and Damage to bring its reward more in line with its total duration and overall risk. We have also increased the Force of Thea's Down Rocket Lance to be more in line with other similar options.[/p]
  • [p]Thea Side Rocket Lance: Increased Force from 55 Fixed/50 Variable to 58 Fixed/53 Variable; Increased Damage from 22 to 25.[/p]
  • [p]Thea Down Rocket Lance: Increased Force from 58 Fixed/50 Variable to 60 Fixed/54 Variable.[/p]
Brawl of the Week – Strikeout Mania!
[p]You and your teammate pick your best three Legends and face off against an enemy team. 3 stocks for each player; run through your list of Legends as you lose stocks. K.O. all Legends on the enemy team to win![/p]
  • [p]2v2 Strikeout![/p]
  • [p]3 Stocks![/p]
  • [p]Last team standing wins![/p]
  • [p]Queue alone or with a friend![/p]
[p][/p]
Game Improvements
[h2]UI[/h2]
  • [p]Added a new Players Code of Conduct agreement. Only needs to be agreed once for new and returning players. To help ensure all brawlers play safe, play nice, and play fair.[/p]
[h2]Balance adjustments for Valhallentine’s Event Daily Missions.[/h2]
  • [p]All Missions that require playing 10 games (wins count 2x) have been lowered to 8.[/p]
  • [p]All Missions that require dealing 1500 damage with a particular Weapon have been lowered to 1250.[/p]
  • [p]The Mission for getting 8 4-hit strings has been lowered to 6.[/p]
[h2]UX[/h2]
  • [p]You may now toggle favorite Podiums in your inventory.[/p]
  • [p]You may now favorite Sidekicks in your inventory[/p]
  • [p]Added the ability to toggle favorite Color Schemes to the picker menu (w/e we call it) for console and desktop.[/p]
  • [p]Steam: Fixed a bug where your friend's Avatar would not update if they logged in after you.[/p]
[h2]Win-and-Earn Color Scheme Mission Update[/h2]
  • [p]When using cross-progression, both accounts are now checked for how many Legends with which you've earned an event Color Scheme before granting the Universal Color Scheme.[/p]
  • [p]When winning a Strikeout match (or any other mode where you select multiple Legends) during an event that has a win-and-earn Color Scheme, you will now earn the event Color Scheme with the first Legend you haven't earned it with yet. This is a change from previous behavior where only the first Legend was checked and the others were ignored. [/p]
[h2]Guilds[/h2]
  • [p]You can now open the Guild Menu from the top right player menu UI by selecting "Open Guild Details" where the Guild XP is displayed.[/p]
[h2]Esports [/h2]
  • [p]MENA region has been added to esports power rankings[/p]
[h2]Training Mode[/h2]
  • [p]Added a new setting “Show Impulse” that shows how hard you’re hitting or getting hit by the enemy bot.[/p]
[h2]Map Adjustments[/h2]
  • [p]Removed a Weapon spawn location from Jikoku that was not fit for competitive play.[/p]
[h2]Tournament Map Pool[/h2]
  • [p]Demon Island and Suzaku Castle have been removed from the 2v2 Tournament Map Pool.[/p]
  • [p]Jikoku and Shiganshina District have been added to the 2v2 Tournament Map Pool.[/p]
  • [p]Shiganshina District Brawl has been added to the 3v3 Tournament Map Pool.[/p]
Bug Fixes
[h2]Art & Animation[/h2]
  • [p]Adjusted the Katars and Rocket Lance walk animations to work better with Legends & Skins with large torsos.[/p]
  • [p]Fixed a bug where various Weapon pickup special effects were not matching the colors of the Weapon spawns on certain Maps.[/p]
  • [p]Fixed a bug where certain Sidekicks would still be visible in the background while the player was performing the "Don't Leave Me Hangin'" Emote.[/p]
[h2]Audio[/h2]
  • [p]Fixed a bug where players carrying a game mode-specific item like a CTF flag or Brawlball would not play the jump sounds.[/p]
  • [p]Fixed a bug where The Rock would use Sentinel’s sound effect on a Gravity Cancel Hammer Side Signature.[/p]
[h2]UI[/h2]
  • [p]Fixed the in-game rank in the character select screen. It will now show the top 2000 players in each region.[/p]
  • [p]Fixed a bug where the guild ranks in Legend Select were sometimes displaying the rank of someone else in the lobby.[/p]
