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A Merchant's Promise News

Beta: Ivernox Country Update



This will be sent over to Main Game soon


- If you don't want to opt into the Beta, it will be pushed to the Regular Game soon after being tested by those that wish to try it out first

[h2]Reminder: Scenery Update Only[/h2]

- The focus was on some scenery updating and more elements are still to be added for gameplay depth

If you try it out, as always, hop in Discord and let me know your thoughts!

Have a good weekend!

Updating Ivernox Transition Area



Should have this area updated and pushed out by the end of tomorrow!


I hope you enjoy a little more depth to the scene as I wanted to take a minute and just polish it out some more.

Following this I'll be looking at some issues with weather and then tapping back into some performance things, getting Ivernox houses in order and crime and taxes back on track.

I'll update when the patch gets sent out tomorrow.

Hope you have a good Friday!

HotFix

HotFix:

Changing settings in Main Menu could cause Tutorial to start paused

Patch 020 Beta



[h2]Patch 020 BetaBuild[/h2]

Improvements:
  • Updated few Tutorial Signs
  • Updated player movement
  • Cart now has more clear cargo option and can now fully toggle cart from wheel text
  • Weather Saving is back
  • Saved Fire duration if started then saved
  • Increased NPC footstep volume
  • Adjusted Cart Lamp
  • Adjusted Cart movement


Bug Fixes:
  • Stew bowls not having correct name and being consumed if used after reload

Hotfix

Hotfix
- Starting Merchant Status