Last Outpost Full Release Update Notes! (v1.0.0)
[h3]Hello Survivors[/h3][p]Last Outpost is finally leaving the early access with new content and more! Let's look at what's new and what changed.[/p][p][/p][h2]Doomwalk Valley[/h2][p]Doomwalk Valley is the final level of the game, bringing together ground and water vehicles in one stage for new challenges and strategies. A new vehicle, the Jetski is introduced exclusively for this level. The Jetski comes with its own unique ability, Torpedo Shot, making it a powerful but level-specific addition available only in Doomwalk Valley.[/p][p]
[/p][p]This level also features a unique boss fight, prepare to face the Walking Bastion of Doom, a massive moving fortress equipped with powerful abilities that will test all of your skills.[/p][p][/p][h2]Renewed Menu Art[/h2][p]A brand new main menu has been designed by a professional pixel artist. I’m very happy with how it turned out but I’d love to hear your thoughts in the comments![/p][p]
[/p][h2]In Game Tutorials[/h2][p]Tutorials now continue during gameplay. Mechanics are explained when needed, helping you to learn step by step. This feature can be disabled in the settings for experienced players.[/p][p][/p][h3]Gameplay & Balance[/h3]
- [p]Borders of the map are now visible with dedicated particle effects, making it easier to see the playable area.[/p]
- [p]Sniper units now distribute their fire more intelligently, avoiding over-focusing on a single target.[/p]
- [p]The tutorial has been fully redesigned with improved visuals and updated tasks. It now explains mechanics in greater detail, making the introduction clearer and more helpful for new players.[/p]
- [p]Strong Leadership perk fixed. units can now attack while moving under command, making them far more effective.[/p]
- [p]Volt Guard Tower HP adjusted: 1200 → 900.[/p]
- [p]Level 2 Towers HP increased by 15%.[/p]
- [p]Building placements adjusted for better combat efficiency.[/p]
- [p]Motorcycle Sidecar damage increased: 10 → 12.[/p]
- [p]All building HP increased by ~10–20% based on feedback, making them feel sturdier.[/p]
- [p]Hero units are now tougher. Their HP and damage have been increased to make them stand out from regular units.[/p]
- [p]Tactical Emplacement building improved: more efficient and resistant to enemy attacks.[/p]
- [p]Scene transitions are now significantly faster.[/p]
- [p]Wave balancing adjusted across all levels to match new gameplay changes.[/p]
- [p]Settings menu redesigned with clearer visuals and options.[/p]
- [p]Fixed a tutorial bug where skipping a task caused errors.[/p]
- [p]Tech Tree popup positioning corrected for different resolutions, no more off-screen popups.[/p]
- [p]Minor localization mistakes corrected in several languages.[/p]
- [p]Vehicled Car rotation speed fixed (improved controls).[/p]
- [p]Building placement slider now uses better contrast colors, adapting to map palettes for clearer visibility.[/p]
- [p]Damage colliders of vehicled and large enemies now properly match their rotation, ensuring accurate hit detection.[/p]
- [p]Tankette KV2 “Fortified Position” passive fixed, now works continuously as intended.[/p]
- [p]Cursor updated to be more visible and recognizable in all areas.[/p]