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Achilles: Survivor News

Update 1.2 - Born Anew

[p]Hello, Survivors! [/p][p]We’ve been hard at work these past few weeks, combing through your feedback and chasing down the most reported issues. Update 1.2 is a smaller patch, but it brings something for everyone: a new endgame feature, a golden new structure, and plenty of fixes and quality-of-life tweaks. [/p][p][/p][h2]✨ New Endgame Feature: Rebirth[/h2][p]For those of you who already maxed out the Favour tree, there is now a new challenge. You can sacrifice all that progress in exchange for an extra Power slot, opening up new build possibilities and pushing your late-game runs even further. [/p][p][/p][p][/p][h2]🏛️ New Structure: Midas Statue[/h2][p]What’s better than gold? More gold!
That’s why our new structure, Midas Statue, can transform enemies into gold… and make them drop Gold when slain. [/p][p][/p][p][/p][h2]🛠️ Quality of Life Improvements[/h2][p]You asked for more clarity and smoother play, so here’s what we added:[/p]
  • [p]Kamikaze enemies now play a distinct sound effect. They are easier to notice and a bit more fun to dodge.[/p]
  • [p]Hold time shortened when using reroll, so you get back to action sooner.[/p]
  • [p]Added new on-screen tips to help explain options and mechanics, so new and returning players learn faster.[/p]
  • [p]You can now leave the Workshop with ESC, which makes navigating menus quicker.[/p]
[p][/p][h2]⚖️ Balance Changes[/h2]
  • [p]Dodge cap introduced: Player Dodge has been capped to preserve challenge. Say goodbye to your immortal builds… [/p]
  • [p]Shield Throw buffed: Higher damage and longer duration make the Power more comparable with the rest.[/p]
  • [p]Scaling adjusted for Locus of Repulsion so it remains useful without overwhelming other tools at high levels.[/p]
  • [p]Status Strength improvements are now available for Pronomus’ Power from the start.[/p]
  • [p]Blades of Madness upgraded: Starts with 3 blades (up from 2), with higher damage and a slightly longer duration for stronger crowd control.[/p]
  • [p]Reduced Wrath of Ares cooldown so the Power feels more dynamic during fights.[/p]
[p][/p][h2]🐛 Bug Fixes[/h2][p]And of course, plenty of fixes to make your runs smoother:[/p]
  • [p]The Workshop no longer breaks after very long sessions.[/p]
  • [p]Enemies killed by Myrmidons spawned from the Trojan Horse now properly count toward the “enemies killed by buildings” objective on Greece Map 4.[/p]
  • [p]Fixed cases where some attacks collided with incorrect objects in The Chambers of Bridges.[/p]
  • [p]Corrected French localization for clearer UI and descriptions.[/p]
  • [p]Removed the Rift circle objective element. This now matches how event-spawned Rifts behave, improving consistency.[/p]
  • [p]Fixed uneven ground on one location that could cause movement issues.[/p]
  • [p]Corrected Medusa Statue category color to Support, matching its true category.[/p]
  • [p]On ultrawide monitors, the event countdown seconds no longer overlap the minimap.[/p][p][/p]
[h3]One last note for our console players: [/h3][p]the PlayStation and Xbox updates are almost done cooking. Once testing and store certification are complete, those versions will jump straight to 1.2, bringing all the content from Updates 1.1 and 1.2 in one go. We are also wrapping up work on the Nintendo Switch, which will launch directly with 1.2 so everyone starts on equal footing.[/p][p][/p][h2]💬 How are you all doing? [/h2][p]Beside working on updates, we’ve been sneaking in some time with Silksong ːsilksongː. Team Cherry did it again, "just one more try on this boss... One more, I promise..."[/p][p]\[Cut to a clock showing 4 AM][/p][p]ːshermaː[/p][p]Thank you for being here with us. We can’t wait to see you all on the battlefield, no matter where you play. It’s getting very autumn-y here in Poland, but of course your support keeps us warm. 💙[/p][p]~Dark Point Games Team[/p][p][/p]

