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SPLITGATE: Arena Reloaded News

Recruit 2 friends, get the Battle Pass for Free!

[p]Refer your friends and play games together to unlock a variety of rewards including Splitcoin.
[/p][p]How it works:[/p]
  • [p]Players can recruit new or returning players by sharing their Friend Code.[/p]
  • [p]Recruits enters the Friend Code in-game on the Refer-a-Friend page found in the Events tab or from the social panel.[/p]
  • [p]Once a recruit links their account to a recruiter, both players will unlock Seasonal Referral Challenges.[/p]
    • [p]Rewards for these challenges are only obtainable if linked players play together.[/p]
    • [p]Recruits will earn 100 Splitcoin instantly after they enter their Recruiter's Friend code.[/p]
  • [p]Recruiters that invite multiple friends will unlock additional cosmetic and Splitcoin rewards once their linked Recruits reach their Playtime Milestone of playing 10 matches.[/p]
    • [p]Recruiters can earn up to a maximum of 3000 Splitcoin once their recruits reach their Playtime Milestone. Recruiter's earn 500 Splitcoin for their first 2 recruits and an additional 50 Splitcoin for each referral after.[/p]
[p]For any players that have already entered a Friend code in the old system or have completed their Recruiter Challenges prior to the addition of Splitcoin rewards, we will be granting the Splitcoin automatically.
[/p][p]To be eligible as a recruit:[/p][p]New Players:[/p]
  • [p]Accounts created within the last 7 days[/p]
  • [p]Cannot have completed 10 games[/p]
  • [p]Cannot be level 10 or higher on the Battle Pass.[/p]
[p]Returning Players:[/p][p]Must have been inactive for 30 days[/p][p]To prevent abuse, recruits also can't be on the same network.[/p][p][/p][h2]Seasonal Referral Challenges[/h2]
[p]Challenges[/p]
[p]Reward[/p]
[p]Win 1 Match While in a Party with a Linked Player[/p]
[p]Shark Tooth Charm[/p]
[p]Play 5 Matches While in a Party with a Linked Player[/p]
[p]En Garde Spray[/p]
[p]Get 50 Kills While in a Party with a Linked Player[/p]
[p]Topo Helios Weapon Skin[/p]
[p]Win 10 Matches While in a Party with a Linked Player[/p]
[p]Canopy Tempo Weapon Skin[/p]
[p]Play 25 Matches While in a Party with a Linked Player[/p]
[p]Furnace Character Skin[/p]
[p][/p][h2]Recruiter Cosmetic Rewards[/h2][p]Recruiters that invite multiple friends will unlock additional cosmetic rewards and Splitcoin as their linked Recruits hit a Playtime Milestone of playing 10 matches.[/p]
[p]Milestones Reached[/p]
[p]Reward[/p]
[p]Help 1 Recruit reach their Playtime Milestone[/p]
[p]Alley Oop Portal[/p]
[p]Help 2 Recruits reach their Playtime Milestone[/p]
[p]Predator Jackhammer Weapon Skin[/p]
[p]Help 3 Recruits reach their Playtime Milestone[/p]
[p]Power Hop Emote[/p]
[p]Help 4 Recruits reach their Playtime Milestone[/p]
[p]Tag Punch Weapon Skin[/p]
[p]Help 5 Recruits reach their Playtime Milestone[/p]
[p]Vengeful Furnace Character Skin[/p]
[p][/p][p]All progress on Refer-a-Friend cosmetic challenges are season-bound so they will reset with each new season as we add new rewards. Recruiters can refer up to 50 players per season.[/p][p]
[/p]

Splitgate Update Dec 24, 2025: Roadmap, Battle Royale Return, and more

Splitgate Update Dec 24, 2025
[p]Welcome back to another Splitgate Update, where we keep you up-to-date on everything Splitgate! We will use this forum to recap the previous weeks’ activities, highlight some of our favorite community moments, and update players on what to expect in the coming weeks. Let’s get right into it with a recap from from week 1 of SPLITGATE: Arena Reloaded.[/p][h2]Recap of Week 1[/h2][p]SPLITGATE: Arena Reloaded Launched on PC and Console

