Patch 1.0.7
[p]Over the past week, the focus has been on bug fixes, softlock prevention, stability, and performance improvements. Many of them based directly on your feedback. Thank you for continuing to report issues and share suggestions.[/p][hr][/hr][h3]Steam Deck Verified[/h3][p]The Pale Piper got officially Steam Deck Verified ✅.[/p][p]Performance has been further optimized in this update, especially in larger areas that previously experienced minor FPS drops on Steam Deck. The game now runs at stable framerates across all levels.[/p][h3]Fixes and Improvements[/h3]
- [p]Improved overall performance and stability.[/p]
- [p]Controller hot-plugging (connecting/disconnecting controllers) now behaves and updates all prompts correctly, including on Steam Deck.[/p]
- [p]Save files created close to release could miss progression updates related to item pickups. This is now automatically corrected when loading the save.[/p]
- [p]Fixed an issue where the game could freeze after closing the Steam Overlay.[/p]
- [p]Resolved a rare softlock (previously hotfixed) and fixed another softlock discovered recently.[/p]
- [p]Slight adjustments to a few hazard and enemy hitboxes for improved consistency.[/p]
- [p]Minor NPC dialogue and behavior fixes.[/p]
- [p]Improved coin display near challenge unlock stations for better clarity.[/p]
- [p]Tweaked several rooms that could feel a bit luck-based due to enemy setups. These sections should now feel more consistent and skill-driven.[/p]
- [p]Adjusted some enemy placements to improve flow in specific rooms.[/p]
- [p]Added new visual landmarks and refined certain decorations to improve clarity and navigation.[/p]