Update 1.1 - The Gift of Midas
- [p]Added a Pause Menu “Unstuck” button so you can instantly free yourself if you get trapped by buildings or terrain.[/p]
- [p]Made Kamikaze enemies easier to spot and reduced their damage so they’re still dangerous, but no longer punishingly unfair.[/p]
- [p]Gave mid-bosses a small chance to drop the Magnetic Harp, making those fights more rewarding.[/p]
- [p]Added a progress bar for timed events so you know exactly when the next one will start, plus a toggle in settings if you prefer a cleaner screen.[/p]
- [p]Made event and stone deposit icons on the minimap flash briefly when they appear so you can react faster.[/p]
- [p]Added a “How to Play” reminder popup before your first run so new players know where to find tips - shown only once, so it won’t annoy you.[/p]
- [p]Added controller vibration when you take damage so hits feel more impactful.[/p]
- [p]The Basement and Rift circles caused too much confusion, so we replaced them with timers so you instantly understand how those mechanics work. [/p]
- [p]Added E and Q keyboard shortcuts to scroll tabs left and right, so you can navigate menus faster without touching the mouse.[/p]
- [p]Added a visual marker to Favours that are ready to be claimed, so you’ll instantly know when a new one is available.[/p]
- [p]Reordered pause/summary screen stats so the most important info is easier to find.[/p]
- [p]Added an option to let you check your current Powers directly from the improvement or transformation selection screens, helping you make better upgrade choices.[/p]
- [p]Improved visibility of Power tags (Range, Strike, etc.) so you can compare abilities more easily.[/p]
- [p]Added clear seconds indicators to Structure Invulnerability so you know exactly how long the effect lasts.[/p]
- [p]Revealed the titles of locked Survivors so achievements make more sense and both Achilles variants are easier to tell apart.[/p]
- [p]Moved event start popups to match boss warning placement so they’re more noticeable.[/p]
- [p]Objective tuning: Lowered requirements for some of the most demanding objectives so they still require effort, but less luck.[/p]
- [p]Forge: Increased durability so it will last you longer in battle.[/p]
- [p]Statue of Medusa output: Increased cooldown, with further increases for each additional Statue built, to keep resource gains balanced over time.[/p]
- [p]Agamemnon’s Wrath: Reduced cooldown from 15s to 11s so you can use it more often.[/p]
- [p]Fixed an issue where Myrmidons could get stuck and stop fighting. They now work as intended and will support you in battle instead of slacking off.[/p]
- [p]Fixed collision in the Medusa Statue that could trap players.[/p]
- [p]Corrected names and icons for several Steam achievements (Conquest of Endless Troy, Conquest of Endless Dungeons, Conquest of Endless Mountain Fortress).[/p]
- [p]Fixed incorrect first-level value for the Enchanter’s “Greed of Enchanter” Favour.[/p]
- [p]Fixed Magical Overload for Enchanter so it properly increases your cooldown speed.[/p]
- [p]Damage numbers above 2.1 billion now display correctly.[/p]
- [p]Changed Medusa building category from “Turret” to “Support” so it’s listed properly.[/p]
- [p]Various language fixes in Polish, Chinese, and French.[/p]
~ Dark Point Games Team[/p]
