Demo Released: Play Solo or Co-op! +Press Kit for Youtube creators
Today we're releasing the demo version of our game!
Threads of War merges Battle City mechanics with rogue-lite progression. The game, styled in Ukrainian embroidery, allows players to experience the liberation of Ukrainian cities during the first year of the full-scale war and can be played solo or in co-op.
The demo version will demonstrate all these features. You'll be able to evaluate the modernized Battle City mechanics, the roguelite progression, and the game's styling (while the screenshots may seem very striking, you'll see how quickly you can get used to the patterns in the demo), as well as the journey of liberating Ukrainian cities in 2022, and the option to play the game in co-op.
For those who enjoy experimenting, we have created an editor where you can create a unique location and play on it.
Here are the quantitative details of the demo version: players will be able to liberate 5 out of the planned 14 regions: Hostomel, Kyiv, Chernihiv, Sumy, and Kharkiv. There will be three types of enemy tanks, one boss, one music track, and a sufficient number of active and passive bonuses to evaluate the game mechanics.
The game features different levels of difficulty, each distinguished by the presence of new and interesting rules. To fully complete the game, all regions must be liberated across 10 difficulty levels, with each subsequent level unlocking after completing the previous one. The first three levels will be available in the demo version.
Overall, our game focuses less on reaction or accuracy and more on the ability to choose priorities correctly.
For example, you see a nearby bonus on the map that can give you an extra shield. If not collected within five seconds, it will disappear. Meanwhile, an enemy command tank passes by, which, if destroyed, can provide a temporary powerful boost. You also notice a slow, but fortified enemy approaching your headquarters. You need to quickly decide the order in which to act.
My son and I spent considerable time on prototyping and fine-tuning the game's feel, and we believe we have successfully captured that essence.
However, we would love to receive feedback from players about their experience—what they enjoy and what could be improved. This feedback will help us refine the gameplay and release a more polished game. Please leave your comments on the Steam forum.
[h2]For Youtubers[/h2]
To make it easier for you to create images for videos, we have compiled a set of game graphics in one folder: https://www.dropbox.com/scl/fo/sxp5qnbfbj1se0s40cgbt/h?rlkey=2yt7zbwpvtib4azp5eoghecub&dl=0