Preview - Reanimation ++ Update (0.4.2), coming June 17!
[p]Hello Responders! [/p][p]Earlier this month we announced at the PC Game Showcase that our fourth map, Broadway, will be coming to NMRiH2 in July. Before we make our way to the Big Apple we have one more stop, with the Reanimation++ Update. In our upcoming June patch we’re introducing Early Individual Extraction, a zombie downed state modifier, a new weapon, new ammo type, and more![/p][p][/p][h2]Early Individual Extraction[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Surviving in No More Room in Hell 2 requires teamwork, and losing teammates can have dire consequences for your Permadeath characters. Early Individual Extraction gives you a new survival strategy when the cards start to heavily stack against you. [/p][p][/p][p]When your team size shrinks to 3 players, extraction sites will open throughout the map, giving players the option to give up on their mission and extract via one of these alternate locations. Once opened, players can decide to use the extraction sites solo or with allies.[/p][p][/p][p]Players who use these sites will be required to forfeit their supplies and gain no character XP, and will not earn character stats from the match, but will earn the appropriate account XP from completing objectives. Most importantly, players' characters will survive to fight another day.[/p][p][/p][h2]New Weapon and Ammo Type[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Reanimation++ will also feature a new ammunition type, as .22 cartridges are introduced to the game. .22 is an extremely light ammunition type that's traditionally used for hunting small game. Our first .22 weapon, the Gruber 922 semi-automatic rifle won’t take down an elephant, but it will act as a useful tool against the horde.[/p][p][/p][h2]Zombie Weakened State[/h2][p][/p][p]Our combat meta has evolved a lot over the past few months, and we’re still making tweaks to balance melee combat. Since our Combat 2.0 overhaul in our Reanimation update, we found that players have been using slashing weapons much more frequently, and we wanted to add a damage modifier that makes blunt weapons more appealing.[/p][p][/p][p]With the launch of 0.4.2 zombies that have been knocked onto the ground will take a high amount of bonus damage. This change gives players a new combat strategy to engage with, and might empower players to use blunt weapons with knockdown capabilities.[/p][p]We’re excited to see what impact this has on the meta and see if players adjust their combat playstyle. Show us what you can do when you find a Sledgehammer![/p][p][/p][h2]Bugfixes and More![/h2][p][/p][p]Reanimation++ will also come with a hefty amount of bug fixes & optimization, with a specific focus on match connection, squad disbanding issues, and map exploits. Stay tuned for full patch notes, coming June 17th with the launch of 0.4.2! If you want to join in on the discussion, please join our Discord. You can also leave feedback in-game, or at NMRIH2.com/support.[/p][p][/p]