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Survivor Diary #2 – Tutorial Level Reveal

[h2]Survivor Diary #2[/h2]
For the first few days, all we did was survive. Scratching what living we could from the cold, dead ashes of a world that – what felt like only yesterday – had been screaming at us to keep consuming the super-size burgers and pumpkin spice lattes.
A lot of people relied on the ‘survival guides’ from the Old World, and if you look reaaaaally carefully at a horde, I swear you’ll sometimes see zeds clutching those books.
Turns out that we took a lot for granted. Seriously, when was the last time you properly thought about where your electricity came from? You’d just hit the plug and off you go.
Those of us that made it through that dark period quickly realised that the old laws had been torn up, and surviving this Hell was going to need a whole new set of rules.
Things ain’t so easy now. These days, if you need power, you need to find your own generator; your own fuel. Been injured? No more hospitals, so you better know how to use a first aid kit. Someone trying to break into your shelter? No phones to call for help, and if a fight starts, hope you know how to fire a gun or swing an axe…
Thankfully, some bright sparks have begun writing some of the ‘new rules’ down and sharing them in safe houses. If you’re lucky enough to bump into other survivors who have a shred of humanity left, one of the most common conversation topics is the new tips and tricks that we’re hearing on the grapevine.
Last night I spent an hour or two talking to this young couple from Prospect. We’d been running from the same horde, ended up crossing paths, and (after some “who the hell are you?!” tension) agreed to help each other out for a couple of days.
They’d noticed my shooting was a little rusty (hey, in my defence, it’s been years since the Academy), and so we spent some time really making sure I could focus before taking my shots. Made a hell of a difference today when we scouted the cemetery together.
Obviously we don’t talk too loudly or for too long, because you don’t want any unwanted company to come a-knockin’. But in a broken world, the ‘new rules’ feel like a good way of sticking together.




[h2]Note from Hawk:[/h2]
The end of the world is a scary place, and there’s a lot to learn if you want to survive!
In No More Room in Hell, things aren’t as simple as health bars. You’ll be facing a host of challenges, like balancing your ammo, juggling inventory weight, tackling environmental obstacles, and curing infections. And if you want to call for help, you’ll need to know how to power up the radio!
To make our game as accessible as possible for both new and experienced players, we’ve been speaking with some of our most trusted Survivors and have pulled together a Tutorial to help you learn the ropes.
We’ve made sure the Tutorial covers the key elements of the gameplay loop and how to survive, so we highly recommend completing it before heading out into the big, wide, zombie-filled world!

[h2]Early Access Reminder[/h2]
As always, we treat the words ‘Early Access’ the way they’re meant to be treated, particularly as we’re a team working around the world, many of us in our spare time, balancing NMRIH2 alongside supporting our families and full-time careers. Launching in Early Access gives us the opportunity to open up our production and growth to people who want to play an early and active role in our development journey – sloppy undead warts and all! By releasing in EA, our sales will help us provide the means for our team to keep working on the game through to Version 1.
We’re hard at work making something awesome, and Early Access is a big milestone on that journey, and it’s exactly that: a milestone!
We have a lot of things planned beyond EA, from optimisation to more maps; new weapons to feedback-led improvements. By joining us on this journey, you’re playing a key role in making NMRIH2 the best it can be. We can’t wait to have you along for the ride.

Launch Map Showcase & Survivor Diary - Night of the Living Dead

[h2]Survivor Diary #1[/h2]
I don’t remember the last time I ate a god-damn orange.

For real, I mean it. Sticky. Sweet. Little moments of heaven, refreshing right after a run.

Running. We’re doing a lot of that these days. House to house, street to sewer.

Harrison and the kids made a stand at the Farm, and all that did was draw a whole bunch of zeds into the area: “Buffet’s now open!!”.