After returning to Beta in Summer of 2025, Splitgate reemerged as SPLITGATE: Arena Reloaded, fusing the best of both Splitgate 1 & 2. Our renewed emphasis on bringing back the core arena-features that made Splitgate so fun in the first place was well received from our players. It’s been great to see that the community playtests, player feedback, and going back to our roots have paid off. We as a studio are grateful for everyone who has shown up to experience Arena Reloaded so far.[/p][p]We want to take a moment to remind players of our goals:
[/p][p]Our goals for the launch of SPLITGATE: Arena Reloaded have always been to bring the Arena Back with our community, listen to their feedback, and double down when the time is right – Ian Proulx, CEO
[/p][p]We had over 150,000 players try SPLITGATE: Arena Reloaded in its first five days, and we are excited to share retention is the best it’s ever been. This signals that we are on the right path, and that players are enjoying the refined arena-experience. As the weeks progress, we will continue to roll out updates, both major and minor, as we prepare for a broader marketing push in Q1 of 2026. But for now, we are pleased with the initial feedback. To hear more about our initial thoughts on last week, check out our newest YouTube video![/p][previewyoutube][/previewyoutube][h2] SPLITGATE: Arena Reloaded Season 1 Roadmap[/h2][p]Now that we’ve recapped the goals of SPLITGATE: Arena Reloaded’s launch, we are excited to share our Season 1 Roadmap and fill you in on what’s next. SPLITGATE: Arena Reloaded was built to be arena-first, and the Season 1 updates reflect our desire to be the best modern arena shooter on the market.

[/p][p]Now we won’t go into detail on everything on the Roadmap, but we would like to take a moment to talk about some of the bigger upcoming reveals.
[/p][p]Introducing Arena Royale:
After entering beta over summer to take a step back and focus on making an amazing arena-shooter experience, we asked ourselves “What would a Battle Royale look like in an Arena Shooter?” We obviously wanted to bring back our Battle Royale, but needed to do so in a way that works for our game and our community and our arena-first mentality. We have much more to detail about the Arena Royale mode in the coming weeks, and we look forward to sharing more soon.
[/p][p]New Maps, Modes, and Weapons:
With the reintroduction of the Battle Royale, we now have multiple experiences to develop. Over the coming months we will introduce multiple new Arena maps, biomes to coincide with the Battle Royale release, and a new power weapon. Arena is our bread and butter, and we are excited to have it remain at the forefront of development alongside our Arena Royale.
[/p][p]Limited Time Events:
As utilized in our Welcome Back event, we built a robust event system to reward players for participating in certain activities across Arena Reloaded. We have many more events to come, some listed above in the roadmap, each with their own unique theme and reward path. Teaser alert: the Gunslinger event will also bring back a fan-favorite mode, One in the Chamber![/p][p][/p][h2]5K MVP Tournament[/h2][p]To celebrate the launch of Arena Reloaded, we hosted a $5K MVP tournament for some of our partnered content creators. Competitive Splitgate was a huge part of Splitgate 1, and it was great to see intense portal moments back on the big screen! Congratulations to KowzTV, DailyStreamer, Azalea, Jangutu, and Hurts for taking home first place!
[/p][h2]$25K Community Challenge[/h2][p]We partnered with Tracker.gg to host a 25K Community Challenge, where players competed to win their share of $25K across multiple challenges. We are still in the process of wrapping up the event, but we would love to hear your feedback on if you would like more Global Community Challenges in the future. We have already taken note to make the categories more accessible to casual players, and the challenges more accessible to players who cannot grind non-stop. Please let us know your feedback on Reddit, Discord, or Twitter.[/p][p]Check out the full leaderboards here:[/p][h2]Welcome Back Event: Earn the T200 Character Skin[/h2][p]The T200 was one of the most popular skins in Splitgate 1, and we are happy to bring it back in Arena Reloaded via our first limited time event. Participate in the Welcome Back Event to earn various rewards, including the revamped T200 character skin.

