December Progress Update on The Pale Piper
Greetings, everyone! It’s time for another update on The Pale Piper. The game is shaping up beautifully (in my opinion), and I’m excited to share the progress made so far. Let’s dive into where things stand and what’s coming next.
The overarching story is now fully laid out! Players will journey through a dark, mysterious world that explores themes of consequence, loss, and the shadowy forces behind the events in Hamel’s Hollow. I’ve been working hard to weave the game’s lore into its progression, ensuring that exploration and discovery feel meaningful and connected to the world’s history.

On the progression front, the system for advancing through the game is now also implemented. Players will gradually unlock new areas, abilities, and story beats, creating a sense of growth and mastery as they delve deeper into this interconnected world. I’ve worked to balance the pacing so that players feel rewarded for their efforts while maintaining the challenge of a precision platformer.
The dialogue system is up and running, bringing the world to life through its strange and memorable characters. From uncovering the mysteries of Hamel’s Hollow to experiencing heart-wrenching moments with key figures like the protagonist’s ghostly sibling, the dialogue system adds depth and interaction.

That said, gameplay remains a priority. If players prefer to skip every line of dialogue, they can do so without any repercussions—allowing everyone to experience *The Pale Piper* in their own way.
The area bosses are roughly implemented and already adding tension and excitement to the game. These encounters are designed to test players’ precision and problem-solving skills while staying true to the game’s no-combat philosophy. Each boss offers a unique challenge tied to the story, creating memorable moments that push the narrative forward.
I’m excited to share that a new trailer for The Pale Piper is also live. While it’s not the final trailer, this updated version offers a fresh look at the game’s world, story, and gameplay.
Creating this trailer was a great opportunity to showcase how far the game has come, and I’m proud of how it represents the current state of development. That said, there’s still plenty of polishing to do, so expect the final trailer a bit closer to launch.
If you haven’t seen the new trailer yet, be sure to check it out, and let me know what you think! Your feedback helps me refine not just the game, but how I present it to the world.
[previewyoutube][/previewyoutube]
With the core systems in place, my focus has shifted to polishing the game and enhancing its visual identity. One of my current priorities is making each area look distinct. Decorations and environmental details are being added to breathe life into locations like the Wilderness, Sewers, Castle, and beyond.

I’ve also been paying close attention to small details that I believe will have a big impact on immersion, helping make each location memorable and meaningful.
The beta is still live, and I’m incredibly grateful for the feedback I’ve received so far. Testers have been instrumental in identifying areas for improvement—from minor bugs to opportunities for better player guidance. This feedback loop has been invaluable, helping me refine the experience to make it as polished as possible.
If you’d like to help shape the game, don’t hesitate to join the beta here on Steam. If you make it to the last feedback form and provide your email, I’ll add your name to the credits as a token of appreciation. Additionally, I’ll give out up to 10 keys for the final release to those who submit the form with contact information.
The next big milestone is releasing a public demo. This will give everyone a chance to experience The Pale Piper and explore the world I’ve been crafting. The demo will feature a slice of the game, showcasing its core mechanics, atmosphere, and story. My goal is to release it as close as possible to the final game’s quality.
It is the last day of the year 2024 and the journey of creating The Pale Piper has been both challenging and rewarding.
On the challenging side, developing a 2D precision platformer with pixel art is no small feat. Promoting the game during development has been especially tough, as missing decorations and incomplete visuals can sometimes make screenshots or videos feel a bit empty. Currently, wishlists on Steam are under 300, which isn’t ideal. That said, I’m optimistic that the upcoming demo and trailer - along with the progress on decorations and background elements, which will make for more engaging visuals - will help grow the game’s audience.
Despite these challenges, I’ve loved every moment of creating this game. If I didn’t, I would have quit a long time ago. Thankfully, I’m not financially dependent on it, and I work on it purely in my spare time. My dream is to create a game that people genuinely enjoy playing - even if it’s just for a niche audience.
Thank you for following along on this journey. Your support means the world to me. If you haven’t already, please wishlist The Pale Piper on Steam:
https://store.steampowered.com/app/2925120/
It makes a huge difference for indie developers like me.
And if you’d like to get more involved, join Discord or X (Twitter) to stay updated and share your thoughts. I can’t wait to hear what you think of the demo once it’s ready.
Until next time, stay tuned for more updates!
Cheers and Happy New Year!
Story and Progression
The overarching story is now fully laid out! Players will journey through a dark, mysterious world that explores themes of consequence, loss, and the shadowy forces behind the events in Hamel’s Hollow. I’ve been working hard to weave the game’s lore into its progression, ensuring that exploration and discovery feel meaningful and connected to the world’s history.

