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🎮 Threads of War - Live Stream by an 11-year-old Programmer and His Father



Join the live stream on June 11 at 20:00 EEST (UTC +3) to:
  • See the demo version of Threads of War in action;
  • Ask questions to the 11-year-old programmer who wrote 100% of the game's code;
  • Listen to commentary on game design and the unique mechanics that make Threads of War special.

Threads of War is not just an exciting game but also a way for the developers to reflect on the horrors of war they live in. Along with engaging gameplay, the game demonstrates that war is a human tragedy.

Testing the translation

Testing the translation

Fates of People



When they ask me
what іs war,
I’ll respond wіth no refraіns:
It’s Names.

Maksym Kryvtsov “Poems from the Embrasure”

Games can do more than entertain; they can convey meanings and ideas.

Of course, we want Threads of War to be primarily an engaging game. However, the theme of war is not just a backdrop. Through the game's mechanics, we aim to convey that every victory is forged with the lives of real people with their own emotions, dreams, and plans.

We want to show that a fierce tank defeating enemies and then potentially being destroyed by overwhelming enemy forces is not just a set of pixels. The tank has a crew—people who had different plans for their lives before 2022.



Before starting the campaign, we generate the tanker's life up to 2022. After a victory, we display it on the War Heroes screen. If the player loses, they will see a grave on the military cemetery screen.

This all sounds quite somber. But we want the game to serve as a reminder that war is not "we can repeat it" but "never again."

We've updated the demo version, adding new mechanics for generating fates and introducing Heroes and Cemetery screens. The demo version has limited content for generating fates. The full version will have much more.

Enjoy the game!

If you liked the demo, please add it to your Wishlist. If you have comments about the demo, write on the forum.

Підтримка Steam Deck та всіх популярних контролерів



In the past few weeks, 11-year-old programmer Askold has been working on the game's full controller support (Steam Input) and Steam Deck compatibility.

Previously, the demo version was only controllable via keyboard and mouse. Players could use a gamepad in battles, but not for selecting bonuses, navigating menus, creating levels, or changing settings. This caused issues with playing on the Steam Deck as well.

Today, I am happy to announce that from now on, the game fully supports Steam Deck and major controllers: XBOX, PS, and Switch.

One of the main challenges was allowing players to play together on the same screen using any combination of control methods: keyboard + keyboard, gamepad + keyboard, gamepad + gamepad.

After overcoming technical difficulties, Askold succeeded in enabling two players to play together without worrying about controller compatibility.

Enjoy the Demo!

If you liked the demo, add the game to your Wishlist. And if you have any comments about the demo, please post them on the forum.

Happy Vyshyvanka Day!

Today is Vyshyvanka Day in Ukraine. And I want to tell a bit about the symbolic meaning of some elements of Threads of War which is made in the style of Ukrainian embroidery used in the Ukrainian vyshyvankas.

Vyshyvanka is not just folk clothing, not just the fashion of those times. The patterns on vyshyvanka have symbolism; they are amulets and protection from evil forces.

When we started making Threads of War, I decided to design the entire game in the style of Ukrainian embroidery because of the amulet symbolism.



  • Enemy tanks are depicted as demons and hellhounds.
  • The Ukrainian tank features a protective amulet on its tower.
  • If you look closely, the red blocks resemble high-rise buildings from above. These represent cities suffering from warfare and are easily destroyed in the game.
  • The red and black blocks are fortifications. This colour combination conveys Ukrainian strength and resilience. It's strongly associated with our Independence wars.
  • The green blocks represent forests, symbolized by one of our brightest symbols - the viburnum.
  • The blue blocks represent water. They symbolize constant movement and the cycle of life, which I depicted as a whirlpool (which is used in the embroidery too).

Of course, no embroidery or amulet alone can save our land without struggle. The foundation of Ukraine is its people who do something for the country. But the cultural code of embroidery, embedded in our subconscious, gives us strength and inspiration to finally win the War for Independence.

Happy Vyshyvanka Day!

PS This is how the game's credits screen look like in the Demo-version which is already available. My son and I thought this photo would be appropriate in a game designed in the style of Ukrainian embroidery :)



Have you played the demo yet? If so, please write on the forum what you liked and what you didn't. What are your thoughts on the game?