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Surprise! TWO new maps arrive April 15 for the Reanimation Update

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REANIMATION is almost here… and we’re excited to reveal that this update coming April 15 will include not one, but TWO new maps for No More Room in Hell 2.

New map Lewiston will join the previously-announced Pottsville map, alongside Power Plant that was released back in October. All three maps will become the new backbone of the NMRiH2 experience during Early Access, while our team busily continues to work on more maps and features on the road towards 1.0 launch.



The April Reanimation Update will release on April 15, and will be accompanied by a Free Weekend running April 17-21.

NMRiH2's largest update yet, and one of our studio's biggest updates for a game ever - we hope you enjoy it.

[h2]New map: Lewiston[/h2]



In Lewiston (previously under working title Waldoboro), responders work to secure the safety of survivors across a ravaged city at golden sunset. Gather supplies if you must, but above all else - get out, alive.







One of two possible escape points will be selected at the start of the map and you must either escape by train or by boat. Collect the necessary gear and security codes and get the hell out of there!







Also coming in Reanimation...


Along with the Lewiston map, the massive Reanimation update also includes a vast amount of new content and features, which you can read about in our blogpost from last week:
https://store.steampowered.com/news/app/292000/view/524211581550067879?l=english

[h2]New map: Pottsville [/h2]





Responders are being sent to Pottsville to assist in the civilian evacuation effort at the community center. When additional information is uncovered, responders head downtown to retrieve critical scientific research. Once you have the data, get to the rooftop extraction.









[h2]Combat 2.0[/h2]


- We’ve heard your feedback and have brought the gore and satisfaction of swinging weapons more in line with what you expect from Torn Banner. With this update you can drag and aim your swings to cut off zombie limbs. Use left click for a right to left swing and right click for a left to right swing. Repeat the same input for a stronger attack, or hold down an attack to deliver a forceful blow with potential for knockdown.

- We’ve also added in a Kick, performed by holding Shove that costs a lot of stamina but can knock down zombies, putting space between you and the undead. On top of that we’ve further improved hit reactions, melee timings and the stamina system.

[h2]Weight-based Radial inventory[/h2]


- Move your mouse into quadrants of your screen to quickly select between inventory items
- Weights of items are reflected in the size of each "slice" of the quadrant of the radial inventory

[h2]Character Roster[/h2]


- Players will now have three character slots
- Prefer to leave your level 50 veteran back at base while you venture forth with a lower level responder? Now that’s an option.

[h2]Character Re-roll[/h2]


- When selecting a new character out of the 3 choices, you have the option to spend match-earned Credits to re-roll for a new set of 3 choices
- Note, any pictured Credit values to reroll are not necessarily final, we're always open to feedback on the credit value of re-roll as well as loadout items.

[h2]Riot police & construction worker zombies[/h2]




- The added armor/protection worn by these 2 new zombie types makes them even harder to take down than normal walkers!

[h2]Plus, even more:[/h2]
  • New melee weapons
  • Zombie spawning improvements (essentially, a new spawning system entirely) to bring core improvements to enemy density and scarcity across all maps
  • Modified loot spawning to create a more rewarding experience as you search for gear and supplies
  • Performance improvements
  • Tons of bug fixes

… And many more improvements across the entire game.

While a huge one, REANIMATION is just the latest update we’ve added to the game, with monthly updates (plus more) since we first launched in Early Access back in October. If you’re just joining the community now, we invite you to look back at the release roadmap up to now:



SEE YOU APRIL 15.

If you want to join in on the discussion, please join our Discord. You can also leave feedback in-game, or at NMRIH2.com/support.