Summer Roadmap Update - Our next BIG update arrives in August!
[p]Hello Responders,[/p][p]Broadway is just out of the oven, and it’s already time to talk about our next big update, which is just weeks away from launch. Version 0.6.0 titled SPAWN is an update that takes a long, hard look at the state of play in No More Room in Hell 2, and will draw sharper lines between difficulty levels. This allows us to make Casual, our newest tier, much easier for new players (or those looking for a more relaxed experience), while cranking up the intensity of Nightmare, making it a far more relentless experience.[/p][p][/p][p]
[/p][p][/p][h3]Difficulty Preference:[/h3][p]All of our major updates to difficulty levels are made possible thanks to the launch of Difficulty Preference! At the launch of Early Access, our goal was to have players progress from Classic to Nightmare organically. While this worked with our progression loop and permadeath system, it severely limited our ability to improve the game for all players.[/p][p]Under the current system, we had to keep Classic (our lowest difficulty) challenging enough to entertain hardcore players, while holding back Nightmare from reaching its true potential—since casual or new players might find themselves matched into Nightmare games.[/p][p]Difficulty Preference removes those constraints and gives each difficulty tier a more distinct identity. More importantly, it gives players the freedom to choose how they want to play NMRIH2. To keep matchmaking fast and efficient, this feature will launch as a preference—meaning the matchmaking system will consider your preference alongside the actual availability in your region's queue.[/p][p][/p][h3]Difficulty 2.0:[/h3][p]With Difficulty Preference in place, we’re now able to completely rework our difficulty system and introduce one of the biggest gameplay changes yet: Difficulty 2.0. The game will offer larger rewards for accomplishing missions as you play in higher difficulty levels.[/p][p]At the launch of 0.6.0, the new Casual difficulty will bring our total to four levels, and Difficulty 2.0 introduces several tools to make each tier feel distinct. Starting with 0.6.0, we’ll begin using these modifiers:[/p]
- [p]Melee Weapon Damage – Melee weapons will now be categorized into more visible tiers, creating a wider range of weapon damage. Zombies grow tougher in harder difficulties, making it progressively more important to equip yourself with the best weapons possible.[/p]
- [p]Loot Scaling – Loot quantity will vary by difficulty. Casual players will find plentiful resources, while Nightmare players should expect a significantly leaner looting experience. [/p]
- [p]Zombie Threat Level – Currently our biggest difficulty modifier. Expect increased threat levels as you move into tougher modes. [/p]
- [p]Zombie Speed – Zombies will move faster in Nightmare. [/p]
- [p]Additional Tools – While not present at 0.6.0’s launch, we plan to expand difficulty settings further by tweaking stagger mechanics, refining zombie speed per difficulty, and adjusting the variety of themed zombies.[/p]