  • [p]PC/Mac & Mobile: Fixed a bug where level names would be missing characters in the replays list.[/p]
  • [p]Updated translations for “Gadget Mayhem” in all languages.[/p]
  • [p]Mobile: Fixed a bug where the player menu would disappear when entering a lobby.[/p]
  • [p]PC/Steam Deck: Fixed a bug where 4:3 Resolution caused the main menu to show at the top and bottom of queue menu screens.[/p]
[h2]UX[/h2]
  • [p]Fixed a bug where Legend XP in Legend Select and in Meet the Legends did not update until you leveled up that Legend.[/p]
  • [p]Mobile: Fixed a bug where having a favorite Weapon would make selecting a Weapon Skin difficult in offline modes due to the list of Weapon Skins constantly re-sorting every time you moved left or right.[/p]
  • [p]Fixed a bug where the “try it” prompt wasn’t showing up for all Skins in Meet the Legends.[/p]
[p] [/p][h2]Battle Pass[/h2]
  • [p]Fixed a bug where the Battle Pass Season 12 progression missions had disappeared. You can once again see your progress for the Shinobi no Mono Jiro Skin and Millennium Hokora Podium.[/p]
[h2]Guilds[/h2]
  • [p]For Keyboard/Mouse players: fixed a major bug where the popups for “Set Discord” or “Set Notice” wouldn’t close.[/p]
  • [p]Fixed a leaderboard bug where the data would be missing until you tried to sort the data a second time.[/p]
  • [p]Fixed a bug where the headers in the leaderboard page weren’t localized.[/p]
  • [p]Fixed sort by "last week" to show updated data on the other columns.[/p]
  • [p]Increased the amount of Guild Points gained from Guild battles by 4x.[/p]
  • [p]Starting a lobby from the Guild mission screen now prompts the player to invite all Guildmates.[/p]
  • [p]Fixed a bug where non-desktop platforms couldn't invite to Guild in the lobby screen.[/p]
  • [p]Players can now enter the Guild screen from the Legend Select screen.[/p]
  • [p]Fixed blank Guild screens when you get promoted from/to an officer.[/p]
[h2]Win-and-Earn Color Scheme Mission Update[/h2]
  • [p]The post-match Color Scheme grid will no longer highlight a Legend after a win where you didn't earn a new Color.[/p]
  • [p]Fixed a bug where if a player leveled up a Legend and didn't receive a level-up reward (e.g., new Color Scheme or Stance), the server would skip awarding the level-up Gold reward if the player won the match while an Event with a win-and-earn Color Scheme was active.[/p]
[p] [/p]
32-bit Support Concluding
[p]Due to Steam ending 32-bit support in January 2026, Patch 10.02 and subsequent patches will not include support for the 32bit-windows Steam branch.[/p]
Legend Rotation
[p]The free-to-play Legend rotation for this week features: King Zuva, Sir Roland, Vivi, Thatch, Xull, Loki, Yumiko, Brynn, and Petra.[/p]
  • [p]King Zuva – a charismatic and revered leader who wields his Hammer and Battle Boots with the force of a Stampede![/p]
  • [p]Sir Roland    Sir Roland – No one in Valhalla feels a greater thirst for victory in the tournament than Sir Roland, as he strikes down his opponents with Rocket Lance and Sword.[/p]
  • [p]Vivi – With her lucky Blasters (complete with cat charm), and Aú Sem Mão Battle Boots, Vivi’s graceful moves are as dangerous as they are mesmerizing. When she’s not participating in the Grand Tournament, she loves updating her cat blog, “Across the Unifurs”.[/p]
  • [p]Thatch – The tournament is a paradise of chaos and fire for this Madman of Barbados as he brandishes Sword and Blasters.[/p]
  • [p]Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla![/p]
  • [p]Loki – The God of Schemes, also known as the Mastermind, has returned to Valhalla after a brief 4,214 year imprisonment in Terminus. With Jr. Mungandr at his side, Loki competes in his brother’s Grand Tournament with Scythe and Katars![/p]
  • [p]Yumiko – Holding the appearance of a blind seamstress, this centuries old fox spirit has been brought into battle wielding her Magical Hammer and Bow![/p]
  • [p]Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.[/p]
  • [p]Petra – Having been set free from Terminus, Petra sets her eyes on Valhalla with her Orb, Gauntlets, and Darkheart powers.[/p]

