Response to Demo Feedback & New Video Content
Hey there,
Thank you for all your feedback on the game demo and trailer—both positive and critical. We're working tirelessly to meet your expectations and address as many of your comments as possible. The first results of our efforts are already here in a major update to the demo (version v. 3.85qx). We hope this update reflects our dedication and commitment to making the game as fun as possible!
You can find the full list of fixes at the bottom of this message—here, we’re focusing on the most important changes.
[h2]Extended Time Limit and Content in the Demo
[/h2]The first major change is the increase in the demo’s time limit—you can now play for up to an hour and complete a total of five story missions. The previous limit was too short, restricting free exploration and preventing players from fully testing different mechanics.

Additionally, we have adjusted mission layouts and refined many of them. In the new version of the client "requests" system, you’ll now get a clear indication of the conditions needed to earn extra tips.
[h2]Collisions & Traffic Behavior
[/h2]We’ve added pedestrian-vehicle collisions while walking. This makes traffic movement in these segments more realistic. We’ve also refined the behavior of other road users, including criminals roaming the streets.

[h2]Controls & Driving Model
[/h2]We’re working on eliminating control issues by updating the controller plugin. Unfortunately, this is a complex matter, as additional third-party software may interfere with proper button mapping in the game. Until we fully resolve the issue, we recommend disabling non-Steam controller drivers, such as controller emulators, if you experience problems. In very rare cases, disabling Steam Input in the game’s Steam settings may also help.

Improving the driving model is a more intricate process, but we’ve made some tweaks in this update. Most importantly, we’ve added a taxi stats screen to highlight that your starting vehicle is intentionally sluggish and hard to handle—its performance improves only through upgrades purchased in the shop. We’ve also introduced a new parts vending machine for taxi upgrades.
[h2]Optimization & Other Fixes
[/h2]We continue working on game optimization, and the first improvements should be noticeable in this update. We've also adjusted various sound effects, as some were louder than others. In addition, we've implemented multiple fixes related to fare rewards, hidden loot, taxi upgrades, and weapon mechanics.
PATCH NOTES - UPDATE v. 3.85qx Full Changelist:
[h2]New Gameplay Video
[/h2]A detailed video featuring our commentary has been released on IGN, showcasing elements from the upcoming Early Access version of the game. Check it out!
[previewyoutube][/previewyoutube]
Thank you for all your feedback on the game demo and trailer—both positive and critical. We're working tirelessly to meet your expectations and address as many of your comments as possible. The first results of our efforts are already here in a major update to the demo (version v. 3.85qx). We hope this update reflects our dedication and commitment to making the game as fun as possible!
You can find the full list of fixes at the bottom of this message—here, we’re focusing on the most important changes.
[h2]Extended Time Limit and Content in the Demo
[/h2]The first major change is the increase in the demo’s time limit—you can now play for up to an hour and complete a total of five story missions. The previous limit was too short, restricting free exploration and preventing players from fully testing different mechanics.

Additionally, we have adjusted mission layouts and refined many of them. In the new version of the client "requests" system, you’ll now get a clear indication of the conditions needed to earn extra tips.
[h2]Collisions & Traffic Behavior
[/h2]We’ve added pedestrian-vehicle collisions while walking. This makes traffic movement in these segments more realistic. We’ve also refined the behavior of other road users, including criminals roaming the streets.

[h2]Controls & Driving Model
[/h2]We’re working on eliminating control issues by updating the controller plugin. Unfortunately, this is a complex matter, as additional third-party software may interfere with proper button mapping in the game. Until we fully resolve the issue, we recommend disabling non-Steam controller drivers, such as controller emulators, if you experience problems. In very rare cases, disabling Steam Input in the game’s Steam settings may also help.

Improving the driving model is a more intricate process, but we’ve made some tweaks in this update. Most importantly, we’ve added a taxi stats screen to highlight that your starting vehicle is intentionally sluggish and hard to handle—its performance improves only through upgrades purchased in the shop. We’ve also introduced a new parts vending machine for taxi upgrades.
[h2]Optimization & Other Fixes
[/h2]We continue working on game optimization, and the first improvements should be noticeable in this update. We've also adjusted various sound effects, as some were louder than others. In addition, we've implemented multiple fixes related to fare rewards, hidden loot, taxi upgrades, and weapon mechanics.
PATCH NOTES - UPDATE v. 3.85qx Full Changelist:
- Demo content extended (1 hour time limit and complete 5 missions).
- We have updated the controllers plugin - this may fix some input stuff for various gamers (we strongly recommend to turn down 3rd parties drivers for input, some strange additional drivers or controller emu's as this may interfere with proper game input button mapping - in very rare cases we recommend to turn off the Steam Input to fix some issues).
- Japanese language now has a new bold font instead of thin one.
- Various input fixes.
- Player has collision with enemy vehicles now.
- Added new Taxi Stats panel.
- Added new vending machines.
- New starter types for cabbie added.
- New missions added.
- Upgraded various descriptions inside Taxi.
- Hint for Stats Panel is visible now.
- Heater Hint displays correctly.
- New features with Customer Moods were added.
- Every Customer Mood has unique requirements.
- Many material fixes.
- Mission order redesigned to provide more fun.
- Some enemies are immune to primary weapon.
- Fixed level volumes of many sounds.
- New loot added - Electronic Parts and Metal Scraps.
- Updated Xbox & PS controllers mapping.
- Enemies no longer shoot with electric traces.
- Post-processing fixes.
- Updated Logotype post-process.
- Overall cleanup and optimization.
- Changes some textures to VT.
- Another loot pass and polishing.
- New tip bonuses are applied properly now.
- Many other minor bugfixes.
[h2]New Gameplay Video
[/h2]A detailed video featuring our commentary has been released on IGN, showcasing elements from the upcoming Early Access version of the game. Check it out!
[previewyoutube][/previewyoutube]