1. Banana
  2. News

Banana News

Advent Calendar Update!

[p][/p][p][/p][p]Starting Today[/p][p]
[/p][p]You will be able to start the game and be greeted with a warm holiday welcome...[/p][p]or rather cold in this case [/p][p]
[/p][p]We got a tiny new easter egg for you to enjoy and new warm music to chill to [/p][p]
[/p][p]you will also see a new button that once clicked will take you to our in game advent calendar ![/p][p]
[/p][p]You can go there daily and claim an exclusive advent calendar banana !  [/p][p]These bananas will only be available during these 24 days[/p][p]
[/p][p]if you miss a day you will NOT be able to claim it afterwards so please be sure to collect them every day  [/p][p]
[/p][p]we have something small for the week of Christmas planned as well [/p][p]
[/p][p]sorry for the delay and happy holidays [/p]

Autumn Season update

[p]We're a bit late but here is the Autumn drop pool update !
We'll be updating this more frequently and have this season overlap with the winter one to make up for it Common [/p]
  • [p]Added Cleaningbrushnana[/p]
  • [p]Added Towelracknana[/p]
[p] Uncommon [/p]
  • [p]Added Paintsetnana[/p]
  • [p]Added Mousepadnana[/p]
[p]Rare [/p]
  • [p]Added Licensenana[/p]
  • [p]Added Whalefinnana[/p]
[p]Ultrarare [/p]
  • [p]Added Bitingabanana [/p]
[p]Epic [/p]
  • [p]Added Happypixelnana[/p]
[p]Legendary [/p]
  • [p]Added Bluescreennana[/p][p][/p]

Patch Notes 13-11-2025 - Achievements in Exchange fix

[p]\[Achievements][/p]
  • [p]Fixes issue on exchanges not being counted towards the achievement[/p]
[p]\[Exchange][/p]
  • [p]Fixes issue on Mood Capsule Collection resulting in an error rather than giving a banana[/p]
[p][/p][p]- The Banana Team[/p]

Patch Notes 05-11-2025 - Inventory w/ Exchange Optimization

[p]\[Inventory/Exchange][/p]
  • [p]Changes the animation for the Inventory to hide before the exchange appears.[/p]
  • [p]Removes hidden inventory when exchange is visible - This optimizes substantially CPU usage.[/p]
[p]\[Bananas / Equipped Bananas][/p]
  • [p]Fixes issue on some bananas not being able to be clicked.[/p]
[p]\[NEW In-Game ItemShop][/p]
  • [p]We've added the capsules to be purchasable in-game, where you can select between 1 and 20 to purchase from.[/p]
[p][/p][p]\[Misc][/p]
  • [p]Removes some unnecessary files & folders that were cluttering the game (~250 MB reduction).[/p]
[p][/p][p]\[Known Issues - Exchange][/p]
  • [p]We know there's been issues with exchanging, where you try to exchange and then your items don't seem to get used OR there's too many errors on "Please try again later", we're working on it![/p]
[p]- The Banana Team[/p]

Patch Notes 31-10-2025 - Exchange Mix Collections & % Fail

[p]\[Theme/UI][/p]
  • [p]Added a new theme for halloween[/p]
  • [p]Added a new background music for halloween[/p]
  • [p]Updated every UI to match the halloween theme[/p]
  • [p]Added tooltips for every button with a description of what it does, so people can learn what each thing does[/p]
[p]\[Well Of The Past][/p]
  • [p]Updated the full scene UI for a spooky vibe[/p]
[p]\[Inventory][/p]
  • [p]Adds a new system that automatically fixes everyone's stacks if they exceed 60k quantity[/p]
    • [p]Developer Note: Since the Steamworks SDK only allows a "short" integer value for the quantity variable, we had unstack the items automatically to prevent some items of having negative values or overall wrong values[/p]
  • [p]Fixes visualization on some bananas & items that would sometimes show a negative value[/p]
  • [p]"Show on market" button now opens within the Steam Overlay[/p]
[p]\[Inventory/Stacking][/p]
  • [p]Adds a limit of stacking items to 60 000 per stack. If a user has any item quantity that exceeds this value (more closer to 65 000) some quantities might appear wrong, so a restart in the game should fix it.[/p]
[p]\[Inventory/Exchange][/p]
  • [p]Updates the exchange system to utilize a % fail rate as follows:[/p]
    • [p]Normal -> Common = 75% Success rate & 25% fail rate[/p]
    • [p]Common -> Uncommon = 80% Success rate & 20% fail rate[/p]
    • [p]Uncommon -> Rare = 85% Success rate & 15% fail rate[/p]
    • [p]Rare -> Epic = 90% Success rate & 10% fail rate[/p]
    • [p]Epic -> Ultra Rare = 95% Success rate & 5% fail rate[/p]
    • [p]Ultra Rare -> Legendary = 100% Success rate[/p]
  • [p]Adds a new ability of using and mixing collections!![/p]
    • [p]Note: Only bananas that drop can be traded up with other bananas that also drop. You cannot trade up dropped bananas with capsule bananas.[/p]
[p]\[Drop Timer][/p]
  • [p]Fixes an issue that caused the drop timer to reset and stay in loop checking every 3 minutes after a person just got a drop.[/p]
[p]\[Menu's][/p]
  • [p]Added the ability to press "ESC" button to go back in the menu's or to close them, to make it easier and faster to move around.[/p]
[p]\[Menu/Drop Pool][/p]
  • [p]Fixes an issue where the drop pool list would duplicate[/p]
  • [p]Fixes an issue where the drop pool list would not reopen after closing[/p]
[p]\[Banners][/p]
  • [p]Feedback button now opens within the Steam Overlay[/p]
  • [p]Item shop button now opens within the Steam Overlay[/p]
[p]\[Settings][/p]
  • [p]Workshop button now opens within the Steam Overlay[/p]
[p][/p][p]\[Hidden / For future releases][/p]
  • [p]Adds a new Login Streaks feature (disabled in production)[/p]
  • [p]Adds a new Item Shop panel in-game (hidden for now)[/p]
[p][/p][p]- The Banana Team[/p]