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Splitgate 2 Beta News

1.2 Patch Notes | Ranked & Weapon Mastery Skins Have Arrived

[previewyoutube][/previewyoutube][p][/p][h3]New Playlist: Ranked Arena[/h3]
  • [p]Unlocked by earning 100,00 XP in any other playlists[/p]
  • [p]Rise up through the ranks, from Bronze up to Champion[/p]
  • [p]Compete across 3 modes: Splitball, Hotzone, and Firecracker[/p]
  • [p]Earn exclusive weapon Charms and badges based on the highest rank you achieve each season[/p]
  • [p]Stay tuned for more info on additional Ranked modes and adjustments in future seasons[/p]
[p][/p][previewyoutube][/previewyoutube][h3]New Unlocks: Weapon Mastery Skins[/h3]
  • [p]Prove your dedication by unlocking new, exclusive skins for every weapon[/p]
  • [p]Fully level a weapon to unlock its Mastery Challenges[/p]
  • [p]Complete a weapon’s first Mastery Challenge to unlock its Carbon skin[/p]
  • [p]Complete a weapon’s second Mastery Challenge to unlock its Gold skin[/p]
  • [p]Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins[/p]
  • [p]Even more Mastery Challenges and exclusive skins are in the works for future seasons[/p]
[h3]New Battle Pass: Season 1 Chapter 2[/h3]
  • [p]Unlock new rewards in the second Season 1 mini Battle Pass, including:[/p]
    • [p]3 exclusive character skins[/p]
    • [p]11 exclusive weapon skins[/p]
    • [p]An exclusive portal skin[/p]
    • [p]Multiple emotes, sprays, charms, player card banners, and player card titles[/p]
    • [p]500 Splitcoin + 60 Proelium[/p]
  • [p]The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).[/p]
  • [p]As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.[/p]
  • [p]Read more about our Battle Pass system here.[/p]
[p][/p][p] [/p][h3]New Takedown Map: Simulation Anomaly[/h3][p][/p][hr][/hr][h3]
Battle Royale
[/h3]
  • [p]Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team[/p]
  • [p]Added a new Point of Interest to Glacier[/p]
  • [p]Added invisible walls around the outer bounds of each biome to prevent flying out of bounds[/p]
[h3]Arena[/h3]
  • [p]Added the ability to rejoin a match in progress after leaving or being disconnected[/p]
  • [p]Reduced the number of rounds in Arena Quickplay matches from 5 to 3[/p]
    • [p]Ranked Arena will remain 5 rounds with Sudden Death[/p]
  • [p]Added and adjusted a number of portal walls on Bypass[/p]
[h3]Balance Changes[/h3]
  • [p](Aeros) Rush Ability[/p]
    • [p]Now also grants immunity from debuffs, such as stuns or slows, while the ability is active[/p]
  • [p](Meridian) Phasma SMG [/p]
    • [p]Reduced the speed at which shots grow by 50% [/p]
    • [p]Reduced the maximum size of shots by 20%[/p]
    • [p]Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage[/p]
[h3]The Lab[/h3]
  • [p]Added Mirroring options in the Context Menu[/p]
  • [p]Added new Sandbox building set to the Catalog[/p]
  • [p]Added new Glacier biome set to the Catalog[/p]
  • [p]Added Circular Portal Walls to the Catalog[/p]
  • [p]Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000[/p]
  • [p]Added preview popup windows for Prefabs[/p]
  • [p]Adjusted all Lightshaft type content cost to 10 budget[/p]
  • [p]Updated some icons used for the Gameplay Volumes[/p]
  • [p]Improved Portal Wall Validation to prevent more false positives[/p]
  • [p]Fixed missing collision on Simulation Portal Cube 8x8[/p]
  • [p]Added King of the Hill zones to all base canvases[/p]
  • [p]Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground[/p]
  • [p]Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water[/p]
  • [p]Added simple underwater post processing and audio effect[/p]
  • [p]Fixed grouped/prefabbed objects from breaking when transforming[/p]
  • [p]Fixed search functionality in the Prefabs tab[/p]
  • [p]Improved controller navigation in several areas of the UI[/p]
  • [p]Fixed various bugs with the UI, thumbnails, and displayed text[/p]
[h3]Bug Fixes & Improvements[/h3]
  • [p]Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won[/p]
  • [p]Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates[/p]
  • [p]Improved performance and reduced reduced hitching in Battle Royale[/p]
  • [p]Improved the quality of Global Illumination in Battle Royale[/p]
  • [p]Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught[/p]
  • [p]Fixed an issue where graphical artifacts could appear when swapping weapons[/p]
  • [p]Improved the visual quality and rendering performance of items in the Store[/p]
  • [p]Ice on Custom Maps is now slippery[/p]
  • [p]Fixed a variety of graphics crashes[/p]

