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The Witcher 3: Wild Hunt News

Hotfix is now available!

We have just released a hotfix for The Witcher 3: Wild Hunt!

It fixes the issue where turning on HairWorks on DirectX 11 crashed the game after loading a save.

It also adds some new capabilities for modding scripts: the script compiler now supports a number of annotations. Their main purpose is to add/modify functionality in existing game functions and classes without merging script files.

It’s All About You! — S02E03: Eat, drink and loosen your belt!

This new episode is all about celebration! To mark the anniversaries of The Witcher 2 & 3, you've assumed the role of our bards to choose the music! Whether you’re a witcher or a sorceress, a human or an elf, join us!

https://youtu.be/4nJrOdqz1jU


This episode was made by you! Thanks for sharing your amazing creations with the whole Witcher community, and remember that our gallery is always open to new, creative submissions: http://cdpred.ly/AAY


Geralt and the rest had a blast! — it was thanks to you that they celebrated this special anniversary. Don't forget to check our website for new polls and vote for the topics of upcoming episodes! And if you can't get enough of quality community creations, take a look at our website gallery. It features even more community creators and their amazing works.

Witcher 3 fans rejoice: Steam Workshop support and full REDkit modding tools are finally here




s promised earlier this month—and commemorated for all time by news writer Joshua Wolens, who saw fit to mark the moment with a haunting image of Bathtub Zoltan Chivay—the REDkit modding tools for The Witcher 3: Wild Hunt, and full Steam Workshop support, are now live...
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Witcher 3 mod lets you explore the first Witcher game's Vizima, less than a day after REDkit made it possible

Ok, so it's been less than 24 hours since CD Projekt let folks get their hands on The Witcher 3's new REDkit modding tools. Naturally, someone's already had a go at porting the bunch of areas that make up the city of Vizima in The first Witcher game into 3.

If you're out of the loop, REDKIT is designed to give folks modding CDPR's masterpiece more power than ever before, with access to a lot of the same tools the studio orginally used to create the game itself. That includes the ability to do stuff like create new quests, or as is key in this case, add in entire new territories.

So, the latter's exactly what modder AngryCatster's tried with some of the maps from the first Witcher game, porting them across into TW3 just to see how things look. While they admit that this is "fairly low-effort attempt" at bringing these areas to the newer game, what they've ended up with is essentially an empty version of Vizima that Geralt can explore.

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The Witcher 3 modding just got a whole lot easier with new mod toolkit

If you told me that The Witcher 3 is nine years old I simply wouldn't believe you. Then I would look at the calendar, do math on my fingers, and get extremely cross at the results. To celebrate nearly hitting a decade, developer CD Projekt RED has released an expansive set of tools that should help open up the modscene for The Witcher 3


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