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The Pale Piper News

Hotfix #1

[p]This hotfix focuses on stability, performance, and small visual and text fixes.[/p]
  • [p]Improved overall performance, including optimizations for Steam Deck[/p]
  • [p]Fixed minor visual issues with environmental decorations in various rooms[/p]
  • [p]Corrected dialogue text errors and formatting issues[/p]
  • [p]Fixed a few asset-related glitches causing visual inconsistencies[/p]
[p]If you run into any issues, please report them on the Community Hub.[/p]

The Pale Piper is out now

[p]After a long journey, the game is finally released.[/p][p]To celebrate launch, The Pale Piper is available with a 15% launch discount.[/p][p][dynamiclink][/dynamiclink]Thank you to everyone who wishlisted, tested the demo, shared feedback, or followed development. Your support genuinely made this possible.[/p][p]If you decide to play and enjoy the experience, leaving a review helps more than you might think and makes a real difference for a solo developer.[/p][p]I hope you enjoy your journey.[/p]

The Pale Piper Launches February 4 – New Trailer & Demo Update

[p]I’m happy to finally share the release date for The Pale Piper:[/p][p][/p][p]The game launches on February 4.[/p][p][/p][p]To mark this, I’ve updated the trailer and the demo to better reflect the final version of the game.[/p][previewyoutube][/previewyoutube][p]If you haven’t already, consider wishlisting the game to stay informed about launch and future updates.[/p][p]Thank you for the continued support.[/p][p]Cheers[/p][p]FreeTimeDev[/p]

Demo Updated – Progress Carries Over to the Full Game

[p]I’ve just released a significant update to The Pale Piper demo.[/p][p]The demo now starts exactly like the full version, and any progress you make will carry over directly when the game launches (no replaying required).[/p][p]The pacing has been tightened, and the demo now ends at the entrance to a new area, setting up what comes next in the full game.[/p][p]If you’ve been waiting to try the demo, this is the best time.[/p][p][dynamiclink][/dynamiclink]See you in Hamel’s Hollow,
FreeTimeDev[/p]

Steam Deck Compatibility

[p]From the very beginning of development, I treated the Steam Deck as a first-class platform for The Pale Piper. It was never something to "fix later." I designed the resolution, controls, readability, and performance with handheld play in mind from the start. This update explains what that actually means for you as a Steam Deck player.[/p][h2]Designed for Handheld Play[/h2][p]I designed The Pale Piper to be controller-first. Every mechanic and interaction is fully playable with a controller.[/p]
  • [p]No mouse-dependent menus or awkward workarounds.[/p]
  • [p]No moments where precision suddenly feels like it requires a keyboard.[/p]
  • [p]Natural button layouts without excessive modifiers[/p]
[p]The game was built to feel comfortable on handheld controls from the start, rather than being adapted after the fact.[/p][h2]Resolution and Visual Clarity[/h2][p]The pixel art and UI focus on a clean, readable handheld presentation.[/p]
  • [p]Pixel-perfect scaling philosophy.[/p]
  • [p]No stretched visuals or blurry pixel art.[/p]
  • [p]UI elements remain fully visible and readable on the smaller screen.[/p]
  • [p]Room layouts were designed to work at handheld resolutions.[/p]
[p]Nothing is cropped or awkwardly scaled down from a monitor-only layout. I built the game to remain sharp and legible on the Steam Deck screen.[/p][h2]Performance and Stability[/h2][p]Performance on Steam Deck is a constant focus for me throughout development.[/p]
  • [p]Smooth traversal through interconnected areas.[/p]
  • [p]Consistent frame pacing during exploration and challenge rooms.[/p]
  • [p]Optimizations made specifically with Deck hardware in mind.[/p]
  • [p]Fast transitions between rooms without stutter.[/p]
[p]My goal was consistency and responsiveness. I avoided pushing unnecessary visual effects that might hurt playability on a handheld.[/p][h2]Battery Life and Play Comfort[/h2][p]I tested handheld sessions with comfort as a priority.[/p]
  • [p]No background systems consuming unnecessary resources.[/p]
  • [p]Visual effects tuned to avoid excessive hardware load.[/p]
  • [p]Suitable for longer play sessions without aggressive heat or fan noise.[/p]
[p]The game is meant to be played comfortably on the couch, in bed, or on the go.[/p][h2]Ongoing Steam Deck Support[/h2][p]I regularly playtest The Pale Piper directly on my own Steam Deck. I verify fixes and improvements on real hardware.[/p][p]To me, Steam Deck compatibility is not a checkbox. It is part of the baseline experience, and I will continue to test and support it going forward. If you plan to play The Pale Piper on Steam Deck, I built it with you in mind.[/p]