Register for the 2026 Brawlhalla Winter Championship!

[p]The off-season is beginning to melt away as Brawlhalla Esports Year Eleven approaches.[/p][p]The Winter Championship is the first stop on the path to becoming a legend! Compete solo against the best of the best February 20-22nd. Grab a friend the following weekend, February 27 - March 1st, and compete in Doubles.[/p][p]Players looking to compete sooner can check out our Tier 1 Community Partners, many who are hosting events throughout January and February.[/p][p]The Eternal Sports Championship Series also returns this year starting on January 31st and February 1st with Brawlball.[/p][p]Sign up now! Online tournaments are free and open to the public.

Community Tournaments[/p][p]Eternal Sports Brawlball Championship[/p][p]Winter Championship[/p]

The Nemesis Approaches

[p]We’ve just revealed the new Legend: Rupture on our latest dev stream! He’ll be emerging from the depths next week, so brush up on your Katars and Rocket Lance![/p][p]The Brawlhalliday Twitch Drops campaign ends today at 11:59am ET. Stay tuned for our next wave of Twitch Drops coming later this month![/p][p]This week, we’re featuring Platform Kings for Brawl of the Week and a new free Legend rotation featuring Lin Fei, Cross, Nix, and Tezca. [/p][p]Follow us on Discord, Instagram, TikTok, X, and Facebook to keep up with all the latest news.[/p]
[p]If you haven’t seen it already, check out the Rupture Reveal Animation on our YouTube page.[/p][previewyoutube][/previewyoutube]
[p]The Extra Life Emote will be leaving Mallhalla next week. This charity Emote can be purchased for the remaining week that patch 10.01 is live. [/p][p]All proceeds of the Extra Life Emote sales will be donated to Children’s Healthcare of Atlanta.[/p][p][/p][p]Patch 10.02 will be the last chance to get G.I. Joe Crossover Items, these crossover items will be removed in patch 10.03.[/p][p] [/p][p][/p][p]Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The player with the most points at the end of 2 minutes wins![/p]
  • [p]4 Player FFA[/p]
  • [p]2 minutes[/p]
  • [p]Stay on the platform to gain points[/p]
  • [p]Most points at the end wins![/p]
[p][/p][p]The free-to-play Legend rotation for this week features: Lin Fei, Mako, Cross, Thor, Nix, Tezca, Orion, Azoth, and Hattori. [/p]
  • [p]Lin Fei – A defender of the innocent and teacher of the lost ways.  She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon, Katars and an ancestral dragon-spirit.[/p]
  • [p]Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.[/p]
  • [p]Cross – For years he has owned New York City, but can he do the same in Valhalla? This charismatic mobster steps into Valhalla with Blasters and Gauntlets.[/p]
  • [p]Thor – Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.[/p]
  • [p]Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.[/p]
  • [p]Tezca – The greatest luchador in the world who also became an ancient god. Tezca makes his own rules in the ring with his Gauntlets & Battle Boots![/p]
  • [p]Orion – A revered warrior and champion, the mysterious armored knight uses Rocket Lance and Spear to battle his foes in the halls of Valhalla![/p]
  • [p]Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life again (and again) in Valhalla to do battle with Bow and Axe.[/p]
  • [p]Hattori – A gifted ninja with unparalleled skill with the Sword and Spear has discovered Valhalla. Will she find any worthy challengers there?[/p]
[p][/p]

Valhalla’s Jolliest Event Continues!