[/p][h2]What’s Next[/h2][p] Welcome Back Event Continues:
The welcome back event will continue for another week, so you still have time to earn the T200 throwback skin!
[/p][p]2xp Upcoming:
We will be running double-XP to celebrate the holidays! This will be a great time to make progress on any weapons you may have yet to use.
Starts: December 25 @ 1am PT
Ends: December 29 @ 9am PT
[/p][p]New opportunities to win a real life BFB:
We are giving away some real-life BFBs! To win, just post your best Splitgate clip to X/Twitter with the hashtag #SplitgateBFB before December 31. We’ll be selecting the best clips & letting the community vote on their favorite![/p][p]You can hear all about the BFB in this tweet![/p][p][/p][h2]MVP Spotlight[/h2][p]Splitgate has some amazing MVPs! MVPs are community members that promote Splitgate across a variety of different ways, streaming, short-form content, YouTube videos, and even map making! Some MVPs have been with the title since Splitgate 1, but we are always looking to add creators and community members that strive to make an impact. If you are unfamiliar with the Splitgate MVP Program, reach out to us on Discord.[/p][p]These were some of our favorite MVP moments from week 1 of SPLITGATE: Arena Reloaded:[/p][p]https://x.com/MikaveliGG/status/2003197937384587482 - Mikaveli [/p][p]https://x.com/OmnicientWolf/status/2002016072237461651 - OmnicientWolf
[/p][h2]“One Cool Play”[/h2][p]We are now at the end of today's Splitgate Update, but before we leave we want to showcase one last amazing play. This clip comes from long-time Splitgate community member Toby Repellant, and was actually the first time anyone at the studio has ever seen this happen… so enjoy! If you want to have your clips featured in future blogs, please share them with us on X/Twitter.[/p][p][/p][p]https://x.com/TobyRepellant/status/2001838501038620805[/p][p][/p][p][/p][p][/p]

12/19 Hotfix

[p]Hey all, we’re rolling out a hotfix & we wanted to share a quick update on what’s been fixed. You will need to download an update, however there will be no server downtime.[/p][h2]Patch Notes[/h2]
  • [p]Fixed difficulty around binding mouse buttons[/p]
  • [p]Fixed the inability to rebind left mouse button[/p]
  • [p]Fixed Rank icons not always updating in post-game[/p]
  • [p]Fixed a bug where Mythic skin upgrades were not working in restricted loadout modes[/p]
  • [p]Fixed a bug with Matchmaking placing players in the wrong region sometimes[/p]
  • [p]Fixed Store pips showing as “new” with no new content[/p]
  • [p]Fixed Duplicate reward carousels when switching linked accounts[/p]
  • [p]Fixed an issue causing users to not hear certain audio in-game (requiring a restart)[/p]
  • [p]Fixed missing item icons for weapon skin challenges[/p]
  • [p]Added a message to notify when network services aren’t available (previously this would result in a crash)[/p]
  • [p]Various small weapon skin bug fixes[/p]
[p]Thanks for all your reports and patience. Keep them coming![/p]

$25K Community Challenge with Tracker.gg

[p]This weekend, we’re hosting a $25K Community Challenge with Tracker.gg for the launch of SPLITGATE: Arena Reloaded. Here’s what you need to know to lock in and win.[/p][p][/p][p]When: From Friday, December 19th at 9am PT through Sunday, December 21 at 11:59pm PT.[/p][p]How to Participate:[/p]
  1. [p]Create a 1047 Games account and link your email and platform(s).[/p]
  2. [p]All players are automatically enrolled to the SPLITGATE: Arena Reloaded Challenge by playing and looking up their profile on the Tracker.gg site.[/p]
[p]Important Notes:[/p]
  1. [p]To update your stats on the challenge leaderboard, simply look up your player profile on Splitgate Tracker. Your stats will refresh immediately.[/p]
  2. [p]In the event of a tie at the top of the leaderboard, the prize will be awarded to the player who reached the tied stat first, as reflected by the leaderboard order.[/p]
[p]After the challenge ends, there will be an hour grace period during which you can look up your profile one last time to ensure your final stats are recorded.[/p][p][/p][p]Check the Challenge Leaderboard here:[/p][p]https://tracker.gg/splitgate/leaderboards/launch-event[/p][p][/p][p]Ways to Win $25K: There’ll be five categories:[/p]
  • [p]Most Kills[/p]
  • [p]Most Wins[/p]
  • [p]Most Damage[/p]
  • [p]Most Assists[/p]
  • [p]Most XP[/p]
[p]Prizes $25K: Each of the five categories will have a $5000 total prize pool:[/p]
  • [p]1st: $2,500[/p]
  • [p]2nd: $1,000[/p]
  • [p]3rd: $750[/p]
  • [p]4th: $500[/p]
  • [p]5th: $250[/p]
[p]Additional Prizing: $5K USD
During the event, every player who wins 25 games or more will be entered into a lottery. 5 Random players who have won 25 Games or more will receive $1K in prizing. Please make sure to create a 1047 Games account and link your email and platform(s).[/p][p]Eligibility: By entering this contest, you are adhering to all existing Splitgate terms of service. You also affirm that you are 18 years or older or that your parent or legal guardian has consented to your participation in this contest. You agree to be contacted by 1047 Games (via your 1047 Games account details) if you are a winner.[/p][p]Fair Play Reminder: 1047 uses proprietary anticheat technology, so keep it clean or we’ll find and disqualify you. Any form of exploitation will also lead to disqualification.[/p][p]Getting Paid: 1047 will vet the results and announce the winners in the week leading up to Christmas. Payment will be made within 30 days. You can win in more than one category, with a maximum of 2 categories. If you place in more than 2 categories, we will take your top 2 placements. If you tie in a category, we will count them in this order: Most Kills, Most Wins, Most Damage, Most Assists, Most XP.[/p][p]Questions?: Join our Discord and hit us up in #community-challenge.[/p][p]See you in the arena.[/p]

