1. 卡牌修真:九宫幻境录 Card Cultivation: Nine Palaces Illusory Realm
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卡牌修真:九宫幻境录 Card Cultivation: Nine Palaces Illusory Realm News

Development Log ⑪: Feature Optimization

[p]Fellow Cultivators, Please Stay![/p][p]World Map Teleportation Is Finally Here?[/p][p]Card Cultivation: Nine Palaces Illusory Realm – Development Update[/p][p] [/p][p]Hello, fellow cultivators![/p][p]I’m Amao from WoodFrog Studio, currently developing the card-based survival cultivation game[/p][p]Card Cultivation: Nine Palaces Illusory Realm.[/p][p] [/p][p]You’re very welcome to add the game to your Steam Wishlist — thank you so much for your support![/p][p]Steam Store Page:[/p][p][dynamiclink][/dynamiclink][/p][p]What’s New in This Development Log[/p][p]Today, we’d like to share some of the latest features we’ve been working on:[/p][p]Tile Details Improvements[/p][p] [/p][p]We’ve adjusted the tile detail panel.[/p][p]Now, you can clearly see detailed information about various items directly from their source locations, making exploration and planning much more intuitive.[/p][p][/p][p][/p][p]♦ World Map Teleportation[/p][p]The long-awaited world map teleportation feature is finally implemented![/p][p][/p][p]♦Card & Item Filtering System[/p][p] [/p][p]We’ve added a new filtering system for cards and items:[/p][p]Click the red dot next to a tag to hide that category[/p][p]Manually change item categories[/p][p]Create custom tags for personalized filtering[/p][p]Organizing your deck and inventory is now fully in your hands![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]We’d love to hear your thoughts on these new features![/p][p]Feel free to leave a comment and let us know what you think.[/p][p]And once again, don’t forget to wishlist us on Steam — your support truly means a lot to us![/p]

我做的卡牌生存修仙游戏是怎么融合五行属性的?

[p]金木水火土,上山打老虎。各位修真大佬们好吖,我是木蛙游戏工作室的阿毛,正在开发这款卡牌生存修仙游戏《卡牌修真:九宫幻境录》。欢迎大家前往steam添加愿望单,非常感谢![/p][p]《卡牌修真:九宫幻境录》Steam商店页:[/p][p]在之前的playtest测试期间,有一些初入幻境的修真道友准备突破时,发现场景五行点数不足无法突破,不知道怎么提升五行点数,所以这期开发日志我想来讲一下我们这款修仙游戏中的五行系统。如果感兴趣的话可以 点击链接查看视频 或往下滑查看图文详情。[/p][p][/p][p]本来这个系统是分为九宫和五行两个大板块的,但在早期内测时,很多玩家看觉得九宫系统太难了,于是我们就砍掉了九宫板块,只留下了五行板块,但后续加入的很多内容都与五行属性挂钩,五行板块的内容越来越多,导致我们在这个方面的引导确实是疏忽了,我们会在后续版本跟进补充详细的引导的。[/p][p][/p][p]游戏中的所有物品、工具、建筑、怪物、场景都存在着不同的五行属性,有的物品建筑会增加五行属性,有的则会减少。我们想要提升场景中的五行属性,需要合理分配居住地内外的建筑和物品存储,外出搜集更多的材料带回家,防止白僵偷走我们的材料。这些妖魔鬼怪的存在会大幅度降低场景中的五行属性,所以我们在渡劫突破前,还需要“清理掉”在场景中游荡的妖魔鬼怪。当然,你也可以选择在房子里面进行渡劫,怪物无法进入到我们的安全屋中。[/p][p][/p][p]另外,不同场景中的五行属性占比也不同,在初始的地图湖边阔地时,木属性会提升至120%,火属性降低至90%;但当我们来到苍翠草原,场景的金属性会提升至150%,水属性则降低至90%。天气也会影响场景中五行的分布,下雨天水属性会提升到150%,火属性会降至0;沙尘暴来临时则土属性会提升至150%,水属性降至0。在右下角的UI处,可以看到目前场景中五行属性的分布情况。[/p][p][/p][p]五行属性除了存在于这些系统之外,炼丹、灵根等系统也能看见它的踪影,等之后讲到这些系统时我会再继续拆解说明的。如果你对五行相关的修仙系统及玩法感兴趣,欢迎在评论区留言告诉我们,或者进群与我们交流。当然,也希望你能在steam上把我们的游戏添加至愿望单,这对我非常重要。那么这期开发日志就到这里了,我们下期再见吧![/p][p]《卡牌修真:九宫幻境录》交流群:722865287[/p]

Developer Q&A: The game is too dark? We’ll fix it!

