Steam Deck Compatibility
[p]From the very beginning of development, I treated the Steam Deck as a first-class platform for The Pale Piper. It was never something to "fix later." I designed the resolution, controls, readability, and performance with handheld play in mind from the start. This update explains what that actually means for you as a Steam Deck player.[/p][h2]Designed for Handheld Play[/h2][p]I designed The Pale Piper to be controller-first. Every mechanic and interaction is fully playable with a controller.[/p]
- [p]No mouse-dependent menus or awkward workarounds.[/p]
- [p]No moments where precision suddenly feels like it requires a keyboard.[/p]
- [p]Natural button layouts without excessive modifiers[/p]
- [p]Pixel-perfect scaling philosophy.[/p]
- [p]No stretched visuals or blurry pixel art.[/p]
- [p]UI elements remain fully visible and readable on the smaller screen.[/p]
- [p]Room layouts were designed to work at handheld resolutions.[/p]
- [p]Smooth traversal through interconnected areas.[/p]
- [p]Consistent frame pacing during exploration and challenge rooms.[/p]
- [p]Optimizations made specifically with Deck hardware in mind.[/p]
- [p]Fast transitions between rooms without stutter.[/p]
- [p]No background systems consuming unnecessary resources.[/p]
- [p]Visual effects tuned to avoid excessive hardware load.[/p]
- [p]Suitable for longer play sessions without aggressive heat or fan noise.[/p]