The Gauntlet Update
[p]Update 1.1 is the biggest update to The Pale Piper since launch, introducing a brand-new endgame challenge, a mysterious new NPC, the first wave of additional languages, and more.[/p][hr][/hr][h2]A New Endgame Challenge[/h2][p]Do you have what it takes to conquer the Gauntlet?[/p][previewyoutube][/previewyoutube][p]A new Gauntlet has been added: The largest and most demanding area in the game.[/p]
A new character has quietly arrived in town… though not everyone will find them easily.[/p][p]This NPC introduces a new mechanic and may be especially interesting for completionists and secret hunters. If you’re one of them, it might be worth taking another look around after finishing the main story.[/p][hr][/hr][h2]Localization Update[/h2][p]
The Pale Piper now supports its first additional languages:[/p]
[/p][p]Steam recently overhauled developer homepages, and I took this opportunity to update and reorganize mine.[/p][p]If you'd like to stay up to date with what I'm working on, I’d really appreciate a follow.[/p][hr][/hr][h2]Fixes & Improvements[/h2][p]A few fixes and adjustments are included as well:[/p]
- [p]The biggest challenge area so far[/p]
- [p]Designed to test mastery of movement and mechanics[/p]
- [p]Built around consistency, precision, and flow[/p]
- [p]New achievements for discovering and completing it[/p]
- [p]汉语 (Simplified Chinese)[/p]
- [p]Português (Portuguese)[/p]
- [p]Deutsch (German)[/p]
- [p]Adjusted timing and hitboxes for the Shield Enemy[/p]
- [p]Updated dialog boxes to better accommodate different languages[/p]
- [p]Fixed a crash that could occur when exiting the game during a cutscene[/p]
- [p]Adjusted secret tile sound effects to prevent occasional audio distortion[/p]
- [p]Fixed an issue where ambient sound could continue playing after returning to the main menu[/p]