1.2 Patch Notes | Ranked & Weapon Mastery Skins Have Arrived
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[/p][h3]New Playlist: Ranked Arena[/h3]
New Battle Pass: Season 1 Chapter 2[/h3]
[/p][h3]New Takedown Map: Simulation Anomaly[/h3][p][/p][hr][/hr][h3]
Battle Royale[/h3]
- [p]Unlocked by earning 100,00 XP in any other playlists[/p]
- [p]Rise up through the ranks, from Bronze up to Champion[/p]
- [p]Compete across 3 modes: Splitball, Hotzone, and Firecracker[/p]
- [p]Earn exclusive weapon Charms and badges based on the highest rank you achieve each season[/p]
- [p]Stay tuned for more info on additional Ranked modes and adjustments in future seasons[/p]
- [p]Prove your dedication by unlocking new, exclusive skins for every weapon[/p]
- [p]Fully level a weapon to unlock its Mastery Challenges[/p]
- [p]Complete a weapon’s first Mastery Challenge to unlock its Carbon skin[/p]
- [p]Complete a weapon’s second Mastery Challenge to unlock its Gold skin[/p]
- [p]Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins[/p]
- [p]Even more Mastery Challenges and exclusive skins are in the works for future seasons[/p]
- [p]Unlock new rewards in the second Season 1 mini Battle Pass, including:[/p]
- [p]3 exclusive character skins[/p]
- [p]11 exclusive weapon skins[/p]
- [p]An exclusive portal skin[/p]
- [p]Multiple emotes, sprays, charms, player card banners, and player card titles[/p]
- [p]500 Splitcoin + 60 Proelium[/p]
- [p]The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).[/p]
- [p]As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.[/p]
- [p]Read more about our Battle Pass system here.[/p]
Battle Royale[/h3]
- [p]Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team[/p]
- [p]Added a new Point of Interest to Glacier[/p]
- [p]Added invisible walls around the outer bounds of each biome to prevent flying out of bounds[/p]
- [p]Added the ability to rejoin a match in progress after leaving or being disconnected[/p]
- [p]Reduced the number of rounds in Arena Quickplay matches from 5 to 3[/p]
- [p]Ranked Arena will remain 5 rounds with Sudden Death[/p]
- [p]Added and adjusted a number of portal walls on Bypass[/p]
- [p](Aeros) Rush Ability[/p]
- [p]Now also grants immunity from debuffs, such as stuns or slows, while the ability is active[/p]
- [p](Meridian) Phasma SMG [/p]
- [p]Reduced the speed at which shots grow by 50% [/p]
- [p]Reduced the maximum size of shots by 20%[/p]
- [p]Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage[/p]
- [p]Added Mirroring options in the Context Menu[/p]
- [p]Added new Sandbox building set to the Catalog[/p]
- [p]Added new Glacier biome set to the Catalog[/p]
- [p]Added Circular Portal Walls to the Catalog[/p]
- [p]Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000[/p]
- [p]Added preview popup windows for Prefabs[/p]
- [p]Adjusted all Lightshaft type content cost to 10 budget[/p]
- [p]Updated some icons used for the Gameplay Volumes[/p]
- [p]Improved Portal Wall Validation to prevent more false positives[/p]
- [p]Fixed missing collision on Simulation Portal Cube 8x8[/p]
- [p]Added King of the Hill zones to all base canvases[/p]
- [p]Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground[/p]
- [p]Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water[/p]
- [p]Added simple underwater post processing and audio effect[/p]
- [p]Fixed grouped/prefabbed objects from breaking when transforming[/p]
- [p]Fixed search functionality in the Prefabs tab[/p]
- [p]Improved controller navigation in several areas of the UI[/p]
- [p]Fixed various bugs with the UI, thumbnails, and displayed text[/p]
- [p]Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won[/p]
- [p]Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates[/p]
- [p]Improved performance and reduced reduced hitching in Battle Royale[/p]
- [p]Improved the quality of Global Illumination in Battle Royale[/p]
- [p]Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught[/p]
- [p]Fixed an issue where graphical artifacts could appear when swapping weapons[/p]
- [p]Improved the visual quality and rendering performance of items in the Store[/p]
- [p]Ice on Custom Maps is now slippery[/p]
- [p]Fixed a variety of graphics crashes[/p]