[p]Hello, esteemed cultivators! I’m A Mao from Muwa Game Studio, currently developing the card-based survival cultivation game Card Cultivation: Nine Palaces Illusory Realm. Feel free to add it to your wishlist on Steam — thank you for your support![/p][p]Card Cultivation: Nine Palaces Illusory Realm Steam store page:[/p][p][dynamiclink][/dynamiclink]At the beginning of last month, our game launched its Playtest, and we've received a lot of positive feedback from players.[/p][p]In today's dev log, I’ll be addressing some of the questions you all raised. If you're interested, feel free to click the link to watch the gameplay video , or scroll down for the detailed text and images.[/p][p][/p][p]The first point: Many players have mentioned that the game lacks guidance in several areas, such as scene exploration, alchemy gameplay, and the encyclopedia.[/p][p]We are already working on improving this. Our current plan is to implement a world map system, where players can view all the available maps and click to directly move to the map they want to visit. This will make it much easier than relying solely on the small indicator in the bottom right corner to navigate.[/p][p][/p][p]Additionally, we will strengthen the new player tutorial tasks. When new systems, features, or cards are introduced, hovering over them will display specific operation instructions and animated tips. For more complex systems, such as the Dan Furnace, detailed guidance will appear when the card is clicked, ensuring that players don't miss any important instructions. We will also optimize the alchemy output and related tips.[/p][p]The encyclopedia is another area we've been planning to improve. In the future, we will add categories and other features to make it easier for players to find the items they need.[/p][p]The second issue is related to the visuals. Some players have mentioned that the game’s screen is too dark, while others have said that the UI and fonts are a bit hard on the eyes, with too much information displayed at once.[/p][p]Regarding the brightness issue, we’ve also noticed this problem while testing on different monitors. Our plan moving forward is to increase the overall scene brightness, especially during nighttime. After this adjustment, we will also add a brightness adjustment feature, allowing players to customize the screen brightness according to their preferences.[/p][p][/p][p]In addition, we’ve added new text outlines and changed the fonts on the cards to improve clarity and readability. This should make the numbers and text on the cards much easier to distinguish. We are also planning further optimization for the overall UI and card rendering. Once we’ve made these improvements, we’ll evaluate the results and determine the next steps for further adjustments.[/p][p][/p][p]Finally, regarding what everyone is most excited about – adding more cultivation content in the future game progression. The Playtest mainly focused on the Mortal to Qi Refining stage, but we are considering introducing an "Encounter" system in future versions. This will allow players to experience various encounters or NPC events in the early stages, gradually building the story of the game. From the perspective of the protagonist, players will be able to experience a unique cultivation journey step by step.[/p][p][/p][p]Once players reach the Foundation Establishment stage, the focus will shift significantly toward cultivation content. The character's attributes will undergo a major transformation, with attributes such as Spiritual Sense, Willpower, and Righteousness vs. Evil replacing the mortal attributes. The UI will also undergo a comprehensive change to reflect this shift in the cultivation journey.[/p][p][/p][p]At the same time, the Soul Nucleus System will be unlocked (Soul Nucleus, activate!). This is a major and unique cultivation system, divided into the modules of Mind Sea, Perception Sea, and Qi Sea. However, the Soul Nucleus system is vast and complex, so we'll need to complete it first and see how it fits with the gameplay before refining and adjusting it.[/p][p]In future updates, we will also add more features to the game, such as weapon crafting, spiritual field cultivation, cultivation methods, affix crafting, demon binding, magic treasures, and boss challenges, among others.[/p][p][/p][p]If you have any more interesting ideas, feel free to leave them in the comments or join Junyang to chat with us. If possible, we’d also appreciate it if you could add our game to your Steam wishlist — thank you all in advance![/p][p]Now, I have to get back to developing game content, or else the Junyang fans will start whipping me again. That’s it for this dev log — see you next time![/p][p][/p][p][/p]

我重生了,重生到了初入秘境的那一天,这一世我必将修炼出绝世功法,成为纵横三界的强者!