[p][/p][p]It’s the final week to earn Event Center Tickets. Complete your Event Center Daily Missions to earn Tickets and rolls the Event Center Chest for Gold and Items![/p][p]Battle Pass Classic 7: ValhallaQuest churns into its second week. Are you current with your Weekly Missions? Don’t fall behind already! [/p][p]What better way to celebrate the last weekend of 2025 and first weekend of 2026 than with Double Gold and Double XP! Hop into a matchmaking queue this Friday with friends and family and see numbers go up at 2x speed![/p][p]Follow us on Discord, Instagram, TikTok, X, and Facebook to keep up with all the latest news![/p][p][/p][p]Brawlhalla’s holiday gift to you! Enjoy twice the amount of XP and Gold while playing Brawlhalla ALL WEEKEND LONG![/p][p]Double XP & Gold will begin Friday, December 26 at 4am EDT/9am UTC and run until Monday, December 29 at 4am EDT/9am UTC 💰[/p][p][/p][p][/p][p]Abominable Toymakers, Music Box enjoyers, and all the Holly Jolly Brawlers in the community, we wish you a merry Brawlhallidays! The Event Center returns with new Items and new Colors to earn. Complete daily Missions to earn Tickets. [/p][p]BONUS: Complete 3 missions in a day and earn an Event Center Chest roll! [/p][p]This is the last week to earn Tickets by completing missions. After that, you’ll have one more week to unlock Brawlhallidays Event Center items with previously earned tickets.[/p][h2]New Event Items[/h2]
  • [p]"Toymaker" Title – 250 Tickets[/p]
  • [p]Santa 1 More Emoji Skin – 200 Tickets[/p]
  • [p]Snowdrift Cry Emoji Skin – 200 Tickets[/p]
  • [p]Cozy Sweater Wait Emoji Skin – 200 Tickets[/p]
  • [p]Krampus Smart Emoji Skin  – 200 Tickets[/p]
  • [p]Mac Sidekick – 800 Tickets[/p]
  • [p]Grand Prize – Abominable Jötunn Xull Legend Skin[/p]
[h2]Holly Jolly Color Scheme[/h2][p]45 wins with unique Legends![/p][p]Y’all have been knocking out wins with the entire roster for Color Schemes in the Event Center all year long. Now, earning 45 wins with unique Legends is the requirement to unlock the Holly Jolly Color Scheme for All Legends![/p]
[p]Heroes are called upon as dark magic spreads across the land. Luminous Paladin Jaeyun brings the Lightbringers together on a journey to face the Infernal Warlock Volkov to restore light through the realm! Revisit their epic quest in this seventh classic season of Brawlhalla’s Battle Pass, and journey through 85 tiers of content by completing missions.[/p][p]The Dwarven Forged Chakram has entered the BPC7 to complete the Dwarven Forged Weapon set. For those most courageous adventurers, a new Completionist Avatar, Infernal Lord’s Pact, awaits! [/p][p]For those who completed the track the first time, you’ll receive the “Legendary Adventurer” Title at login. [/p][p][/p][p]Unlock the Deluxe Pass to gain 25 Tier skips & access to new exclusive items:[/p]
  • [p]“Hero of the Realms” Title[/p]
  • [p]Noble Steed Emote[/p]
  • [p]Luminous Leo Sidekick[/p]
[p][/p][p][/p][p][/p][p]The newest wave of Twitch Drops has landed over on brawlhalla.com/watch![/p][p]Streamers, this Drops campaign will be available category-wide. If you’re eligible for Drops, you’re in. Viewers, watch anybody streaming Brawlhalla on Twitch with Drops enabled to earn these rewards. This round of Twitch Drops will be available until January 14th.[/p][p]These four rewards will be granted at 30 minutes, 1 hour, 2 hours, and four hours watched respectively. [/p]
  1. [p]Xull Wow Emoji Skin[/p]
  2. [p]Boomer Sidekick[/p]
  3. [p]Thor’s Applause KO Effect[/p]
  4. [p]Rootkit Ransom Legend Skin[/p]
[p]Make sure your Ubisoft Connect account is linked to your Brawlhalla ID to claim your Twitch Drops![/p][p] Account Linking FAQ.[/p]
[p]Celebrate the holidays and get your Snowbrawl on at 150% damage! Face off against 3 other Legends in this 3 minute FFA. Score 1 point for hitting someone with a snowball, 3 points for getting a KO, and lose 1 point for being KO’d. Most points at the end wins![/p]
  • [p]FFA Snowbrawl[/p]
  • [p]Unlimited Stocks[/p]
  • [p]150% Damage[/p]
  • [p]3 minutes[/p]
[p][/p][p]The free-to-play Legend rotation for this week features: Thor, Kaya, Volkov, King Zuva, Queen Nai, Vector, Vivi, Jiro, and Onyx![/p]
  • [p]Thor – Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.[/p]
  • [p]Kaya – Using her bow, spear and spirit animals, she is ready to try her luck in the Grand Tournament![/p]
  • [p]Volkov – The Vampire King of Batavia has unexpectedly found Valhalla and has brought his Scythe and Axe to battle.[/p]
  • [p]King Zuva – a charismatic and revered leader who wields his Hammer and Battle Boots with the force of a Stampede![/p]
  • [p]Queen Nai – With each victory nourishing the gods of her people, Queen Nai has come wielding Katars, Spear, and her powerful sorcery.[/p]
  • [p]Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime![/p]
  • [p]Vivi – With her lucky Blasters (complete with cat charm), and Aú Sem Mão Battle Boots, Vivi’s graceful moves are as dangerous as they are mesmerizing. When she’s not participating in the Grand Tournament, she loves updating her cat blog, “Across the Unifurs”.[/p]
  • [p]Jiro – Trained as a child by a powerful and secret shinobi family, Jiro comes into the arena with not only Scythe and Sword but shadow clones as well![/p]
  • [p]Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.[/p]
[p][/p]