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  3. Pennon and Battle Maintenance Notice on August 29th

Pennon and Battle Maintenance Notice on August 29th

Dear Lords:
Pennon and Battle will undergo maintenance at 23:59 on August 29th, UTC. During this maintenance period, there will be an expected downtime of 1 hour. Please plan your gaming time and log in to the game after the maintenance is completed.

[h3]New Content[/h3]
  • Added 6 new Event Cards
  • Added 2 new Lv.4 equipment

[h3]Combat[/h3]
  • Adjusted combat damage calculation, all damage increase and reduction effects are calculated using addition, maximum Damage Reduction is 90%, Resistance is calculated separately, maximum resistance is 70%

[h3]Hero[/h3]
  • Required soulstone of heroes unlocking was decreased from 60 to 30. Heroes can also be unlocked by 1000 Diamonds.

[h3]Map generation[/h3]
  • Optimized guard generation rules, the high-level treasure will usually be guild by high-rank soldiers
  • Optimized map generation effects, mountains, and trees will be added in empty areas of the map

[h3]Achievements[/h3]
  • Adjusted completion conditions for faction challenge achievements

[h3]Other optimizations[/h3]
  • Optimized the display content when the mouse hovered over heroes in campaigns
  • Fixed key for information popup in campaigns to Ctrl key, popup will be automatically closed after left-click
  • Removed the dismiss button from the soldier information popup in campaigns, soldiers can be dismissed with a right-click
  • Added offline status display for members in online rooms
  • Adjusted icons of hero spells and soldier-type talents to corresponding spells and soldier icons

[h3]Bug fixes[/h3]
  • Fixed issue where treasure houses and chests were not properly providing new equipment
  • Fixed issue where saving the game might cause crashes
  • Fixed issue where enemies could still counterattack after triggering the effect of equipment [Dragon Head]
  • Fixed issue with the Damage Immunity was improperly calculated when equipping [Destiny Rampart] and [Fearless Armor] at the same time
  • Fixed issue where [Lava Guard] would take improperly magic damage after casting [Rage]
  • Fixed issue with the fortress access status was improperly displayed in certain circumstances
  • Fixed issue with saving interface was improperly closed when reaching maximum save files
  • Fixed issue with abnormal AI behavior might cause disabled movement in certain circumstances
  • Fixed issue with soldier attributes were improperly applied in battle in certain circumstances
  • Fixed issue with the faction challenge achievements were improperly completed in story campaigns
  • Fixed the issue where road-type events cards would be ineffective and cause abnormal action points after loading a save

Finally, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!