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Achilles: Survivor News

Update 1.1 - The Gift of Midas

[p]Survivors - [/p][p]we didn’t want you waiting long.[/p][p]It’s been just over two weeks since the full release of Achilles: Survivor, and you’ve already filled our Discord, reviews, and inboxes with feedback. Some of it was praise (thank you 💙), some was bug reports (thank you, too!), and plenty was “can you please fix this now?”[/p][p]The answer is “yes, of course, we will try our best!”[/p][p]So we rolled up our sleeves, grabbed a pot of molten gold from King Midas’ vault, and forged Update 1.1 as quickly as we could. Almost every change you’ll read here comes directly from your comments and ideas.[/p][p][/p][h2]✨ New Power: Tears of Midas[/h2][p]Fire golden projectiles from both sides of your Survivor, slicing through enemies with style worthy of a king’s treasury. [/p][p]King Midas was said to turn everything he touched into gold - an extraordinary gift that became his curse. In Achilles: Survivor, his tears fell heavy, each drop carrying the weight of his regret, and the power to destroy what they touched. Those tears take form of bright, golden projectiles from both sides of your Survivor, cutting through enemy ranks. [/p][p]Their radiant arcs make them perfect for sweeping aside entire groups and keeping the battlefield clear on every flank. This power is available for all Survivors.[/p][p][/p][h2]🌍 New Language: Portuguese[/h2][p]Now fully supported in menus, UI, and gameplay - welcome to the battlefield, Survivors from Portugal and Brazil![/p][p][/p][h2]🛠️ Quality of Life Improvements[/h2][p]Our first priority was to address the most frustrating, game-breaking moments - like getting stuck in buildings or dealing with those kamikaze enemies you’ve told us so much about.[/p]
  • [p]Added a Pause Menu “Unstuck” button so you can instantly free yourself if you get trapped by buildings or terrain.[/p]
  • [p]Made Kamikaze enemies easier to spot and reduced their damage so they’re still dangerous, but no longer punishingly unfair.[/p]
  • [p]Gave mid-bosses a small chance to drop the Magnetic Harp, making those fights more rewarding.[/p]
  • [p]Added a progress bar for timed events so you know exactly when the next one will start, plus a toggle in settings if you prefer a cleaner screen.[/p]
  • [p]Made event and stone deposit icons on the minimap flash briefly when they appear so you can react faster.[/p]
  • [p]Added a “How to Play” reminder popup before your first run so new players know where to find tips - shown only once, so it won’t annoy you.[/p]
  • [p]Added controller vibration when you take damage so hits feel more impactful.[/p]
  • [p]The Basement and Rift circles caused too much confusion, so we replaced them with timers so you instantly understand how those mechanics work. [/p]
  • [p]Added E and Q keyboard shortcuts to scroll tabs left and right, so you can navigate menus faster without touching the mouse.[/p]
[p][/p][h2]🛠️ UI Improvements[/h2][p]Many of you told us the UI made it harder to play than it should be, so we’ve cleaned it up and made key information easier to find at a glance.[/p]
  • [p]Added a visual marker to Favours that are ready to be claimed, so you’ll instantly know when a new one is available.[/p]
  • [p]Reordered pause/summary screen stats so the most important info is easier to find.[/p]
  • [p]Added an option to let you check your current Powers directly from the improvement or transformation selection screens, helping you make better upgrade choices.[/p]
  • [p]Improved visibility of Power tags (Range, Strike, etc.) so you can compare abilities more easily.[/p]
  • [p]Added clear seconds indicators to Structure Invulnerability so you know exactly how long the effect lasts.[/p]
  • [p]Revealed the titles of locked Survivors so achievements make more sense and both Achilles variants are easier to tell apart.[/p]
  • [p]Moved event start popups to match boss warning placement so they’re more noticeable.[/p]
[p][/p][h2]⚖️ Balance Changes[/h2]
  • [p]Objective tuning: Lowered requirements for some of the most demanding objectives so they still require effort, but less luck.[/p]
  • [p]Forge: Increased durability so it will last you longer in battle.[/p]
  • [p]Statue of Medusa output: Increased cooldown, with further increases for each additional Statue built, to keep resource gains balanced over time.[/p]
  • [p]Agamemnon’s Wrath: Reduced cooldown from 15s to 11s so you can use it more often.[/p]
[p][/p][h2]🐛 Bugfixes[/h2]
  • [p]Fixed an issue where Myrmidons could get stuck and stop fighting. They now work as intended and will support you in battle instead of slacking off.[/p]
  • [p]Fixed collision in the Medusa Statue that could trap players.[/p]
  • [p]Corrected names and icons for several Steam achievements (Conquest of Endless Troy, Conquest of Endless Dungeons, Conquest of Endless Mountain Fortress).[/p]
  • [p]Fixed incorrect first-level value for the Enchanter’s “Greed of Enchanter” Favour.[/p]
  • [p]Fixed Magical Overload for Enchanter so it properly increases your cooldown speed.[/p]
  • [p]Damage numbers above 2.1 billion now display correctly.[/p]
  • [p]Changed Medusa building category from “Turret” to “Support” so it’s listed properly.[/p]
  • [p]Various language fixes in Polish, Chinese, and French.[/p]
[p][/p][h2]A Golden Thank You 💛[/h2][p]Thank you for the incredible launch, for every comment, and for sticking with us through the bumps along the way. In just two weeks, you’ve helped shape Achilles: Survivor more than we could have alone.[/p][p]With Update 1.1, we’re also introducing the Supporter Pack - a small, purely cosmetic DLC forged in the spirit of King Midas. Just as his touch turned all it met into gold, this pack gives every Survivor a shimmering golden skin and places a unique supporter’s badge in your main menu.[/p][p]And the most important perk:[/p][p]Your support helps us keep updating Achilles: Survivor, move our next project forward, and bring new worlds from our little studio in Toruń to your screen ❤️[/p][p][dynamiclink][/dynamiclink][/p][p]If that’s not your thing, that’s perfect too - your trust already means more than gold to us.[/p][p]Keep telling us what works, what frustrates you, and what you dream of seeing next. Every run you play helps us make the next one better.[/p][p]See you on the battlefield, Survivors!
~ Dark Point Games Team[/p]