SPLITGATE: Arena Reloaded Launches Today. Play Free Now.

[p]Since our beta launch in May, players have given us clear, honest feedback about what felt right, what drifted too far from the identity of Splitgate, and what was missing from the experience. We took that feedback seriously and have been working tirelessly to meet your expectations for a true sequel to Splitgate.[/p][p]When we went back to the drawing board, we set a few clear priorities based on your feedback and what players expect from a modern FPS. We needed to fix the systems that weren’t meeting expectations, add the features people consider standard today, tighten the core experience around arena shooter fans, and bring back the spirit and personality that made SG1 stand out. We also knew the game needed a stronger identity, something that feels unmistakably like Splitgate.[/p][p]Just as important, we wanted to make sure our time away was justified. That meant delivering far more than balance changes or polish. It meant bringing fresh maps, new modes, reworked systems, and meaningful content that makes this feel like a true launch, not just a patch.
[/p][h3]SPLITGATE: Arena Reloaded is Live Now[/h3][previewyoutube][/previewyoutube][p]

The following overview below breaks down the major changes in SPLITGATE: Arena Reloaded. Whether you're a returning player, someone who joined during beta, or new to Splitgate entirely, we hope this gives you a clear picture of where the game is headed and why we’re so excited to share it with you.[/p][p]Alright, let’s get into it.[/p][h2]Gameplay[/h2]
  • [p]Removed Factions, Abilities, and select equipment to refocus on classic arena combat.[/p]
  • [p]Added map pickups, including Legendary Weapons and Powerups.[/p]
  • [p]Introduced new tools to counter portal play. For a full breakdown, see our Portal blog:[/p]
    • [p]Portal Overloading allows players to place both portals on a single wall to block it from use.[/p]
    • [p]EMP Grenades clear all portals from a wall and temporarily give your team control of it.[/p]
  • [p]Added Portal Trails to make it easier to track enemies and teammates as they move through portals.[/p]
  • [p]Improved controller feel and corrected aim acceleration.[/p]
  • [p]Increased TTK slightly to create more meaningful gunfights and give players more time to react.[/p]
  • [p]Improved combat readability through updated combat audio and VFX.[/p]
  • [p]Reworked visual recoil across all weapons for a smoother firing experience. [/p]
[p] [/p][h2]Performance[/h2]
  • [p]Made extensive performance optimizations across the board both within Unreal Engine itself and all of the tech we have built on top of it, resulting in higher and more consistent framerates, especially in busy fights and heavy respawn moments.[/p]
    • [p]Last gen consoles and lower end PCs see the biggest gains![/p]
  • [p]Substantially reduced hitching and stutters, so matches feel smoother moment to moment.[/p]
  • [p]Maps and content were audited and optimized to cut unnecessary rendering and memory cost.[/p]
  • [p]Shaders and effects are now prepared more reliably to prevent mid match stalls.[/p]
[h2]Modes, Mode Select, and Multi-Queue[/h2]
  • [p]Added a true Classic Arena mode with even starts and fixed loadouts. All players begin with an Assault Rifle and a Carbine, just like the original.[/p]
  • [p]Added the highly requested Mode Select feature so players can fine-tune their preferred modes across Quickplay and select playlists.[/p]
    • [p]Developer Note: Players will be required to select 3 modes minimum at launch to ensure that we see healthy player numbers across available playlists. We will monitor this closely and loosen this restriction as soon as we can ensure players are finding matches quickly.[/p]
  • [p]Added the ability to queue for multiple modes at once.[/p]
  • [p]Added a cumulative XP bonus for players who queue for multiple playlists.[/p]
  • [p]Added several modes to Quickplay mode selection:[/p]
    • [p]FFA Deathmatch[/p]
    • [p]Shotty Snipers[/p]
    • [p]Team SWAT[/p]
    • [p]Gun Game[/p]
    • [p]Team Fiesta[/p]
  • [p]Added the ability to save Custom Game modes for private matches [/p]