Write Your Legend in Gold with our New Supporter Pack DLC

[p]Survivors,[/p][p]In just over two weeks since release, you’ve carried Achilles: Survivor further than we could have alone. Hotfix 1.01, Hotfix 1.02, Crash Fix, and Update 1.1: The Gift of Midas were all built from your feedback, your bug reports, and your determination to make every run better.[/p][p]Some of you have asked for a way to support our games beyond just playing them. That’s why we made this small Supporter Pack - an optional DLC inspired by King Midas himself.[/p][p]Disclaimer: it’s purely cosmetic. There will be no P2W in our games, we’re strongly against it.[/p][p][/p][carousel][/carousel][h3]So, what do you get?[/h3]
  • [p]Your Survivors can wear gold. Every Survivor has a Midas‑touched version you can choose to look more stylish in battle.[/p]
  • [p]You can switch looks instantly in the character select screen, swapping between gold and your usual appearance whenever you feel like it.[/p]
  • [p]Your main menu shows a unique supporter badge that quietly says I was part of building this - a small signal other Myrmidons will recognize.[/p]
[h3]And the most important perk:[/h3][p]Your support helps us keep updating Achilles: Survivor, move our next project forward, and bring new worlds from our little studio in Toruń to your screen ❤️[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Whether you pick it up or not, you’ve already given us something more precious than gold: your trust. It’s the one thing we can’t mine, craft, or forge. [/p][p]So thank you all for being here with us.
~ Dark Point Games Team[/p]

