Rescue Ops: Wildfire – Dev Diary #2
[p]Hello everyone, and welcome to our second Dev Diary! [/p][p]September is here, and that also means we’re back in full swing at Exkee. After a well-deserved summer break, the team is working hard with a clear goal in mind: to deliver a first playable version of the game by the end of the year, ahead of our Early Access launch planned for 2026.[/p][p]So, what did we accomplish in September? Let’s take a look 👇[/p][p][/p]
Mock-up of the new menu, currently being integrated into the engine[/p][p][/p]
The fire station is filling up with this shiny new locker room! Do you have any ideas for other rooms to add?[/p][p][/p][p]
A lookout tower is also in the works[/p][p][/p]
Preview object placement before confirming it, for more accuracy and time savings[/p][p][/p]
A brand-new tutorial
[p]We know our game inside and out… but you don’t (yet)! That’s why we developed the first version of the tutorial, tested during our very first public event on September 20. The feedback we received helped us refine this introduction so everyone can jump into the action more easily.[/p][p][/p]New missions
[p]Another major focus: playable missions. Two scenarios are already well underway, and this also gave us the chance to work on the mission selection interface.[/p][p][/p][p]On the artistic side
[p]September was also busy for the art team![/p]- [p]The map redesign continues with new rocks, trees, roads, and other details enriching the environment.[/p]
- [p]The training center, inspired by the firefighters’ facility in Velaux (France, Bouches-du-Rhône), now includes a brand-new locker room… and that’s only the beginning![/p]
Gameplay mechanics
[p]On the gameplay side, several mechanics have been polished:[/p]- [p]The management of smoke intoxication and heat has been reworked and is currently being balanced, as these mechanics encountered many issues following the implementation of our new fire system. The same applies to fire extinguishing.[/p]
- [p]Civilian rescue mechanics are improving with a new medical bag that can store multiple items to treat different injuries.[/p]
- [p]The tactical support menu has evolved alongside the mission system.[/p]
- [p]Development of a new system for placing and rotating objects. By default, objects are dropped facing the player, but the new system now allows them to be oriented and placed with greater precision.[/p]
And also…
- [p]Steam and Epic Games Store integration[/p]
- [p]First internal Steam Playtest sessions[/p]
- [p]Improved fire and smoke effects[/p]
- [p]And of course… lots of bug fixes![/p]