🛠️ Crash Fix for Latest Nvidia Drivers is Here!

[p]Hi Survivors,[/p][p]We finally have good news for everyone who’s been running into crashes with the latest Nvidia drivers - and a working solution![/p][p][/p][h3]You can now launch Achilles: Survivor using DirectX 11 to bypass the issue.
[/h3][p]To do this:[/p]
  1. [p]Just go to Steam launcher as you normally would[/p]
  2. [p]Select DirectX 11 as your launch option[/p]
[p][/p][p]3. Press Play and (hopefully) enjoy a crash-free session![/p][p]Several players have already reported that this helped them finally get back into the game - so we hope it works for you too. 💙[/p][p][/p][p]We are truly sorry for the issues you faced.[/p][p]It’s not the first chapter we wanted for version 1.0. But while we were wrestling with the problem, you were right there with us - sharing reports, testing possible fixes, and cheering us on when the battlefield felt uphill.[/p][p][/p][p]This fix wouldn’t have happened so quickly without one person in particular: [/p][p]GothicTinus from our Discord, who sent us detailed logs, helped us pinpoint the issue, and tested out the solution. [/p][p]Your deeds will echo through Olympus - thank you![/p][p][/p][p]We also want to thank everyone in the Fatal Error Steam discussions thread (and everyone else affected) for reporting the issues they faced, testing out our ideas and being patient with us when we tried to find a solution.[/p][p][/p][p]And of course… a quiet thanks to Nvidia for their perfect timing...[/p][p][/p][p]We can finally rest a bit easier tonight, and next week we will be back full force with new fixes and improvements to the game 😊[/p][p]~Dark Point Games team[/p]

🛠️ Hotfix 1.0.2 Incoming [right now]