[p] [/p][h2]Progression[/h2][p]For the full deep-dive into progression, see our Progression Blog. [/p]
  • [p]Rebuilt progression around new Career Levels.[/p]
    • [p]Rookie Levels span 75 levels and introduce players to the core kit and unlock weapons, equipment, perks, and more.[/p]
    • [p]Challenger Levels span 1000 levels across 10 tiers and allow players to unlock prestige cosmetics once the core kit is complete.[/p]
  • [p]Reworked Proelium into a progression currency you can earn by playing.[/p]
    • [p]Players can now earn it by playing through challenges, the Battle Pass, Career Levels, events, and more.[/p]
    • [p]Use it to unlock cosmetic variants for items you own or spend it in the new Proelium Exchange to unlock new cosmetics.[/p]
  • [p]Added Player Stats so players can view their progress over time.[/p]
  • [p]Added new unlockable weapon cosmetics to all weapon progression tracks.[/p]
  • [p]Added Daily Login Rewards to acknowledge our dedicated players and expand player customization[/p]
[p] [/p][h2]Store[/h2][p]With the removal of factions, we revisited the way bundles are built and adjusted store structure to give players more flexibility in what they purchase. For a full breakdown, see our Store blog.[/p]
  • [p]Reduced bundle prices across nearly the entire store. Aligning bundle prices to better reflect the value of Splitcoin currency packs.[/p]
  • [p]Added the Proelium Exchange to the store, giving players a dedicated place to purchase weapon cosmetics using the newly reworked progression currency.[/p]
  • [p]Added a 100 Splitcoin currency pack so players can top off their balance without overbuying.[/p]
  • [p]Removed the requirement to spend additional Proelium to unlock cosmetic upgrades from store bundles. All bundles now include all variants and upgrades by default.[/p]
    • [p]Any Proelium previously spent to upgrade cosmetics from store bundles will be automatically reimbursed.[/p]
  • [p]Bundles will remain available for purchase after leaving the store rotation for the rest of the season and can also be purchased through the customization menus.[/p]
[p] [/p][h2]Splitcoin Reimbursements[/h2][p]With the changes to the Splitcoin cost of bundles and select items, we will be issuing automatic reimbursements to players’ accounts for the difference in price in Splitcoin. Most purchasers can expect a reimbursement of somewhere between 50-400 Splitcoin per applicable purchase. Below are some tangible examples of these changes:[/p]
  • [p]Harpy Epic Bundle[/p]
    • [p]Prev. 1295 → Now 1100[/p]
  • [p]Wash Epic Bundle[/p]
    • [p]Prev. 1460 → 1300[/p]
  • [p]O.G. Epic Bundle[/p]
    • [p]Prev. 1530 → 1400[/p]
  • [p]Astra Mythic Bundle is now made up of the Yuri Mythic Character Bundle (1850) + Vostok Mythic Weapon Bundle (1750)[/p]
    • [p]Previously 4000 → 3600 collectively[/p]
[h2]Battle Pass[/h2]
  • [p]Streamlined the Battle Pass into a more traditional linear pass featuring over 115 rewards. For a full breakdown, see our Battle Pass blog.[/p]
    • [p]Battle Pass tickets now function like XP and advance your pass automatically as you play.[/p]
    • [p]Players no longer need to claim challenges or manually spend currency to receive rewards.[/p]
    • [p]Added Pass Epilogue to offer additional cosmetics for the most dedicated players[/p]
    • [p]Battle Pass rewards are no longer gated by chapters, allowing players to grind at their own pace.[/p]
    • [p]Added Ultra Pass upgrade option[/p]
  • [p]Increased the variety and quality of both character and weapon skins across the Store and the Battle Pass.[/p]
[p]
[/p][h2]Ranked[/h2]
  • [p]Completely overhauled the Ranked system to be easier to understand and to create fairer matches.[/p]
    • [p]Implemented a new skill system built specifically for the updated Ranked experience.[/p]
    • [p]Added 10 placement matches to help the system find your rank more accurately. Note: This update includes a soft skill reset, so players may see a bit more volatility in match quality at first while the system hones in on individual skill.[/p]
  • [p]Added Ranked Leaderboards to showcase the best of the best.[/p]
[h2]New Maps and Practice Range[/h2]
