[p] We've taken on board your feedback and been busy at work over the late Melbourne summer. There will be an update later in the week which will include a refresh to the in game user interface. Some of our game mechanics weren't visually shown or visually hard to understand. Rest assured the game play and mechanics all remain the same.
[/p][h2]Preview of the new user interface.[/h2][h3]Power ups.[/h3][p][/p][p] Visually hard to understand as they aren't your usual kind of power ups. Power ups are handy to use in puzzle mode or when things are difficult e.g smoke or stink bomb levels.
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[/p][p][/p][p][/p][h3]Score.[/h3][p]
If it's not your first time playing the level, your highest score will display. This will make attempts to beat previous scores much easier and you can see if you are doing better this time around.
The score multiplier will now show you a visual timer, get a match before it completes to increase the multiplier or it resets to zero.[/p][p][/p][p]
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[/p][p][/p][h3]Cheese Customers.[/h3][p] You will be able to see more clearly what the cheese customers are willing to pay for their order and how far along you are.[/p][p][/p][p]
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Timer & coins.[/h3][p]The timer has shrunk and moved. The coin target for the level and your current coin count will be easier to understand (if the level target is coins.)[/p][p][/p][p]
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