🧙♂️ Patch Notes 0.4.88 PROLOGUE
Dear Wizards,
Big QOL update aiming at improving early experience for the new players, but also making some aspects of the game more pleasant for all of you.
[h2]✅ Added:[/h2]
- [QOL] After using the Spellweaver's Soul, the Inventory get's automatically closed.
- [QOL] Your current debuffs are now displayed as icons near the health bar with the time left. It's also possible to hover over them to see their names.
- [QOL / Summons] Summons and charmed enemies are now way more easier to recognize from the normal enemy. They have their colors changed to be way more purple. They no longer have only the small icon above the head with just an outline.
- [QOL / Spells Merging] Number of slots left on a spell is now clearly visible when merging spells. No more confusion on why the chance suddenly dropped to 0!
- [Spells Merging] It's now possible to merge 2 identical spells together. It was confusing for the new players that only the number of charges was increasing before and it didn't had much sense with large mana costs as well (or even worse case - that you would accidentaly lose your merged spell by doing so!).
- [QOL] It's now possible to use the jumping slime trampoline while stomping.
- [Items] Spellweaver's Soul now always spawn inside the first chest you open and will permanently remain in your inventory once collected for the first time. It's an item summoning the Spellweaver.
[h2]🔄 Changed:[/h2]
- [QOL] Player's climbing speed has been increased by 40% to not break the flow of the fast-paced movement anymore.
- [Spells] Spells drop rate has been greatly reduced for the first 5 runs of the game (increasing with each new run). It had to be done because new players were overwhelmed with too many spells thrown at them at once.
- [Magic Weapons] Magic Weapons drop rate has been reduced by about 65% - there was no reason to have so many identical weapons. It was also very confusing for the new players.
- [Enemies] Enemies now are red for 0,13 => 0,25 seconds after getting hit.
- [World] Changed outline color of all destructive elements from blue to purple.
- [World] All usable objects(chests, levers, etc) besides portals now have a permanent blue outline.
- [Curses] Reduced amount of traps spawned by the Curse of Traps.
[h2]⚙️ Fixed:[/h2]
- [Level Generation] Fixed a bug where sometimes levels were not loading (I hope it's fixed).
- [Main Menu] Fixed displaying texts in other languages than english in the Exit Game screen.
- [Enemies] Background music is no longer constantly changing after killing Shopkeeper's clones while fighting him.
[h2]❌ Removed:[/h2]
- [Spellweaver] Removed the Spellweaver's tutorial about using the item to teleport him. It was way too confusing for the new players and in the next patch we will make it spawn randomly in a level until you find it for the very first time. Then it will be permanently added to your equipment. Don't worry, currently you simply gain this item forever just by talking to the Spellweaver for the very first time and it won't disappear from your inventory.
- [Tutorial] Removed the part about enchanting the Lesser Fireball with an Ice Enchantment from the tutorial. The tutorial now only teach you how to move, dash and stomp to not introduce too much stuff at once.
The demo version of the game has some exciting activities waiting for you to join NOW!
Make sure to check out our official
Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwNStay tuned for the next updates!