Update 1.1 - The Gift of Midas

[p]Survivors - [/p][p]we didn’t want you waiting long.[/p][p]It’s been just over two weeks since the full release of Achilles: Survivor, and you’ve already filled our Discord, reviews, and inboxes with feedback. Some of it was praise (thank you 💙), some was bug reports (thank you, too!), and plenty was “can you please fix this now?”[/p][p]The answer is “yes, of course, we will try our best!”[/p][p]So we rolled up our sleeves, grabbed a pot of molten gold from King Midas’ vault, and forged Update 1.1 as quickly as we could. Almost every change you’ll read here comes directly from your comments and ideas.[/p][p][/p][h2]✨ New Power: Tears of Midas[/h2][p]Fire golden projectiles from both sides of your Survivor, slicing through enemies with style worthy of a king’s treasury. [/p][p]King Midas was said to turn everything he touched into gold - an extraordinary gift that became his curse. In Achilles: Survivor, his tears fell heavy, each drop carrying the weight of his regret, and the power to destroy what they touched. Those tears take form of bright, golden projectiles from both sides of your Survivor, cutting through enemy ranks. [/p][p]Their radiant arcs make them perfect for sweeping aside entire groups and keeping the battlefield clear on every flank. This power is available for all Survivors.[/p][p][/p][h2]🌍 New Language: Portuguese[/h2][p]Now fully supported in menus, UI, and gameplay - welcome to the battlefield, Survivors from Portugal and Brazil![/p][p][/p][h2]🛠️ Quality of Life Improvements[/h2][p]Our first priority was to address the most frustrating, game-breaking moments - like getting stuck in buildings or dealing with those kamikaze enemies you’ve told us so much about.[/p]
  • [p]Added a Pause Menu “Unstuck” button so you can instantly free yourself if you get trapped by buildings or terrain.[/p]
  • [p]Made Kamikaze enemies easier to spot and reduced their damage so they’re still dangerous, but no longer punishingly unfair.[/p]
  • [p]Gave mid-bosses a small chance to drop the Magnetic Harp, making those fights more rewarding.[/p]
  • [p]Added a progress bar for timed events so you know exactly when the next one will start, plus a toggle in settings if you prefer a cleaner screen.[/p]
  • [p]Made event and stone deposit icons on the minimap flash briefly when they appear so you can react faster.[/p]
  • [p]Added a “How to Play” reminder popup before your first run so new players know where to find tips - shown only once, so it won’t annoy you.[/p]
  • [p]Added controller vibration when you take damage so hits feel more impactful.[/p]
  • [p]The Basement and Rift circles caused too much confusion, so we replaced them with timers so you instantly understand how those mechanics work. [/p]
  • [p]Added E and Q keyboard shortcuts to scroll tabs left and right, so you can navigate menus faster without touching the mouse.[/p]
[p][/p][h2]🛠️ UI Improvements[/h2][p]Many of you told us the UI made it harder to play than it should be, so we’ve cleaned it up and made key information easier to find at a glance.[/p]
  • [p]Added a visual marker to Favours that are ready to be claimed, so you’ll instantly know when a new one is available.[/p]
  • [p]Reordered pause/summary screen stats so the most important info is easier to find.[/p]
  • [p]Added an option to let you check your current Powers directly from the improvement or transformation selection screens, helping you make better upgrade choices.[/p]
  • [p]Improved visibility of Power tags (Range, Strike, etc.) so you can compare abilities more easily.[/p]
  • [p]Added clear seconds indicators to Structure Invulnerability so you know exactly how long the effect lasts.[/p]
  • [p]Revealed the titles of locked Survivors so achievements make more sense and both Achilles variants are easier to tell apart.[/p]
  • [p]Moved event start popups to match boss warning placement so they’re more noticeable.[/p]
[p][/p][h2]⚖️ Balance Changes[/h2]
  • [p]Objective tuning: Lowered requirements for some of the most demanding objectives so they still require effort, but less luck.[/p]
  • [p]Forge: Increased durability so it will last you longer in battle.[/p]
  • [p]Statue of Medusa output: Increased cooldown, with further increases for each additional Statue built, to keep resource gains balanced over time.[/p]
  • [p]Agamemnon’s Wrath: Reduced cooldown from 15s to 11s so you can use it more often.[/p]
[p][/p][h2]🐛 Bugfixes[/h2]
  • [p]Fixed an issue where Myrmidons could get stuck and stop fighting. They now work as intended and will support you in battle instead of slacking off.[/p]
  • [p]Fixed collision in the Medusa Statue that could trap players.[/p]
  • [p]Corrected names and icons for several Steam achievements (Conquest of Endless Troy, Conquest of Endless Dungeons, Conquest of Endless Mountain Fortress).[/p]
  • [p]Fixed incorrect first-level value for the Enchanter’s “Greed of Enchanter” Favour.[/p]
  • [p]Fixed Magical Overload for Enchanter so it properly increases your cooldown speed.[/p]
  • [p]Damage numbers above 2.1 billion now display correctly.[/p]
  • [p]Changed Medusa building category from “Turret” to “Support” so it’s listed properly.[/p]
  • [p]Various language fixes in Polish, Chinese, and French.[/p]
[p][/p][h2]A Golden Thank You 💛[/h2][p]Thank you for the incredible launch, for every comment, and for sticking with us through the bumps along the way. In just two weeks, you’ve helped shape Achilles: Survivor more than we could have alone.[/p][p]With Update 1.1, we’re also introducing the Supporter Pack - a small, purely cosmetic DLC forged in the spirit of King Midas. Just as his touch turned all it met into gold, this pack gives every Survivor a shimmering golden skin and places a unique supporter’s badge in your main menu.[/p][p]And the most important perk:[/p][p]Your support helps us keep updating Achilles: Survivor, move our next project forward, and bring new worlds from our little studio in Toruń to your screen ❤️[/p][p][dynamiclink][/dynamiclink][/p][p]If that’s not your thing, that’s perfect too - your trust already means more than gold to us.[/p][p]Keep telling us what works, what frustrates you, and what you dream of seeing next. Every run you play helps us make the next one better.[/p][p]See you on the battlefield, Survivors!
~ Dark Point Games Team[/p]

🛠️ Crash Fix for Latest Nvidia Drivers is Here!

