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Patch 031: Here you go!
[p][/p][p]Hopefully you can tell I've been busy, and I'm super excited to get this out there! Is it
BUG free? Heck no, but progress is important and I like to keep the ball rolling.[/p][p][/p]
- [p]You will be forced to Begin a new game...but you will start with any money you had.[/p]
- [p]This is because I localized all save files to this folder:[/p]
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[/p][p]..which allows you to change anything you may need to, and more importantly if you have an issue, this folder can be zipped and sent on Discord and I can play with all your exact information and settings to replicate issues.[/p][p][/p][p]
Work continues, but specifically I will be standing by to resolve issues and fix bugs you find for this update over the next few days.[/p][p][/p]
What's in this Patch?
[p][/p][p]Normally I highlight things...but there's just a lot. So without further ado...here are the details of this update.[/p][p][/p][h2]Patch 031:[/h2][p] [/p][h3]Improvements:[/h3]
- [p] Added Swimming[/p]
- [p] Improved Ocean[/p]
- [p] Added Toggle to Hide UI[/p]
- [p] Added Configurable Key for Hide UI[/p]
- [p] Updated Map (Still WIP)[/p]
- [p] Doors open/close via Interact Key[/p]
- [p] Rivers rise/fall with rain/weather[/p]
- [p] NPC logic improvement[/p]
- [p] Loot boxes with random items[/p]
- [p] Game loading routine updated[/p]
- [p] King’s Road and Road Guards[/p]
- [p] Added area names[/p]
- [p] Menu Updated[/p]
- [p] Added Unstuck Button to In Game Menu[/p]
- [p] Some NPC Dialogue updates[/p]
- [p] Updated Dialogue Font Clarity, Formatting, Answer Selection indication[/p]
- [p] Added Game Dictionary (will continue being updated)[/p]
- [p] Added Configurable key for Dictionary[/p]
- [p] Added Progress Circle to Cart Recover[/p]
- [p] Added Progress Circle to Crate Lid opening/closing[/p]
- [p] Added Progress Circle to Signing Contract[/p]
- [p] Player Look and movement locked while Signing Contract[/p]
- [p] Towns will start having items unique to them[/p]
- [p] Removed Town Names from items[/p]
- [p] Added more game items[/p]
- [p] Magistrates will be in their offices unless check Trade Stall[/p]
- [p] Added Ivernox boxes and crates to…Ivernox[/p]
- [p] Clamped Coin Purse amount making it more easy to withdraw all coins[/p]
- [p] Increased Player Trader Stall height to recognize items for sale[/p]
- [p] Tripled amount of LootBoxes and Improved[/p]
- [p] King’s Road patrol area updated[/p]
[p] [/p][p] [/p][h3]Bug Fixes:[/h3]
- [p] NPCs walking off mid-conversation[/p]
- [p] Some Doors not-aligned[/p]
- [p] Fixed Player Menu from opening while inputting name[/p]
- [p] Water clipping when near surface[/p]
- [p] Unable to pickup some tutorial items[/p]
- [p] Tutorial Shop Chest blocked item text[/p]
- [p] Boxes/Crates not rotating correctly unless picked up first[/p]
- [p] Transport Wheels sometimes not spawning in on New Games[/p]
- [p] Removed NPC title popup when in Dialogue[/p]
- [p] Item Reset Orientation caused held item to clip into other objects[/p]
- [p] Death menu button fixed[/p]
- [p] Carry multiple mushrooms could flip any object[/p]
- [p] Yorlen Harbor Passage guard had wrong conversation[/p]
- [p] Fixed some scenery[/p]
- [p] Lights shining through scenery[/p]
- [p] Stores not restocking is loading save between new day and dawn[/p]
- [p] Ivernox Healer not selling scrolls[/p]
- [p] Missing materials (hot pink) on some game & tutorial items[/p]
- [p] Mushroom soup not able to be made[/p]
- [p] Drowning/Death would cause respawn under King’s Mountain[/p]
- [p] Some doors not opening/closing correctly[/p]
- [p] Yorlen Villager Trader not accepting Tonics from Ivernox[/p]
- [p] Held Items that are set to not float get springy and wild when exiting the water[/p]
- [p] Updated Guard Dialogue to be more dynamic and more options for crimes[/p]
- [p] Updated Controller Detection to not include Microphone Inputs/Turning On gamepad as activation (testing)[/p]
- [p] Player trader stall now displays prices of items when entering sell area[/p]
- [p] Food should begin molding (will need to be balanced)[/p]
- [p] Player not charged for breaking NPC items at start of game[/p]
- [p] NPC sinking in ground at night[/p]
- [p] Items Restocking/Duplicating on load[/p]
- [p] Ivernox Healer not selling scrolls[/p]
- [p] Missing materials (hot pink) on some game & tutorial items[/p]
- [p] Mushroom soup not able to be made[/p]
- [p] Drowning/Death would cause respawn under King’s Mountain[/p]
- [p] Some doors not opening/closing correctly[/p]
- [p] Merchant Status would reset to -90 on save/load[/p]
- [p] Yorlen Harbor Open Crate would not stabilize on pickup[/p]
- [p] Yorlen Harbor couldn’t buy firewood or change dish[/p]
- [p] Yorlen Village couldn’t buy firewood[/p]
- [p] Yorlen Harbor Ale Checkpoint didn’t register Ale[/p]
- [p] Mouse cursor not locking[/p]
- [p] Changed Save System for Merchant Status[/p]
- [p] Drinking from rivers/lakes was hard to get prompt[/p]
- [p] Cart upgrade not loading in after purchase[/p]
- [p] Kings Road Captain Dialogue caused soft lock[/p]
- [p] Kings Road Incorrect Dialogue[/p]
- [p] Collider incorrect for Ivernox Butcher Change Tray[/p]
- [p] Crash caused by Villagers purchasing from player[/p]
- [p] Villagers failed to pay player[/p]
- [p] Icon remained after consuming item[/p]
- [p] Updated Tutorial Signs[/p]
- [p] Increased guard patrol area[/p]
- [p] Ivernox Trader Stall Coin area (already uploaded)[/p]
- [p] Adjusted misplaced trees/rocks[/p]
- [p] King’s Road Bridges corrected and surround terrain smoothened[/p]
- [p] Added more detail to Yorlen Harbor Passage Gate Guard[/p]
- [p] Cart Upgrade Prompts showed when they shouldn’t[/p]
- [p] Prisoners stopped Mining[/p]
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[h3]As always I'm in the Discord if you need anything![/h3][p][/p][p]
Thank you for your patience on this one.[/p]