[p]Hello Survivors,[/p][p]We’ve just released a second hotfix to improve your experience after the 1.0 launch. Today’s changes focus on clarity, performance, and those elusive achievements:[/p][p]✅ Determination VIII & IX - Fixed for 0.6 saves[/p][p]If you’ve continued from an Early Access save, these two achievements should now track properly.[/p][p]✅ FPS limit[/p][p]To help people that reported their GPUs overheating, we set the FPS limit to default.[/p][p]You can of course adjust it freely in settings![/p][p]✅ Ray Tracing Toggle[/p][p]More graphic settings: Ray Tracing can now be turned on and off in the settings.[/p][p]✅ Clearer Side Objective Description[/p][p]We’ve updated the confusing challenge text: “Build a forge and transform any power” to “Raise any power to level 5 and build the forge.”
Clearer. Hopefully less frustrating.[/p][p]✅ Spelling & Description Fixes[/p][p]No more “Enchaters” in your menus - we’ve corrected a bunch of minor typos and weird phrasing across UI elements.[/p][p] [/p][h3]🔧 For those experiencing crashes[/h3][p]We’re still actively working on a fix for the crash issue affecting some players, especially those using the latest NVIDIA drivers.[/p][p]If this is happening to you, we’d be incredibly grateful for your help: [/p][p]👉 Join our Discord https://discord.com/invite/H7HEfABP9U and ping or DM Roni in this thread - Discord - Group Chat That’s All Fun & Games - we’re gathering logs from affected players in a private crash channel. Every report helps us move faster.[/p][p]In the meantime, turning off Ray Tracing might be worth a try while we work on the proper fix.[/p][p] [/p][p]💬 Final Words
These fixes wouldn’t be possible without your feedback - thank you to everyone who left a review, message, or bug report this week.[/p][p]At the end, we want to give a special shoutout to one person in particular:[/p][p]Huge thanks to Exo from our Discord. From the very start, they reported the Determination achievement bug, kept us updated, and even shared their save file to help us test the fix.[/p][p]Your help made a real difference - thank you for being a part of our journey 💙[/p][p]
~Dark Point Games Team[/p]

Achilles: Survivor (PC) Review


Achilles: Survivor is an action roguelike, bullet hell game from developer Dark Point Games. Set in mythological Ancient Greece, the game aims to provide a unique take on the frantic, fast-paced genre. Inspired by other modern titles in the genre, such as Vampire Survivors and the excellent Deep Rock Galactic: Survivor, Achilles: Survivor offers some unique mechanics and progression systems that aim to help it stand out from these other titles.





Leveraging the robust mythos provided by its setting and theme, Achilles: Survivor invites players to explore four settings, each providing more powerful enemies to destroy, or die trying. As with many titles in the genre, Achilles: Survivor doesn’t spend much time unpacking a deep, story-rich motivation for the actions of the player, instead relying on the setting and theme as a backdrop for the slaughtering of endless streams of unique and challenging enemies.








This plays to Achilles: Survivors’ advantage and is a smart move... Read more

🛠️ Hotfix 1.0.1 is Live!

[p]Hi, Survivors!
A bit of good news today - we’ve just released Hotfix 1.0.1 to tackle some of the biggest issues reported after launch. [/p][p][/p][p]Here's what it addresses:[/p][p]✅ Save loss issue is (hopefully) fixed
With this update, your saves should now safely sync with Steam Cloud, even if the game closes unexpectedly.[/p][p]And remember - if this has happened to you, we are here for you! Come by our Discord and we’ll recover your save: Steam Community .[/p][p]✅ No more getting stuck in buildings[/p][p]You can no longer get trapped inside a structure if you're standing in its preview (ghost) form while it's being built.[/p][p]✅ Determination VIII & IX achievements
These should now track progress correctly for everyone.[/p][p]✅ Anti-aliasing option now works
Disabling anti-aliasing in the settings now correctly takes effect.[/p][p]✅ Manual Aim label removed
We’ve removed the “not recommended” tag next to the Manual Aim setting - it’s working well enough now that we’re confident in letting you decide for yourself. (It’s cosmetic only, nothing about the system changed.)[/p][p] Credits added
We’ve updated the in-game credits and want to sincerely apologize to our team members whose names were missing before 😅 Thank you for your work - and your patience.[/p][p] [/p][p] [/p][h3]What’s next?[/h3]
  • [p]We’re actively working on a fix for the crash issues caused by the latest NVIDIA driver update. Thank you for your patience - we know how frustrating this is. In the meantime, you can find a temporary workaround here:
    Steam Thread: Fatal Error after updating drivers[/p]
  • [p]We’re also gathering feedback on what you’d like us to focus on next. Balance changes? New content? More QoL improvements? We want to hear what’s important to you![/p]
[p] [/p][p]We hope this hotfix makes your experience smoother 😊 Let us know if the game works better for you now![/p][p]~Dark Point Games Team[/p]