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Summer Roadmap Update

Hello Responders,

Reanimation+ has been out for just over a week, and it’s prime time that we set our eyes to the summer. Reanimation saw over 300,000 players hop into No More Room in Hell 2, and last week's update worked to fix over 150 bugs that players encountered.

Our team is already deep in development on a large number of features that progress us towards our 1.0 launch. With the help of a giant amount of community feedback during our Reanimation launch and free weekend we’ve adjusted our plans to also include potential answers to some of your biggest concerns. While we’re not ready to put all of these answers on a monthly roadmap just yet, we’re confident that they will be coming to players in the summer of 2025, along with plenty of other features that will be revealed in the coming months.



[h2]Community Lead Features:[/h2]

Community Concern - Losing my permadeath character because of server disconnections or game crashes is extremely frustrating.
Summer 2025 Solution - Match Reconnect:
There’s no way to dance around this one, it’s down right infuriating to lose a permadeath character due to no fault of your own. We’re always striving to lower the number of game crashes, and server disconnections, but they will happen. This one has been on our planning boards for a while, and we think we have a solution in the works that should give players the agency to get back into the fight and keep your character alive.

Community Concern - I’m 2 minutes into a match and my entire team is already dead, the fight ahead feels hopeless.
Summer 2025 Solution - Early Individual Extraction:
NMR2 relies heavily on teamwork, and we’ve all been in a match that’s next to impossible because early on you realize all of your allies have fallen to the horde. While forcing you to sacrifice almost all of your rewards, Early Individual Extraction will give you a new exit scenario that gives your permadeath character a chance at living to fight another day.

Community Concern - The game's not feeling challenging, but frustratingly difficult.
Summer 2025 Solution - Difficulty Preference & New Casual Difficulty with Respawn:
Another glaring issue with NMR2 in its current state is that it can be far too difficult for new players, or not hard enough for our hardcore player base. Difficulty Preference will also come with a reorganization of our difficulty tiers, and a new, casual difficulty with respawn. Built in the spirit of the first game’s casual difficulty, the new difficulty tier will give players avenues to respawn their teammates at checkpoints on the map, but Permadeath will still need to be taken seriously. In its current iteration Difficulty Preference will allow you to highlight your preference that matchmaking takes into account, as we want to balance your preferred difficulty with getting you into a match quickly.

Community Concern - How am I supposed to learn how to play?
Summer 2025 Solution - Tutorial Gym:
Along with Difficulty Preference we want to give our new players a stronger onboarding process. Our new tutorial gym will give new players a safer place to engage with the game, and veterans an area to hone their combat skills. This should all better prepare players for the fight ahead as more capable teammates that you can trust covering your six.

[h2]Map 4[/h2]
New Map: ???
We are very excited to announce that a new map will be coming in the summer season, stay tuned for more details earlier than you might expect.


This is just a first glimpse at what’s to come in Summer 2025, stay tuned to our socials and on Discord for all No More Room in Hell 2 news.