On the progression front, the system for advancing through the game is now also implemented. Players will gradually unlock new areas, abilities, and story beats, creating a sense of growth and mastery as they delve deeper into this interconnected world. I’ve worked to balance the pacing so that players feel rewarded for their efforts while maintaining the challenge of a precision platformer.
Dialogue System
The dialogue system is up and running, bringing the world to life through its strange and memorable characters. From uncovering the mysteries of Hamel’s Hollow to experiencing heart-wrenching moments with key figures like the protagonist’s ghostly sibling, the dialogue system adds depth and interaction.

That said, gameplay remains a priority. If players prefer to skip every line of dialogue, they can do so without any repercussions—allowing everyone to experience *The Pale Piper* in their own way.
Boss Encounters
The area bosses are roughly implemented and already adding tension and excitement to the game. These encounters are designed to test players’ precision and problem-solving skills while staying true to the game’s no-combat philosophy. Each boss offers a unique challenge tied to the story, creating memorable moments that push the narrative forward.
New Trailer Update
I’m excited to share that a new trailer for The Pale Piper is also live. While it’s not the final trailer, this updated version offers a fresh look at the game’s world, story, and gameplay.
Creating this trailer was a great opportunity to showcase how far the game has come, and I’m proud of how it represents the current state of development. That said, there’s still plenty of polishing to do, so expect the final trailer a bit closer to launch.
If you haven’t seen the new trailer yet, be sure to check it out, and let me know what you think! Your feedback helps me refine not just the game, but how I present it to the world.
[previewyoutube][/previewyoutube]
Shifting Focus: Polish and Details
With the core systems in place, my focus has shifted to polishing the game and enhancing its visual identity. One of my current priorities is making each area look distinct. Decorations and environmental details are being added to breathe life into locations like the Wilderness, Sewers, Castle, and beyond.

I’ve also been paying close attention to small details that I believe will have a big impact on immersion, helping make each location memorable and meaningful.
Beta Ongoing
The beta is still live, and I’m incredibly grateful for the feedback I’ve received so far. Testers have been instrumental in identifying areas for improvement—from minor bugs to opportunities for better player guidance. This feedback loop has been invaluable, helping me refine the experience to make it as polished as possible.
If you’d like to help shape the game, don’t hesitate to join the beta here on Steam. If you make it to the last feedback form and provide your email, I’ll add your name to the credits as a token of appreciation. Additionally, I’ll give out up to 10 keys for the final release to those who submit the form with contact information.
Next Milestone: The Demo
The next big milestone is releasing a public demo. This will give everyone a chance to experience The Pale Piper and explore the world I’ve been crafting. The demo will feature a slice of the game, showcasing its core mechanics, atmosphere, and story. My goal is to release it as close as possible to the final game’s quality.
Final Thoughts
It is the last day of the year 2024 and the journey of creating The Pale Piper has been both challenging and rewarding.
On the challenging side, developing a 2D precision platformer with pixel art is no small feat. Promoting the game during development has been especially tough, as missing decorations and incomplete visuals can sometimes make screenshots or videos feel a bit empty. Currently, wishlists on Steam are under 300, which isn’t ideal. That said, I’m optimistic that the upcoming demo and trailer - along with the progress on decorations and background elements, which will make for more engaging visuals - will help grow the game’s audience.
Despite these challenges, I’ve loved every moment of creating this game. If I didn’t, I would have quit a long time ago. Thankfully, I’m not financially dependent on it, and I work on it purely in my spare time. My dream is to create a game that people genuinely enjoy playing - even if it’s just for a niche audience.
Thank you for following along on this journey. Your support means the world to me. If you haven’t already, please wishlist The Pale Piper on Steam:
https://store.steampowered.com/app/2925120/
It makes a huge difference for indie developers like me.
And if you’d like to get more involved, join Discord or X (Twitter) to stay updated and share your thoughts. I can’t wait to hear what you think of the demo once it’s ready.
Until next time, stay tuned for more updates!
Cheers and Happy New Year!











