Splitgate 2 Hotfix - 6/25/2025
[p]Servers will unavailable from 9:00 PM to 11:00 PM Pacific Time while we deploy this week's hotfix.
Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.[/p][p][/p][h2]Balance Changes:[/h2]
Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.[/p][p][/p][h2]Balance Changes:[/h2]
- [p](Sabrask) Smart Wall Ability[/p]
- [p]The front side of the Wall now blocks shots from enemies and allies[/p]
- [p]The back side of the Wall can now be shot through by enemies and allies[/p]
- [p]Long pre-game timers (1:30) will occur less often, primarily in cases where players are taking longer than expected to load into the match[/p]
- [p]Killing an enemy now only reveals their teammates on the radar instead of providing a “wallhack” effect[/p]
- [p]Friendly pings are now only visible in the world if you’re in the same biome as the ping[/p]
- [p]Improved server performance, especially for players with high latency[/p]
- [p]Improved load times, especially for players on lower-end hardware[/p]
- [p]Improved the appearance of far-away environments[/p]
- [p]Fixed an issue that could cause projectiles to have the incorrect size on clients[/p]
- [p]Fixed an issue causing exclamation points to appear incorrectly in certain parts of the UI and become impossible to clear[/p]
- [p]Fixed an issue that occasionally causes players to lose momentum mid-air when exiting a launch portal[/p]
- [p]Fixed several issues that could result in players getting stuck inside portal walls[/p]
- [p]Fixed a bug that occasionally caused players to not appear in the pre-game lobby[/p]
- [p]Fixed several issues causing visual effects to render incorrectly when viewed through a portal[/p]
- [p]Fixed several small issues with lighting in certain areas[/p]
- [p]Lobbies created for The Lab are now set to private by default[/p]
- [p]Improved performance across many areas of the game[/p]