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A Merchant's Promise News

Patch 026.1

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Patch 026.1
[p][/p][p]Had a few important gameplay bugs discovered and wanted to push these ahead of the next normal/larger update.[/p][p][/p][p]If you had issues renting the Player Trade Stall in Ivernox this should fix that and also better saving/loading/handling of the Permit in general. [/p][p][/p][p]Patch 026.1[/p][p]Improvements:[/p]
  • [p]Trade Stall Permit Feedback [/p]
[p]Bug Fixes:[/p]
  • [p]Ivernox Magistrate Coin Detection adjusted [/p]
  • [p]Items not protected under canvas roofs in Harbor [/p]
  • [p]Trade Stall Permit stuck on Expired [/p]
  • [p]Bloom & Exposure Saved settings not applied [/p]
[p][/p][p][/p][p]As always I'm in Discord should you need anything![/p]

Beta 026.1 + Demo Removed

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Patch 026.1
[p][/p][p]A couple bugs were reported and I wanted to throw this fix out there for testing while I continue with the normal/larger update in progress.[/p][p][/p][p]Patch 026.1 [/p][p] [/p][p]Improvements:[/p]
  • [p]Trade Stall Permit Feedback[/p]
[p]Bug Fixes:[/p]
  • [p]Items not protected under canvas roofs in Harbor[/p]
  • [p]Trade Stall Permit stuck on Expiring[/p]
[p][/p]
Demo Removed:
[p]The Download Demo button has been removed, but not disabled completely to allow those that just downloaded it a window to try it out over the next few days.[/p][p][/p][p]Q: Why?[/p][p]A: Not a true representation at this point[/p][p][/p][p]The Store Page featured a list about what the Demo was NOT, and that list was growing to the point of "well what was it?" ...plus I think we can all easily miss details in a Store Page that could highlight these things.[/p][p][/p][p]In the end it was more of a "vibe" check than an accurate representation of the game. So I have made the decision to remove it as my Full Time Effort continues on the main game.[/p][p][/p][h3]To provide an Example of what the Demo did not have/differences:[/h3][p][/p]
  • [p]Key Assignments[/p]
  • [p]Ability to re-bind keys[/p]
  • [p]Toggle & Control Mouse Smoothing[/p]
  • [p]Full Time Physics[/p]
  • [p]Performance[/p]
  • [p]Gamepad Support[/p]
  • [p]Player Trade Stall Process[/p]
  • [p]Magistrate Process[/p]
  • [p]Prison Process[/p]
  • [p]Water Interaction[/p]
  • [p]Weather Protection[/p]
  • [p]Player House Rental[/p]
  • [p]Tutorial[/p]
  • [p]Game Map was separate[/p]
  • [p]Coin Types/Amounts[/p]
  • [p]Npc's[/p]
[p][/p][p]I hope this helps to illustrate and back decision to remove it.[/p][p][/p][p]Always be aware of your 2hr Refund Clock through Steam or join up in Discord and lurk for a bit until you see something you feel helps make the decision to try it out![/p][p][/p][p]As always, I'm in the Discord if you have any questions or need anything.[/p]

HotFix @ 8:10p.m CST

Hotfix: New Crates were acting like full objects.

HotFix @ 5:20p.m CST

HotFix: Ivernox Furniture store had furniture left inside! ….It Might be a mess…but you might be able to sell it as well.

Patch 026



There were a few bugs that needed to get addressed quickly and then I also added in a Toggle for Sprint as it has been requested a few times and I agree it needed it!


[h2]Patch 026[/h2]

Improvements:
  • NPC Performance (Dawn Changeover)
  • NPC Performance footsteps
  • Weather Protection now based off if ANY object covers it
  • Added Toggle Sprint option in Control Settings


Bug Fixes:
  • Harbor NPCs getting stuck on Dawn Transition
  • Performance Spike at Dawn
  • Large rocks missing footstep noise


As always I'm in Discord should you need anything!