Splitgate 2 Hotfix - 7/23/2025
[p]Servers will be unavailable from 10AM PT to 12PM PT on July 23 while we deploy our latest hotfix.[/p][p]Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.
[/p][p]Challenge System[/p]
[/p][p]Challenge System[/p]
- [p]The Challenge system has been completely rewritten and now should consistently track progress[/p]
- [p]Ranked matches will be cancelled if a player fails to connect by the end of the first loadout selection[/p]
- [p]Improvements to bot backfill behavior[/p]
- [p]Fixed an issue where old shader caches would become corrupted and result in a large amount of stuttering[/p]
- [p]Fixed persistent stuttering in Battle Royale caused by new players being selected as the top player of the match[/p]
- [p]Fixed Firecracker detonations playing when joining (or re-joining) a game in progress[/p]
- [p]Bypass: updated Firecracker plant locations[/p]
- [p]Minor collision fixes across the Battle Royale map[/p]
- [p]0.2s->0.25s[/p]
- [p]All Weapons (except Heavy Pistols and Shotguns)[/p]
- [p]0.2->.3s[/p]
- [p]Heavy Pistols and Shotguns[/p]
- [p]Aeros: [/p]
- [p]Refire rate: 0.4->0.36, [/p]
- [p]Time between firing: 0.05->0.055[/p]
- [p]Base damage: 15->14[/p]
- [p]Meridian: [/p]
- [p]Time between firing: 0.04->0.045[/p]
- [p]Sabrask: [/p]
- [p]Refire rate: 0.38->0.26, [/p]
- [p]Time between firing: 0.07->0.065[/p]
- [p]Base damage changed: 17.5->16[/p]
- [p]Headshot damage changed: 22.5->22[/p]
- [p]Aeros: [/p]
- [p]Time between bursts: 0.39->0.36[/p]
- [p]Sabrask: [/p]
- [p]Time between bursts:: 0.27->0.26[/p]
- [p]Aeros: [/p]
- [p]Time between shots: 0.32->0.3[/p]
- [p]Meridian: [/p]
- [p]Time between shots: 0.22->0.215[/p]
- [p]Sabrask: [/p]
- [p]Time between shots: .46 -> .455[/p]
- [p]All[/p]
- [p]Damage dropoff rate decreased[/p]
- [p]Before: 0, 1500, 2250, 3000, 3750, 4500[/p]
- [p]After: 0, 1250, 1875, 2500, 3125, 3750[/p]
- [p]Damage dropoff rate decreased[/p]
- [p]Sabrask[/p]
- [p]Base damage changed: 10.5->9.7[/p]
- [p]Headshot damage changed: 16->12.7[/p]
- [p]Aeros[/p]
- [p]Headshot damage changed: 7->6[/p]
- [p]Sabrask[/p]
- [p]Base damage changed: 17 -> 14[/p]
- [p]Headshot damage changed: 22->19[/p]
- [p]Sabrask[/p]
- [p]Base damage changed: 30 -> 25[/p]
- [p]Headshot damage changed: 40->37.5[/p]
- [p]Extended Barrel on Shotguns distance decreased from .9->.95[/p]
- [p]Laser Sight spread on Shotguns increased from .75->.9[/p]
- [p]Sabrask Proximity Mine effect duration decreased: 2.5s->2s[/p]
- [p]Sabrask Smoke Grenade smoke time decreased: 10s->8s[/p]
- [p]Sabrask Smoke Grenade explode radius increased from 400cm->500cm when using Tuff Gear perk[/p]
- [p]Sabrask Tuff Gear Perk changed from increasing smoke time to smoke radius[/p]
- [p]Sabrask Barrier Wall decay damage doubled[/p]
- [p]Sabrask Barrier Wall cooldown duration increased by 50%[/p]
- [p]Enabled Marquee Selection feature on Keyboard & Mouse[/p]
- [p]Added new VFX assets to the Effects folder in the Catalog[/p]
- [p]Allow rebinding of the "Test" mode input for The Lab in the Settings > Input > Binds customization menu[/p]
- [p]Added various Lab specific input options in the Settings > The Lab menu, including:[/p]
- [p]Keyboard & Mouse:[/p]
- [p]Sensitivity[/p]
- [p]Look Inversion[/p]
- [p]Controller[/p]
- [p]Sensitivity[/p]
- [p]Look Inversion[/p]
- [p]Select/Deselect swappable with Fly Up/Fly Down[/p]
- [p]Camera Speed Up swappable with Camera Speed Down[/p]
- [p]Video[/p]
- [p]Field of View[/p]
- [p]Keyboard & Mouse:[/p]
- [p]Fixed portal wall frames becoming out of sync when scaled[/p]
- [p]Fixed collision issues on the Simulation Ledge content[/p]
- [p]Fixed some rare crashing caused by reaching object limits on controller[/p]
- [p]Fixed underwater spatial audio from triggering when shooting the water plane on the WetOcean Canvas[/p]
- [p]Fixed a number of shader issues/artifacts on some of the biome content blending[/p]
- [p]Fixed an issue where an object would not be scalable with the gizmo if it was previously scaled to zero.[/p]
- [p]Fixed single object snap scaling for Keyboard & Mouse. Mutli-object snap scaling fixes still in progress.[/p]
- [p]Fixed other minor text issues[/p]