  • [p]Added five new arena maps, bringing the relaunch total to 20. For a full breakdown, see our Arena blog.[/p]
    • [p]Hammerhead: A massive Sabrask convoy rolling through the crimson deserts while players fight across the tops and undersides of colossal machines.[/p]
    • [p]Terra-13: Set inside a Sabrask farming complex on Mars, players battle for control around a central irrigation silo that anchors our largest arena map.[/p]
    • [p]Abyss: The classic cavernous arena returns with its signature vertical drops and outer-ring skirmishes, refreshed with visual upgrades and slight layout adjustments.[/p]
    • [p]Karman Station: This fan-favorite space outpost is back. Tight interiors and a wide central lane make it a perfect showcase for portal creativity.[/p]
    • [p]Oasis: The seaside spectacle returns with enhanced visuals. It still delivers long-range mid-fights and now plays even better with the addition of portal overloading.[/p]
  • [p]Reworked beta maps to open up more meaningful portal opportunities.[/p]
  • [p]Added a Practice Range to test weapons and loadouts. [/p]
[carousel][/carousel][p] [/p][h2]New Weapons[/h2]
  • [p]Added a new Power Weapon: the Railgun. Charge it up and fire piercing shots that can take out multiple enemies in a single beam.[/p]
  • [p]Introduced three new primary weapons: Light Machine Guns. Each one reflects the personality of the faction that built it.[/p]
  • [p]Velocity: A classic LMG with a large magazine and strong multikill potential, built with signature Aeros engineering.[/p]
  • [p]Strata: A burst-fire LMG designed by the Meridians, firing a distinct four-round burst that plays unlike anything else in the sandbox.[/p]
  • [p]Barrage: A brutal close-range chaingun that fires multiple projectiles at once in a wide spread, shredding anyone caught in front of it.[/p]
[p]
[/p][h2]Audio[/h2]
  • [p]Refreshed all in-game music to better match the high-energy, athletic feel of Splitgate.[/p]
  • [p]Added new music cues for the climactic phase of select modes[/p]
  • [p]Introduced dynamic crowd audio to give arena matches more energy.[/p]
    • [p]Added a crowd volume slider so players can tailor the atmosphere to their liking.[/p]
  • [p]Reworked enemy footstep sounds to make opponent positions easier to track.[/p]
  • [p]Enhanced player and equipment movement sounds to create more immersive weapon and character presence.[/p]
  • [p]Updated jump pad and portal traversal sounds to feel more immersive, including variations based on traversal speed.[/p]
  • [p]Added audio cues for key threat situations to improve player awareness:[/p]
    • [p]Enemies emerging from portals[/p]
    • [p]Gunfire coming through portals[/p]
    • [p]Enemy players flying through the air[/p]
  • [p]Redesigned all menu UI sounds to be clearer, more pleasant, and more purposeful.[/p]
[h2]UI and Visual Overhaul[/h2]
  • [p]Shifted away from the bright, playful UI style and rebuilt everything to feel more focused and aligned with a more classic arena shooter identity.[/p]
  • [p]Added a new post-match flow that highlights rank changes, Career and Weapon progression,[/p]
  • [p]Added an all-new MVP Spotlight to celebrate the top performers in each match.[/p]
  • [p]Added a new Refer-a-Friend feature that provides rewards for linked players who play together.[/p]
  • [p]Updated the Playlist layout to give more prominence to Custom Lobbies and Map Creator, which we believe are core to the Arena experience. [/p]
[p] [/p][h2]Map Creator Improvements[/h2]
  • [p]Added the ability to swap custom materials for greater creative flexibility.[/p]
  • [p]Added new skybox and lighting options.[/p]
  • [p]Added additional props and meshes for expanded customization.[/p]
  • [p]Refreshed gamepad controls per community feedback (now it reacts to how much you're moving your joysticks)[/p]
  • [p]Added new color picker tool[/p]
  • [p]Added new way to copy and paste property groups[/p]
[p]There’s a lot here, and it represents months of rebuilding based on your feedback. Thank you to everyone who helped shape SPLITGATE: Arena Reloaded. We’re excited to finally put this in your hands. See you in the Arena. [/p]