0.2.4 Roadmap Update - Map(s), and a whole lot more!
Hello Responders,
We hope that you’re all enjoying our January update, 0.2.4!
As we move one step closer to our bigger February update we’re excited to kick off one of our new initiatives heading into 2025; a newspost after every monthly update that highlights the newest iteration of our roadmap as changes and features move from “in concept” to “in development”, and new additions find their way onto the map. Our first updated roadmap of the year should give players insight into the massive amount of work the development team is doing.

With the launch of Infection (0.2.1) in December and 0.2.4 in January we’ve pushed some big roadmap features to live, including:
The early months of 2025 should bring a lot more excitement to our Community. We’ve spent a lot of time listening over the past couple of months, and have already taken a lot of what we’ve heard and turned it into content that’s gone directly into development.
[h2]In Development[/h2]
The first thing players might notice is a large number of features that have found their way onto the “in development” bracket of the roadmap. These are features that are currently in production and slated to be released in the coming months. New features in development include:
[h2]Maps: [/h2]
[h3]New Map: Pottsville (formerly Codename: Town)[/h3]
It’s exciting for us to give you the first glimpse into one of our upcoming maps, Pottsville. Based on a small town in rural Pennsylvania, Pottsville represented quintessential Americana before the outbreak. Our Environment team wanted to make sure that glimpses of that humanity were shown through the active apocalypse.
Power Plant has taught us a lot, and while we’re still extremely proud of “Map 1” we’re excited to integrate those learnings into Pottsville. Pottsville is a lot more compact than its predecessor, and features suburban and urban gameplay.
While deep into production and already being playtested internally, we're expecting Pottsville to be in your hands within the next few months.

[h3]Map #3[/h3]
Everything our team learned from creating our first map Power Plant - and from listening to your feedback - has allowed us to rethink the way we create maps. We’re happy to say that a third map is also deep in development, and it does something bold that we hope you all will enjoy. We’re not ready to say too much about Map #3 just yet, but we’re excited to say that it’s on a similar production schedule as Pottsville.
“Give us more maps!” is a constant request from our Community, and our team has made them a major priority.
There’s a lot of meat and potatoes on our newest roadmap, and we’re very excited to dig deeper into everything coming to No More Room in Hell 2 in the near future. Some of the features highlighted on the roadmap are slated to be released in our next monthly update, so stay tuned for more news just around the corner.
We hope that you’re all enjoying our January update, 0.2.4!
As we move one step closer to our bigger February update we’re excited to kick off one of our new initiatives heading into 2025; a newspost after every monthly update that highlights the newest iteration of our roadmap as changes and features move from “in concept” to “in development”, and new additions find their way onto the map. Our first updated roadmap of the year should give players insight into the massive amount of work the development team is doing.

With the launch of Infection (0.2.1) in December and 0.2.4 in January we’ve pushed some big roadmap features to live, including:
- Infection
- Self Sacrifice
- Firefighter Zombie Variant
- Ammo Type Rework
The early months of 2025 should bring a lot more excitement to our Community. We’ve spent a lot of time listening over the past couple of months, and have already taken a lot of what we’ve heard and turned it into content that’s gone directly into development.
[h2]In Development[/h2]
The first thing players might notice is a large number of features that have found their way onto the “in development” bracket of the roadmap. These are features that are currently in production and slated to be released in the coming months. New features in development include:
- New Map: Pottsville (formerly Codename: Town)
- Map #3
- Loadout gear options using match-earned Credits
- Weapon Attachments
- Multiple Responder Slots & Character Customization
- New Weapons (Rochester, MP5, Shovel)
- New Zombie Types (Construction Zombie & More)
- Melee Rework
- Matchmaking Backfill
[h2]Maps: [/h2]
[h3]New Map: Pottsville (formerly Codename: Town)[/h3]
It’s exciting for us to give you the first glimpse into one of our upcoming maps, Pottsville. Based on a small town in rural Pennsylvania, Pottsville represented quintessential Americana before the outbreak. Our Environment team wanted to make sure that glimpses of that humanity were shown through the active apocalypse.
Power Plant has taught us a lot, and while we’re still extremely proud of “Map 1” we’re excited to integrate those learnings into Pottsville. Pottsville is a lot more compact than its predecessor, and features suburban and urban gameplay.
While deep into production and already being playtested internally, we're expecting Pottsville to be in your hands within the next few months.

[h3]Map #3[/h3]
Everything our team learned from creating our first map Power Plant - and from listening to your feedback - has allowed us to rethink the way we create maps. We’re happy to say that a third map is also deep in development, and it does something bold that we hope you all will enjoy. We’re not ready to say too much about Map #3 just yet, but we’re excited to say that it’s on a similar production schedule as Pottsville.
“Give us more maps!” is a constant request from our Community, and our team has made them a major priority.
There’s a lot of meat and potatoes on our newest roadmap, and we’re very excited to dig deeper into everything coming to No More Room in Hell 2 in the near future. Some of the features highlighted on the roadmap are slated to be released in our next monthly update, so stay tuned for more news just around the corner.