We’ve been trying to get out of Butler County, but every path is swarming with those things. Take the roads, get eaten alive by all those idiots who ignored the ‘Stay at Home’ order. Take the woods and get eaten by a mountain lion, bear, or – more realistically – a park ranger. Great choices, huh?

Heard snippets of a broadcast last night about the Pennsylvania National Guard still running evacuations to Harrisburg somewhere on the other side of Ingoldsby Dam. Damn, I didn’t realize the Guard had any guts left after the battering they took at Bull Creek.

Hell – it’s the only chance we’ve got. We’ll need to find a way to contact them – but there’s a whole lotta Z between here and home.

Man. I really want a god-damn orange.


[previewyoutube][/previewyoutube]

[h2]Note from Maxx:[/h2]
We’re thrilled to show you the first of our Launch Map Showcase!

Take a look at Night of the Living Dead – a haunting journey through a county that’s swarming with teeth, terror and tons of zeds.

You’ll find yourself sprinting between the logs of a sawmill, dodging claws as you fight your way through town, trying not to stray from the path in the National Park, throwing caution to the wind and blowing your way through blockades, and slipping on blood in a secure facility. And if this isn’t scary enough, your path through Butler County won’t always be the same...

We’re also using this as an opportunity to launch our Survivor Diaries – think of it as a mini-blog with a world-building twist, where we’ll talk about some of our coolest features through the voice of someone living through our version of Hell. Follow along, and let us know what you think! Our Survivor might even ask for your advice in future Diaries...

As always, we treat the words ‘Early Access’ the way they’re meant to be treated, particularly as we’re a team working around the world, many of us in our spare time, balancing NMRIH2 alongside supporting our families and full-time careers. Launching in Early Access gives us the opportunity to open up our production and growth to people who want to play an early and active role in our development journey – sloppy undead warts and all! By releasing in EA, our sales will help us provide the means for our team to keep working on the game through to Version 1.

We’re hard at work making something awesome, and Early Access is a big milestone on that journey, and it’s exactly that: a milestone!

We have a lot of things planned beyond EA, from optimization to more maps; new weapons to feedback-led improvements. By joining us on this journey, you’re playing a key role in making NMRIH2 the best it can be. We can’t wait to have you along for the ride.


July Screenshots!

w00t!

Things are shaping up well over here, and we had a really fun playtest today and we snapped a few shots we thought we'd show off as we work on wrapping up the new trailer.

We still have a ton of work to do on the game, of course, it is very much a Work in Progress and remember it will be launching as a Beta - a real, actual Beta, not the bs marketing term Beta. We have plenty to do still but we're quite proud of how things are going!

Enjoy the shots, and we'll be back soon with a new trailer :)

Lots of love,
Maxx

NMRiH2 May Screenshots

Gonna make this quick:
The game is on schedule, going well, and new content keeps coming in! still a lot to do, plenty of bugs to fix, but we're excited to show off a new trailer, likely post it next month! Here are some screenshots from today's team playtest where we assess bugs and try and wreck shit lol

Thanks for your continued support it means the world to us. Join us on our Discord and if you have any questions you can pop in our nmrih2 discussion chat, or feel free to hit me up!


Much love,
Maxx

No More Room in Hell 2 RELEASE DATE!?

No More Room in Hell 2 will be available on Steam Early Access and EGS, October 31 2022!

Our plan is to launch the game next Halloween in Early Access as a Beta. That means it will launch with some limited contnet but what we do launch with we plan to have decently polished and a good quality experience. We plan on being in Beta/Early Access for one year and with your support from buying the game we will be able to afford to hire more staff to work on the game full-time (we only have 2 full-time staff at the moment!) and it will enable us to continue to develop the game, flesh out the mechanics more, add new features and extra content like tons of new weapons, maps, and new game modes!

We are a small team and we have a lot to do still but we know that you are a dedicated, supporting and understanding community and we hope that you will be with us on this journey to delivering the best possible co-op zombie game.

Thank you so much for sticking with us all this time and we hope you'll play with us next Halloween!