Dev Blog: Closed Beta - A Huge Thank You!
[p]First off, massive thank-you to everyone who jumped into the closed beta. We had over 1100 Doubloon-hungry Scrappers request access, which is honestly wild. You showed up, you smashed things, and you proved this game has legs. Probably metal ones like the Droid I can't defeat... [/p][p]Your early testing is actively shaping Scrap Daddies into the chaotic, beautiful mess we want it to be. If you haven’t dropped feedback yet, now’s the moment. Bugs, thoughts, weird edge cases, “this felt off” moments. We read it all. Nothing gets tossed into the furnace and forgotten.[/p][p]On the topic of feedback: with the open beta coming up fast (Jan 15–18), you probably won’t see big changes land immediately, but everything you send in is being reviewed and we're taking a look to see what we can implement before or shortly after launching into Early Access.[/p][p]While you’re playing, please toss any bugs you find into the #report-bugs channel in our Discord. Clear reports mean faster fixes, fewer fires, and a smoother experience for everyone trying to survive the scrap heap. [/p][p]And if you haven’t already, wishlist Scrap Daddies on Steam. That way you’ll get pinged the second we roll into Early Access and you can be first in line to cause problems the official way. [/p][p]Seriously, thank you all for the support, the testing, and the energy. We’ll see you back in the yard for the open beta. Please, someone bring a sprayer... [/p]