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A Merchant's Promise News

Patch 033.1

Thanks for taking the time to make me aware of some of the issues experienced! Here is a patch for the reported issues.

After merging the game from Beta to Regular I always take a few days to just fix issues that are discovered so you will tend to see multiple HotFixes etc! (If you haven't noticed)

VSYNC: I am working on this today as it has caused some issues for some, if you notice laggy FPS or stuttering, disable VSYNC in the settings.

Patch 033.1

Improvements:
  • Added Cart attach sound and made attach/detach louder
  • Added a few Tutorial Signs
  • Added Progress Indication to Consuming food & drink


Bugs Fixed:
  • King's Road Guard Captains wouldn't take your money sometimes
  • SoftLock occurred for Cheap Merchants when challenged on the King’s Road
  • Removed UI Menu Scroll when Tutorial is Loading
  • Updated Tutorial Menu UI Settings Buttons
  • Removed stuck “Selection Text”
  • Updated Tutorial Stats menu


Hotfix @ 6:30pm CST

Hotfix @ 6:30pm CST
- King's Road Guard Captains woudn't take your money sometimes

HotFix @ 4:30pm CST

HotFix @ 4:30pm CST
- SoftLock occurred for Cheap Merchants when challenged on the King’s Road
- Added Progress Indication to Consuming food & drink

Patch 033 Update!

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Patch 033 is here!
[p][/p][h3]Let's get right to it with some highlights:[/h3][p][/p][p]New Trading Panel:[/p][p][/p][p][/p][p]...no more congested double panel word heavy contracts to sort through your goods! Thanks to feedback and working with you guys...the same information is there, but much more clean.[/p][p][/p][p]You can also select to add or remove items right there in the panel to allow you make quicker financial decisions instead of guessing which item is which on the table and add/removing them 1 at a time.[/p][p][/p][p]An ADD COINS FROM PURSE button will also appear and physically add money to the coin tray for you if you are short and have the coin available.[/p][p][/p][p]You will also notice a (Stolen) item there in the picture...yep, those will start being tracked now and will notify guards if you try and sell them (more will be added to this).[/p][p][/p][p]The Abacus also had some love put into it and NO LONGER requires you to drag each slider. Instead, simply click the Interact Key on them and they will automatically slide for you.[/p][p][/p][p]While the game is about physical interaction with things, there is always a balance between "fun" mechanics and plain torture...so when things start to cross that line, I try to accommodate and re-think the design.[/p][p][/p][p]As always, I'm in the Discord if you need anything.[/p][p][/p][p][/p][h2]Patch 033:[/h2][h3]Improvements:[/h3]
  • [p] New Trader Contract System (open via dialogue with Traders)[/p]
  • [p] Abacus Slider System Updated[/p]
  • [p] Updated UI[/p]
  • [p] Road/Environment lights performance improved[/p]
  • [p] Stolen Items are now tracked and will cause crimes to be triggered[/p]
  • [p] Added Notification for stolen items being confiscated[/p]
  • [p] Several Scenery LODs updated to help performance[/p]
  • [p] King’s Road Guards Run Faster and Resume Patrol better[/p]
  • [p] Updated Shop Inventory Spawning to take into account new “Open World” logic[/p]
  • [p] Added Physical Payment for King’s Road and Notification of Permit Added[/p]
  • [p] Scene Lighting Changes[/p]
[p] [/p][h3]Bugs Fixed:[/h3]
  • [p] Interact Key bind now works with Starting Conversations with NPCs[/p]
  • [p] Picking up multiple forage (mushrooms) near box/crate would activate stabilization logic[/p]
  • [p] If forced to drop multiple forage, the “x4” text would remain[/p]
  • [p] Turning on/off purchased lights did not toggle correctly[/p]
  • [p] Water Drinking didn’t work (set to wrong item via the Bunny Dev)[/p]
  • [p] Pond Block Object left on in Tutorial Water[/p]
  • [p] Mushrooms had fallen over in Tutorial[/p]
  • [p] Sleep Text would not update with Custom Bound Key[/p]

50% off A Merchant's Promise

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50% Off!
[p][/p][h3]Following today's update A Merchant's Promise will be on sale from:[/h3][h3]Nov 7th, 2025 @ 12:00pm CST until Nov 15th, 2025 @ 12:00pm CST[/h3][p][/p][h3]Since Launching at the end of March, 2025...the game has had:[/h3]
  • [p]33 Updates/Patches[/p]
  • [p]327 Improvements[/p]
  • [p]298 Bug Fixes[/p]
[p][/p][p][/p][p]Thank you for the continued Support, Feedback, and Involvement in the community![/p][p][/p][p]As always, I'm in Discord if you need anything.[/p][p][/p][p][/p]