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  3. Splitgate 2 Hotfix - 6/17/2025

Splitgate 2 Hotfix - 6/17/2025

[p]In a few hours there will be a short downtime while this hotfix is deployed to all platforms.[/p][p][/p][h2]Balance Changes:[/h2]
  • [p]ALL Assault Rifles[/p]
    • [p]OLD Damage Dropoff Ranges: 0, 3000, 4500, 6000, 7500, 9000[/p]
    • [p]NEW Damage Dropoff Ranges: 0, 2500, 3750, 5000, 6250, 7500[/p]
  • [p]\[Power Weapon] Gravitas Shotgun[/p]
    • [p]Increased ammo cost per primary shot from 1 to 2[/p]
    • [p]Note: The cost of the secondary fire is still 1[/p]
  • [p]\[Aeros] Cadence Carbine[/p]
    • [p]Decreased damage from 26 to 25[/p]
    • [p]Increased fire rate by 3%[/p]
  • [p]\[Meridian] Hyperline Carbine[/p]
    • [p]Decreased base damage from 23 to 20[/p]
    • [p]Decreased headshot damage from 31 to 30[/p]
  • [p]\[Sabrask] Proximity Mine Equipment[/p]
    • [p]No longer knocks back enemies hit by the explosion[/p]
[h2]Battle Royale:[/h2]
  • [p]Reduced the chance of an Event triggering each round from 30% to 22.5%[/p]
  • [p]Reduced the “Kill Mark” duration from 3s to 2s[/p]
    • [p]Note: Further changes are being made to this reveal in our next hotfix.[/p]
  • [p]Added a “Can’t Interact” sound effect when you try to loot an item that you don’t have inventory space for[/p]
  • [p]Fixed an issue that prevented the “Play Again” and “Main Menu” buttons from appearing after your team was eliminated[/p]
  • [p]Fixed an issue with Legendary items playing the incorrect sound effects when looted[/p]
  • [p]Fixed an issue where drop music ended early when detaching from the drop leader[/p]
  • [p]Fixed an issue that prevented players from pinging with the comms wheel while in the Splitblimp[/p]
  • [p]Fixed an issue that occasionally caused enemies to be revealed on radar when traveling between different biomes[/p]
  • [p]Fixed an issue causing portals between biomes to shimmer instead of having a stable image[/p]
  • [p]Fixed a visual bug that made the death indicators of teammates appear to fall through the world if they spawned far away from your current position[/p]
[h2]Other Bug Fixes:[/h2]
  • [p]Changed aim assist to go on cooldown whenever a mouse input is detected[/p]
  • [p]Fixed a bug that caused performance issues for players with a large number of in-game friends[/p]
  • [p]Fixed a visual bug with Nanoswarm skins that caused graphical artifacts during the pre-game[/p]
  • [p]Fixed a bug that prevented equipping Nanoswarm skin upgrades for the Helios Pistol[/p]
  • [p]Fixed UI and Portal Wall visual bugs in game modes which have portals disabled[/p]
  • [p]Fixed an issue with advanced options getting stuck when leaving a custom match[/p]
[p][/p][p]More updates arriving soon![/p][p]Report a Bug Share Feedback[/p]