Second Demo Update – Optimization and Driving Model
Hello everyone,
There’s not much time left until Steam Next Fest ends, but the CyberTaxi: Lunatic Nights demo has received one more patch! In this update, we focused on key player feedback, including optimization and the driving model. As always, we appreciate all your input—it helps us make a better game.
We invite you to keep testing the demo—Prison City always needs brave taxi drivers!
[h2]Performance[/h2]
The main changes and fixes in this update focus on optimization. To improve game smoothness on all configurations, we have implemented optimization tweaks to the game map, reviewing textures, objects, and lights. We have also adjusted the game's internal graphic settings to gain additional frames per second.

We hope these changes will improve the game's performance on various PCs—in our internal tests, they provided a noticeable boost in efficiency. Of course, we will continue working on this aspect of the game.
[h2]Driving physics[/h2]
We've made numerous improvements to the driving model to make it more enjoyable and responsive to player interactions. Our goal is to eliminate the feeling that the taxi has too much inertia while ensuring that players have greater control over it. In addition to changes in driving physics, we've also refined controller handling to make driving with a gamepad feel smoother and more satisfying.

Working on the driving model is complex, as many factors need to be considered, but we hope the changes in this patch are a step in the right direction.
Below is the full list of changes in this update.
PATCH NOTES - v. 3.95qx [Demo]
Following fixes were implemented:
• Lots of optimalization fixes.
• All levels and maps updated.
• Hundreds of lights removed or redesign around city.
• Lots of textures updated or downscaled.
• Various objects removed or added around the city.
• Removed problematic objects and applied new materials.
• Various optimization fixes with textures.
• Ultra and High setting is now combined into High.
• Fixed Settings tabs (for controllers).
• Resolution Scale set to default values.
• Driving model & physics updated.
• Better handling and friction setup.
• Controllers have better feel now while turning.
• Throttle and brakes feel more realistic now.
• Added new speed stat and buttons hint to TPP taxi cam.
• Fixed player position and player scale.
• Player Camera repositioning.
• Dozens of material fixes.
• Updated enemies and navmesh.
• Lots of other bugfixes.
• Fixed errors around first level.
• Fixed some materials in first apartment.
There’s not much time left until Steam Next Fest ends, but the CyberTaxi: Lunatic Nights demo has received one more patch! In this update, we focused on key player feedback, including optimization and the driving model. As always, we appreciate all your input—it helps us make a better game.
We invite you to keep testing the demo—Prison City always needs brave taxi drivers!
[h2]Performance[/h2]
The main changes and fixes in this update focus on optimization. To improve game smoothness on all configurations, we have implemented optimization tweaks to the game map, reviewing textures, objects, and lights. We have also adjusted the game's internal graphic settings to gain additional frames per second.

We hope these changes will improve the game's performance on various PCs—in our internal tests, they provided a noticeable boost in efficiency. Of course, we will continue working on this aspect of the game.
[h2]Driving physics[/h2]
We've made numerous improvements to the driving model to make it more enjoyable and responsive to player interactions. Our goal is to eliminate the feeling that the taxi has too much inertia while ensuring that players have greater control over it. In addition to changes in driving physics, we've also refined controller handling to make driving with a gamepad feel smoother and more satisfying.

Working on the driving model is complex, as many factors need to be considered, but we hope the changes in this patch are a step in the right direction.
Below is the full list of changes in this update.
PATCH NOTES - v. 3.95qx [Demo]
Following fixes were implemented:
• Lots of optimalization fixes.
• All levels and maps updated.
• Hundreds of lights removed or redesign around city.
• Lots of textures updated or downscaled.
• Various objects removed or added around the city.
• Removed problematic objects and applied new materials.
• Various optimization fixes with textures.
• Ultra and High setting is now combined into High.
• Fixed Settings tabs (for controllers).
• Resolution Scale set to default values.
• Driving model & physics updated.
• Better handling and friction setup.
• Controllers have better feel now while turning.
• Throttle and brakes feel more realistic now.
• Added new speed stat and buttons hint to TPP taxi cam.
• Fixed player position and player scale.
• Player Camera repositioning.
• Dozens of material fixes.
• Updated enemies and navmesh.
• Lots of other bugfixes.
• Fixed errors around first level.
• Fixed some materials in first apartment.