It's All About You – Episode 11: Back on the Path
https://youtu.be/sokrgt-9CEw
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While the patch notes for The Witcher 3: Wild Hunt’s 4.01 update claim it "improves the overall stability and performance of the game", if you’re not using the recently added ray tracing settings, it might well do the opposite. I gave the patch a whirl to try out its PC-specific changes – namely a new 'Performance' setting for RT global illumination and a fix for the broken screen space reflections setting – only to find that non-ray-traced, DirectX 12 performance has been utterly knackered. Again.
If you've been struggling to get ray-tracing effects to work without tanking your framerate in The Witcher 3 since the launch of the RPG game's new Enhanced Edition, then the latest update has some potentially good news. The Witcher 3 patch 4.01 includes some stability improvements and performance enhancements, including a new setting for ray-tracing that trades a bit of precision for better framerates.
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One dev who worked on The Witcher 3: Wild Hunt had a good think about their most useless piece of video game knowledge in response to a Twitter stumper, but still came up with something interesting anyway. Patrick Mills was a quest designer on The Witcher 3 and senior quest designer on Cyberpunk 2077 for CD Projekt RED, and shared a neat bit of trivia about The Witcher 3’s wandering merchants on his own account this week. Mills revealed that the script for these lads would dish out fixes whatever stage you were at in the game.