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  3. Pennon and Battle Maintenance Notice on August 15th

Pennon and Battle Maintenance Notice on August 15th

Dear Lords:
Pennon and Battle will undergo maintenance at 17:00 on August 15th, Pacific Time. During this maintenance period, there will be an expected downtime of 1 hour. Please plan your gaming time and log in to the game after the maintenance is completed.

[h3]Campaign Rewards [/h3]
  • Adjusted campaign rewards, now it will be influenced by [BOT Difficulty], [Enemy Quantity], and [Campaign Progress]
  • When a campaign fails, players will claim partial campaign rewards based on progress, but no longer receive refunds Operational Readiness
  • Removed [Faction Materials] and [Intelligence Book] from campaign rewards, now there's a chance to obtain [Event Cards] and [Treasure Chests] from campaign rewards. Opening [Treasure Chests] can randomly grant hero Soulstones

[h3]Equipment Related[/h3]
  • Reworked some equipment effects and added over 50 new equipment
  • Removed Amulet equipment, changed original Amulet type to Item type
  • Increased hero's Item equipment slots to 5
  • Temporarily removed the rule of generating Premium equipment in high difficulty

[h3]Combat Related[/h3]
  • [Refight] function for manual combat is available now
  • Optimized in-battle animations performance of flying, freeze and petrify states, and Aether Realm

[h3]Morale Related[/h3]
  • Adjusted the calculation rules of Morale, carrying soldiers from different factions will have penalty of Morale down
  • Added [Faction Disgusting] setting, soldiers who disgusting each other will further reduce Morale when in the same Troop
  • Adjusted corresponding Morale-related equipment, spells, and hero skills

[h3]Heroes Related[/h3]
  • Some unacquired heroes can now be unlocked by Soulstone. Acquired heroes will be unable to unlock again

[h3]Save Related[/h3]
  • Simplified manual save process and adjusted save name input restrictions

[h3]Online Campaign[/h3]
  • Online campaign rooms now support [Campaign Detail] setting, but unable to modify them during the campaign, please exit the compaign and modify in the room interface if you do so
  • Optimized the player order display in online campaigns and added status display for failed players

[h3]Story Campaign[/h3]
  • Opened [Bloody Moonlit] Chapter 2 for testing
  • Added enemy pursuit events to [Bloody Moonlit] Chapter 1

[h3]Other Optimizations[/h3]
  • In-game announcements is available now
  • Continued to improve short-cut settings

[h3]Bug Fixes[/h3]
  • Fixed issues where hotkeys were unresponsive in certain circumstances
  • Fixed issues where surrender pop-up was closed improperly in certain circumstances
  • Fixed issues where recruited hero Action Points were 0 in certain circumstances
  • Fixed issues where the content surrender pop-up did not match actual deduction in battle
  • Fixed issues where event card information was lost in online campaign saves in certain circumstances
  • Fixed issues where BOT behavior was abnormal in certain circumstances
  • Fixed issues where pop-up content was improperly displayed when abandoning story campaign saves
  • Fixed issues where skill was improperly displayed when casting in certain circumstances
  • Fixed issues where campaign settings could not be modified after transferring the host of room in online campaigns
  • Fixed issues where the camera did not improperly follow hero movement in certain circumstances
  • Fixed issues where saving images were lost in certain circumstances
  • Fixed issues where hero EXP was imperproly gained after campaign end

This update will adjust the effects of most equipment and add over 50 new equipment, many of them will introduce new mechanics. We will also adjust many important systems and rules, such as campaign rewards, morale rules, etc.

Due to the extensive changes in this update, it will not be easy to be compatible with old saves. After the update on August 15th, we will proceed as follows:
  • Finish ongoing campaigns in advance and distribute rewards like gems and Aether Crystal according to the current rules.
  • All old saves can still be played, but some bugs may occur. Therefore, we will restrict saving epic heroes in old saves to avoid abnormal data affecting others' PVP experience.
  • Current epic hero data will not be updated.


We hope this update will bring you a better gaming experience in the future, and thank you for the understanding and support from all lords.

In the end, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!