Hunt the Devs

What You Get:

Eliminate a dev and unlock the iconic Dev Killer skin, decked out in skulls to mark your victory.
There are 3 different skins, one for each faction and you’ll earn the skin that matches the dev you kill, regardless of your own faction.



How to Spot a Dev:

  • Their head is a disco ball (our logo!).
  • They’ll also have a special developer name tag.




Event Schedule:

  • Friday June 27, 2025 1:00 PM PT - 5:00 PM PT
  • Playlist: Splitgate Battle Royale
  • All devs will be dropping during this window, this is your best shot.


Not lucky? No worries, we'll try to jump into matches all weekend, so keep hunting.

See you there!

Splitgate 2 Hotfix - 6/25/2025

[p]Servers will unavailable from 9:00 PM to 11:00 PM Pacific Time while we deploy this week's hotfix.

Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.
[/p][p][/p][h2]Balance Changes:[/h2]
  • [p](Sabrask) Smart Wall Ability[/p]
    • [p]The front side of the Wall now blocks shots from enemies and allies[/p]
    • [p]The back side of the Wall can now be shot through by enemies and allies[/p]
[h2]Battle Royale:[/h2]
  • [p]Long pre-game timers (1:30) will occur less often, primarily in cases where players are taking longer than expected to load into the match[/p]
  • [p]Killing an enemy now only reveals their teammates on the radar instead of providing a “wallhack” effect[/p]
  • [p]Friendly pings are now only visible in the world if you’re in the same biome as the ping[/p]
  • [p]Improved server performance, especially for players with high latency[/p]
  • [p]Improved load times, especially for players on lower-end hardware[/p]
  • [p]Improved the appearance of far-away environments[/p]
[h2]Other Bug Fixes:[/h2]
  • [p]Fixed an issue that could cause projectiles to have the incorrect size on clients[/p]
  • [p]Fixed an issue causing exclamation points to appear incorrectly in certain parts of the UI and become impossible to clear[/p]
  • [p]Fixed an issue that occasionally causes players to lose momentum mid-air when exiting a launch portal[/p]
  • [p]Fixed several issues that could result in players getting stuck inside portal walls[/p]
  • [p]Fixed a bug that occasionally caused players to not appear in the pre-game lobby[/p]
  • [p]Fixed several issues causing visual effects to render incorrectly when viewed through a portal[/p]
  • [p]Fixed several small issues with lighting in certain areas[/p]
  • [p]Lobbies created for The Lab are now set to private by default[/p]
  • [p]Improved performance across many areas of the game[/p]
[p][/p][p]Ranked, Weapon Mastery Skins, and much more will be arriving next Thursday! Stay tuned. [/p][p]Report a Bug Share Feedback[/p]

Tagging Tactics is LIVE!

For a limited time, earn special cosmetics by playing the new game mode Graffiti!

In this mode, it’s a race to claim portal walls by “tagging” them with your portal gun and then traveling through them. To give the event some extra shine, the SSL hired the Aeros graffiti artist Iris to give the Ozone map a new paint job – it’s street art meets stratosphere! Tag walls, split through them, complete Graffiti matches, and earn rewards. Let the tagging begin!

Tagging Tactics runs June 23 - July 3.

Tagging Tactics is LIVE!

For a limited time, earn special cosmetics by playing the new game mode Graffiti!

In this mode, it’s a race to claim portal walls by “tagging” them with your portal gun and then traveling through them. To give the event some extra shine, the SSL hired the Aeros graffiti artist Iris to give the Ozone map a new paint job – it’s street art meets stratosphere! Tag walls, split through them, complete Graffiti matches, and earn rewards. Let the tagging begin!

Tagging Tactics runs June 23 - July 3.