Anoxia Station is a week away!
Hello, survivors. The end is near.
It's hard to put into words the mix of emotions I am feeling. This project has been my life for the past couple of years, and in many ways, it feels incredibly personal. And soon, you will be able to enjoy it.
Some of you might know my previous work. I've been tinkering with game development for a while, and even though Anoxia Station is a very different beast, lessons from past projects, Loretta and Dom Rusalok, have shaped how I approached this. There's always that desire to create something that sticks with you, that gets under your skin.
Anoxia Station is, at its core, a survival strategy game. But it's also a product of my fascination with dark settings, desperate situations, and the resilience of the human spirit (or lack thereof!). I wanted to make a game where every decision counts, where the atmosphere is as oppressive as the environment, and where the story unfolds as you struggle to stay alive.
And I couldn't have done it alone. A huge part of Anoxia Station's identity comes from the incredible work of Daria Vodyanaya. Her art, her vision for this world, has been essential in bringing it to life. She has this incredible talent to make the player feel the cold, the despair, the sheer wrongness of this place.
Thank you to all of you who have wishlisted, followed, and supported Anoxia Station throughout this journey. It means the world to me.
I also feel very honored by the coverage and interest Anoxia Station is receiving. The reports that have appeared in media outlets such as Rock Paper Shotgun or Edge Magazine and the gameplays published by SplatterCatGaming, Nookrium, Raptor... and so many other content creators have been a huge boost during these last weeks of development. Thank you so much to all of you.
Now that the game is finished, there are only a few additional details left to polish, and we await the first reviews. On May 9th, it will be available for everyone. How far will you be willing to go to save humanity? I look forward to reading the players' impressions, seeing what sensations the game evokes in them, and how they face the difficult situations that Anoxia Station presents, almost as if it were a puzzle.
See you very soon, in the darkness below.
Yakov Butuzov
It's hard to put into words the mix of emotions I am feeling. This project has been my life for the past couple of years, and in many ways, it feels incredibly personal. And soon, you will be able to enjoy it.
Some of you might know my previous work. I've been tinkering with game development for a while, and even though Anoxia Station is a very different beast, lessons from past projects, Loretta and Dom Rusalok, have shaped how I approached this. There's always that desire to create something that sticks with you, that gets under your skin.
Anoxia Station is, at its core, a survival strategy game. But it's also a product of my fascination with dark settings, desperate situations, and the resilience of the human spirit (or lack thereof!). I wanted to make a game where every decision counts, where the atmosphere is as oppressive as the environment, and where the story unfolds as you struggle to stay alive.
And I couldn't have done it alone. A huge part of Anoxia Station's identity comes from the incredible work of Daria Vodyanaya. Her art, her vision for this world, has been essential in bringing it to life. She has this incredible talent to make the player feel the cold, the despair, the sheer wrongness of this place.
Thank you to all of you who have wishlisted, followed, and supported Anoxia Station throughout this journey. It means the world to me.
I also feel very honored by the coverage and interest Anoxia Station is receiving. The reports that have appeared in media outlets such as Rock Paper Shotgun or Edge Magazine and the gameplays published by SplatterCatGaming, Nookrium, Raptor... and so many other content creators have been a huge boost during these last weeks of development. Thank you so much to all of you.
Now that the game is finished, there are only a few additional details left to polish, and we await the first reviews. On May 9th, it will be available for everyone. How far will you be willing to go to save humanity? I look forward to reading the players' impressions, seeing what sensations the game evokes in them, and how they face the difficult situations that Anoxia Station presents, almost as if it were a puzzle.
See you very soon, in the darkness below.
Yakov Butuzov