[p]Hi Survivors,[/p][p]We finally have good news for everyone who’s been running into crashes with the latest Nvidia drivers - and a working solution![/p][p][/p][h3]You can now launch Achilles: Survivor using DirectX 11 to bypass the issue.
[/h3][p]To do this:[/p]
  1. [p]Just go to Steam launcher as you normally would[/p]
  2. [p]Select DirectX 11 as your launch option[/p]
[p][/p][p]3. Press Play and (hopefully) enjoy a crash-free session![/p][p]Several players have already reported that this helped them finally get back into the game - so we hope it works for you too. 💙[/p][p][/p][p]We are truly sorry for the issues you faced.[/p][p]It’s not the first chapter we wanted for version 1.0. But while we were wrestling with the problem, you were right there with us - sharing reports, testing possible fixes, and cheering us on when the battlefield felt uphill.[/p][p][/p][p]This fix wouldn’t have happened so quickly without one person in particular: [/p][p]GothicTinus from our Discord, who sent us detailed logs, helped us pinpoint the issue, and tested out the solution. [/p][p]Your deeds will echo through Olympus - thank you![/p][p][/p][p]We also want to thank everyone in the Fatal Error Steam discussions thread (and everyone else affected) for reporting the issues they faced, testing out our ideas and being patient with us when we tried to find a solution.[/p][p][/p][p]And of course… a quiet thanks to Nvidia for their perfect timing...[/p][p][/p][p]We can finally rest a bit easier tonight, and next week we will be back full force with new fixes and improvements to the game 😊[/p][p]~Dark Point Games team[/p]

🛠️ Hotfix 1.0.2 Incoming [right now]

[p]Hello Survivors,[/p][p]We’ve just released a second hotfix to improve your experience after the 1.0 launch. Today’s changes focus on clarity, performance, and those elusive achievements:[/p][p]✅ Determination VIII & IX - Fixed for 0.6 saves[/p][p]If you’ve continued from an Early Access save, these two achievements should now track properly.[/p][p]✅ FPS limit[/p][p]To help people that reported their GPUs overheating, we set the FPS limit to default.[/p][p]You can of course adjust it freely in settings![/p][p]✅ Ray Tracing Toggle[/p][p]More graphic settings: Ray Tracing can now be turned on and off in the settings.[/p][p]✅ Clearer Side Objective Description[/p][p]We’ve updated the confusing challenge text: “Build a forge and transform any power” to “Raise any power to level 5 and build the forge.”
Clearer. Hopefully less frustrating.[/p][p]✅ Spelling & Description Fixes[/p][p]No more “Enchaters” in your menus - we’ve corrected a bunch of minor typos and weird phrasing across UI elements.[/p][p] [/p][h3]🔧 For those experiencing crashes[/h3][p]We’re still actively working on a fix for the crash issue affecting some players, especially those using the latest NVIDIA drivers.[/p][p]If this is happening to you, we’d be incredibly grateful for your help: [/p][p]👉 Join our Discord https://discord.com/invite/H7HEfABP9U and ping or DM Roni in this thread - Discord - Group Chat That’s All Fun & Games - we’re gathering logs from affected players in a private crash channel. Every report helps us move faster.[/p][p]In the meantime, turning off Ray Tracing might be worth a try while we work on the proper fix.[/p][p] [/p][p]💬 Final Words
These fixes wouldn’t be possible without your feedback - thank you to everyone who left a review, message, or bug report this week.[/p][p]At the end, we want to give a special shoutout to one person in particular:[/p][p]Huge thanks to Exo from our Discord. From the very start, they reported the Determination achievement bug, kept us updated, and even shared their save file to help us test the fix.[/p][p]Your help made a real difference - thank you for being a part of our journey 💙[/p][p]
~Dark Point Games Team[/p]