1. CyberTaxi: Lunatic Nights
  2. News
  3. New release date and progress on the game

New release date and progress on the game

[h2]Dear taxi drivers![/h2][p][/p][p]First of all, we apologize for the long break in communication about CyberTaxi: Lunatic Nights. What is the reason for it? It's simple - we are working on the game all the time. Creating such a complex and action-packed dystopian taxi simulator takes time, especially since a very small team is developing the game. We want to thank you for your interest and support of the project so far.[/p][p]After a few more weeks, we are ready to reveal when the game will be in your hands and present what we have been working on.[/p][p][/p][h2]The early access release of CyberTaxi: Lunatic Nights will take place on September 2, 2025.[/h2][p][/p][p]We realize that this means additional weeks of waiting for the game, but we hope you will stay with us and the final product will meet your expectations. We want to spend the extra time refining the gameplay and adding all our ideas to the game. Below are some of the things we have already implemented into the game.[/p][p][/p][h2]A glimpse of what we are working on[/h2][p][/p][h3]More interesting missions[/h3][p]We added more tutorials to the game, showing the various simulation mechanics and the combat system. We refined the missions undertaken by the player, in which one often has to look into the strangest corners of Prison City.[/p][p] [/p][p][/p][h3]Improved driving physics and fare rating system[/h3][p]We want driving a cab to be as much fun as possible, so we've paid a lot of attention to refining this element. The game also includes clearer methods of evaluating cab courses with a summary of the rating given by customers.[/p][p][/p][p] [/p][p][/p][h3]New AI of opponents[/h3][p]In addition to driving, there will be a lot of shooting action and on-foot combat in our game. Enemies already behave very dynamically, thanks to the new artificial intelligence system, and we are working on making the combat as engaging as possible.[/p][p][/p][p] [/p][p][/p][p][/p][h3]A richer world[/h3][p]We are constantly enriching the game world with additional attractions, secrets, and places where you can find something interesting. Among other things, we have added stores where you can buy some food to recover your health.[/p][p][/p][p][/p][p][/p][h3]Better performance and quality of life features[/h3][p]We have updated our in-game settings to provide better graphics scalability and optimization. Now, particular video presets have much more impact on the game's overall performance. Additionally, we have added such quality of life features as dynamic FOV, invert Y-axis, various sensitivity controls, and many other settings that will make the experience much more fun. [/p][p][/p][p][/p][p][/p][h3]Other elements[/h3][p]We plan to implement many other things in the game by the release, including such features as dialogues recorded by actors and text translation into key languages. Also, we're constantly conducting intensive play-through sessions to eliminate bugs and optimization issues (which, as the examples of many recently released games show, is incredibly complicated in the case of Unreal Engine 5.0).[/p][p][/p][h2]Summary[/h2][p]As you can see, the early access of CyberTaxi: Lunatic Nights is on the final straight, and the finish line is already visible. Thanks again for your interest and support! We'll see you on September 2 on the streets of Prison City.[/p][p][/p][p]Greetings,[/p][p]Hed Media Games team[/p][p][/p][p][/p]