[p]各位修真大佬们好,我是木蛙游戏工作室的阿毛,正在开发这款卡牌生存修真游戏,《卡牌修真:九宫幻境录》。游戏目前已在steam开启playtest限时测试(测试截止到11月11日),欢迎大家前往steam申请下载免费试玩和添加愿望单,非常感谢![/p][p] [/p][p]《卡牌修真:九宫幻境录》Steam商店页:[/p][p][/p][p]这期开发日志主要为大家带来【“功法”和“轮回币”的货币系统介绍】,如果感兴趣的话可以 点击链接查看实机视频 或往下滑查看图文详情。[/p][p][/p][p]之前的开发日志有很多修真大佬表示,我们的游戏生存比重太多了,不像修仙游戏。生存其实只是游戏的前期阶段,毕竟初入秘境的我们还只是一介凡人,在这个阶段内,我们除了要保证自身的饮食健康之外,还得打坐修炼,学习各种各样的功法。[/p][p][/p][p]在修炼功法前我们有几个准备工作需要做,第一个就是找到功法秘籍解锁功法。有的功法秘籍可以在不同地图的探索过程中获得,有的则需要我们深入沉骨洞穴,挑战洞穴里的妖魔鬼怪,找寻深处散落的遗物获取。[/p][p][/p][p]接着我们需要打造蒲团,在蒲团上打坐参悟获取参悟值,之后就可以在宗门秘法界面修炼功法了。随着我们道行和境界的提高,我们可修炼的功法也会越来越多,之前学过的功法也能进一步修炼提升,获得更强的效果。[/p][p]比如这个五气归心诀,当我们进入练气期后即可进行修炼,修炼之后会提升10%的打坐效率,如果我们还想进一步修炼到提升20%的打坐效率,就得到筑基期了。不同的功法修炼之后获得的效果也各不相同,有的能让主角持续辟谷,有的可以解锁更多灵器。[/p][p][/p][p]我们还为功法设计了继承系统,当我们突破至新的阶段后,就能选择解锁已修炼的功法的继承能力了。如果在前期因为生存压力等各种原因不幸身死道消,这些功法的继承能力不会随着主角的死亡而消失,而是会继承到新的存档中,方便大家在秘境修炼的过程中更快度过之前的阶段,降低大家的疲劳感。[/p][p][/p][p]除了功法继承系统之外,我们还加入了轮回币的货币系统。当我们击杀了在各个地图中游荡的怪物后,有概率(蛮大的)掉落轮回币。我们可以在与主地图连通的异世界中,消耗轮回币向商人购买材料。这些轮回币同样也会继承到新的存档里,用于帮助各位玩家在新存档游玩的过程中,更快速的收集不同的材料。[/p][p][/p][p]目前我们的游戏正在Steam上开启playtest限时测试(测试截止时间是11月11日),欢迎大家申请免费下载试玩。如果你觉得我们的游戏有意思的话,也希望你能把《卡牌修真:九宫幻境录》添加至愿望单,这对我们非常重要。那么这期开发日志就到这里了,我们下期再见吧![/p][p]《卡牌修真:九宫幻境录》交流群:722865287[/p]

【卡牌修真:九宫幻境录】卡牌生存凡人修仙,秘境之中如何打造灵宝灵器?不一样的修仙体验!

[p]各位修真大佬们好,我是木蛙游戏工作室的阿毛,正在开发这款卡牌生存修真游戏《卡牌修真:九宫幻境录》,游戏将于11月4日上午10点开启playtest限时测试(测试截止到11月11日),欢迎届时大家前往steam申请下载免费试玩和添加愿望单,非常感谢![/p][p]《卡牌修真:九宫幻境录》Steam商店页:[/p][p][/p][p]这期开发日志主要为大家带来【“天工开物”系统的拆解】,如果感兴趣的话可以 点击链接查看实机视频 或往下滑查看图文详情。[/p][p][/p][p]天工开物简单来说就是各种各样的蓝图配方,分为了外门开物和天工灵品两种类别,每个类别下面又细分成了生活、建筑、烹饪、装备四大板块。[/p][p][/p][p]外门开物是与我们日常生存有关的各种蓝图,比如烹饪用的篝火、用于睡觉的茅草床,还有钓鱼佬最爱的钓竿。[/p][p]天工灵品则是与我们修真有关的蓝图,可以打造各种灵宝灵器,比如向外散发灵力的聚灵宝葫芦、炼制丹药用的丹炉,以及可以将木棍点化成皎炎木,炼化成更高级燃料的三火宝圈等等。[/p][p][/p][p]当我们获得新物品时,会获得与该物品相关联的蓝图知识,有的蓝图获得知识时就能直接解锁,有的则需要进行研究,过一段时间才能解锁。另外,小部分蓝图的知识需要我们在功法处解锁对应的功法后才能够获取。[/p][p][/p][p]我们获得的物品有的可以进一步加工获取新物品,比如绳子可以通过加工十个茅草或一个藤蔓获取。有的需要一些工具才能进行二次加工,比如将竹筛子与泥巴进行交互,就能获得陶土;陶土又能通过天工开物里的蓝图与水混合,合成陶泥。[/p][p][/p][p]为了增加生存的真实感,我们想要让制作工具有逐步解锁的感觉,所以需要经历一大段工序。比如我想打造一把石剑,第一步是获取燧石解锁石砧和石剑剑坯的蓝图知识,接着研究石砧蓝图,耗费1时辰2刻后解锁;第二步是准备好材料打造石砧和石剑剑坯,之后把石剑剑坯放置在石砧上进行打造,这样一把石剑就造好了。[/p][p][/p][p]细心的小伙伴可能注意到了石剑剑坯的打造过程经历了两个步骤,如果我们打造物品(包括工具、建筑)打造到一半不想造了,是可以直接销毁蓝图返还半数材料的。并且工具使用后再销毁,也会按当前耐久度,依据比例返还部分材料。但当建筑打造出来后进行销毁,则会直接拆除,不会返还材料。[/p][p][/p][p]不知道大家对“天工开物”里的蓝图有没有更多有趣的想法呢?欢迎在评论区和我们交流。[/p][p]另外,我们的游戏也将在11月4日开启playtest测试,也欢迎大家在steam上申请参与免费试玩。如果你觉得我们的游戏有意思的话,希望你能把《卡牌修真:九宫幻境录》添加至愿望单,这对我们非常重要。那么这期视频就到这里了,我们下期视频再见吧![/p][p]《卡牌修真:九宫幻境录》交流群:722865287[/p]