1. No More Room in Hell 2
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  3. Update 0.3.1

Update 0.3.1

Hello Responders!

We have some big improvements coming to the game in Update 0.3.1!
Responders will have a higher chance to be infected; will be able to customize what they enter a match with through Loadouts, and those in private lobbies will be able to choose the difficulty of their match!

We are excited to continue to bring improvements and new features to our playerbase, and look forward to hearing your feedback!

[previewyoutube][/previewyoutube]
[h2]Loadouts[/h2]
Items in the loadouts become available to unlock through either account level, character level, or Nightmare Prestige levels. Once an item is unlocked, it is unlocked for good even if the character it was equipped on dies, unless the item had a character level requirement. If so, it will return to a locked state until the character requirement is met again.



Using Credits, Responders will be able to equip a selection of loadout items that they will start their matches with as long as that character is alive. If your Responder with that item equipped in their loadout dies, the item would need to be repurchased for a new Loadout. If your Responder survives, they will start their new match with the same loadout and gear unless new gear is purchased to be equipped instead.


Loadouts will launch with the ability to purchase the following items:
  • Ranged Weapons
    • Model 13 Handgun
    • DT11 Shotgun
  • Melee Weapons
    • Wrench
    • Kitchen Knife
    • Rebar
    • Small Pipe
    • Large Wrench
    • Tire Iron
    • Long Pipe
  • Explosives
    • Proximity IED
    • Pipe Bomb
    • M67 Frag Grenade
  • Medical
    • Bandages
    • Medkit
    • Phalanx Pills
    • Mass Casualty Kit
    • Revive Syringe
    • Gene Therapy
  • Utility
    • Flashlight Batteries
    • Deployable Worklight
    • Deployable Radio
    • .357 MAGNUM
    • .45 ACP
    • 12GA SHOTGUN SHELLS
    • .308 WIN
    • 9MM
    • 5.56 NATO
    • 6.8X51MM
    • Ammo Crate
    • Nailer
    • Ranger Boots
    • Body Armor
    • Satchel
[h2]Credits[/h2]

Along with Loadouts, Credits will become available for earning and spending. Credits are account-wide currency that Responders will earn by completing objectives - the same objectives that grant account XP.

These Credits can be spent on Loadouts, and will be the main in-game currency for customization. They can only be earned in-game.

[h2]Private Lobbies +[/h2]

We’re introducing more options to Private Lobbies!

The following options will be modifiable:
  • Difficulty
  • Dynamic Grouping
    • Dynamic Grouping is the ability to either choose to group-up, or automatically group-up when meeting other Responders.
We have more features coming in to allow for modifying in future updates, such as which Start or End scenario on the Power Plant map, or which map to play on!

[h2]Character Medals[/h2]

Character Medals will track how many times Responders extracted, how many supplies you extracted with, how many objectives you’ve completed, and how many times you helped a teammate. These stats cannot be seen by other players, only yourself, and give no other rewards at this time. They are tracked independently - you could have a gold medal in how many times you’ve extracted, but remain a bronze in how many supplies you have extracted with.

Share your stats with other Responders in our Discord!

[h2]Infection Updating[/h2]

Infection is getting an update!

Responders now have a chance of getting infected from every Zombie attack - not just when you’re grabbed and lose the “bite” minigame. Chances of being infected by regular zombie attacks will depend on your health and your stamina - once you are below 50% of your HP, you have a chance to get infected. This chance goes up the less HP you have, so stay healthy!

As a reminder for Responders on how Infection works for zombie grabs - the less stamina you have, the shorter the minigame and the closer to defeat you are. Should you reach critical stamina (below 15%), the grab will instead become an instant bite, which will infect you regardless of your HP status. Use your energy wisely, and keep your pills (or better yet, a gene therapy cure) handy!

[h2]Notable Additions[/h2]
  • MP5 Submachine Gun
    • Our first SMG in No More Room in Hell 2
    • Built-in Flashlight - does not use in-game batteries
    • Will use 9mm ammo
    • A gun from the original No More Room in Hell
  • Rochester 1873
    • Lever-action rifle
    • Will use .357 Magnum ammo
    • A gun from the original No More Room in Hell
  • Roje Voice
    • The Roje voice is based on a character from No More Room in Hell of the same name
    • Random chance - joins the overall pool
  • Satchel
    • New Item that can be picked up to increase your inventory size
  • Scope Attachments - Holographic
    • Gives more customization options for Responder weapons
    • Allows a player to better aim at further away targets
  • New Power Plant extractions
    • 3 new extraction spots located outside of the power plant, so Responders will need to be alert to which extraction spot they are to be met at
[h2]Balance Changes[/h2]