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Preview - Update 0.3.1 coming in March

Hello Responders!

Nightmare (0.3.0), our February update, has been out for a couple of weeks, and we’re already close to our March 0.3.1 update. Our team continues to work incredibly hard on bringing improvements to the game’s core while also expanding No More Room in Hell 2’s features and content by listening to what you’ve been asking for - and acting on it.

Last week we shared a view of what’s coming in March and April, with our largest update yet now just a month away: 0.4.0 REANIMATION.



Read our roadmap blogpost from last week for more details.
https://store.steampowered.com/news/app/292000/view/534342772300186602?l=english

The lion's share of our team’s efforts are going into the massive REANIMATION update, which finally takes players outside of the Power Plant map and into brand new territory.

However, there’s some big improvements coming to the game with March’s 0.3.1 too… so read on to find out more.

[h2]Loadouts & Credits[/h2]



One of the major aspects of No More Room in Hell 2 that we knew would need more depth and breadth during Early Access development was progression. Currently our progression system revolves around permadeath, a system we think is important to NMRiH2, but also isn’t enough on its own to drive players back into the game over and over again.



We have a few different progression features in concept & development, but the first, with an initial version coming in 0.3.1, is Responder Loadouts purchasable by match-earned credits (no real money involved). This entirely new system will allow players to earn greater rewards for surviving their games, and then better equip themselves for riskier runs.

Match-earned credits will be used with more features in the future. Please note - there is no real money involved! Credits are earned through gameplay.



“One of the things we want to keep expanding on in No More Room in Hell 2 is ways for players to play within their preferred playstyle. Loadouts offer more control and customization to players to set up their characters in a way that fits their playstyle and how they choose to specialize their characters. On top of that we want to increase the depth of the progression the game offers by adding more things to unlock and pursue, making the various leveling systems more impactful.”

“Players can now earn credits by completing objectives and spend them to buy starting equipment for their character. Your loadout will stay with your character for as long as you manage to keep them alive in this zombie swarmed apocalypse.”

- Thomas Schut (Thomaspeanut), Principal Designer

Our first iteration of loadouts coming in March’s 0.3.1 Update is the foundation of the overall feature, so might seem light on launch. We’ll be adding new content to the feature month over month.

[h2]Infection Tuning[/h2]

With 0.3.1 comes a big change to the likelihood of infection: players can become infected with the NPV-26 virus on any zombie attack, depending on how injured the player already is. Designer's note: you can only be infected on hit if your HP is less than 50% - this means you should ensure you're healed and healthy as much as possible.

Prior to this change, infection was only caused by being grabbed and bitten by zombies.

We listened to your feedback and understood that you wanted infection to become a more dangerous and consequential mechanic. This means you’ll need to be extra careful to avoid damage, and keep a closer eye when looting areas to ensure you (or a member of your team) gets their hands on pills to delay zombification, or the gene therapy cure.

While we’ll continue to work on infection throughout Early Access, further difficulty balancing across the game is also underway for the March 0.3.1 update.

[h2]Private Lobbies +[/h2]
We introduced Private Lobbies back in December, allowing friends to play with only their private party of 2 to 8 players. Our team has been working on adding options to private lobbies since the inception of the feature.

With 0.3.1, players running private lobbies will be able to choose the difficulty of their match, the UI settings for players, and turn dynamic grouping on or off.

We’re also planning on further changes to private lobbies in future updates.

[h2]New Weapons MP5 and Rochester[/h2]

March will also introduce 2 new ranged weapons, including our first SMG, the MP5, and our lever-action Rochester 1873 rifle.



The MP5 has a built-in flashlight (no batteries required!) while the faithful Rochester takes things old school with its classic lever action. Both weapons harken back to the first No More Room in Hell.



As always, there’s more to come with our 0.3.1 update, but we’d like to keep some of our cards close to our chest. If you want to join in on the discussion, please join our Discord. You can also leave feedback in-game, or at NMRIH2.com/support.