[p]Hello, Bosses! We’ve got an exciting update for you today. Top of the list is a new heist! Get your crew, gear up and grab all the loot you can carry. Check out the full patch notes below.[/p][p][/p][h2]
OVERVIEW[/h2]
- [p]Rob Rockay City’s upper-class citizens in the new BANK ROBBERY variant.[/p]
- [p]Every weekend is now a Double XP weekend.[/p]
- [p]Gain mastery as a Crime Boss with two new HOW TO HEIST sections.[/p]
- [p]Settle scores against rival gangs in Roguelite with several tweaks to TURF WAR systems and economy.[/p]
- [p]Speed up your leveling with the DOUBLE XP event now taking place every weekend.[/p]
[p][/p][previewyoutube][/previewyoutube][h2]
NEW[/h2][h3]
General[/h3]
- [p]“S&M: Private Reserve” added as a new bank robbery variant. [/p]
- [p]Expanded the “How to Heist” guide with a Co-Op and Roguelite sections.[/p]
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UPDATES[/h2][h3]
General[/h3]
- [p]Every weekend is now a Double XP weekend.[/p]
- [p]Response Curve in controller settings was changed to a slider.[/p]
[h3]
Roguelite[/h3][p]
Turf war tweaks[/p]
- [p]Failing Attack Territory weakens the attacked turf, so it will have fewer soldiers the next time around (ensuring some progress even when failing)[/p]
- [p]Winning Defend Territory strengthens your turf, and you will face fewer attackers on it during subsequent attacks (prevents the same turf being steamrolled by repeated attacks every day) • Slightly increased soldier counts on Hard and Extreme difficulties[/p]
[h3]
Turf war cost balancing[/h3]
- [p]Soldiers cost less to hire when you start the day with fewer soldier (making it easier to get back on your feet).[/p]
- [p]When sending soldiers, each soldier above the required minimum is slightly cheaper (when you need the extra help, it’s not as costly to send a few more soldiers)[/p]
[h3]
Difficulty tweaks[/h3][p]The aforementioned turf war tweaks have the most impact on the Normal difficulty, and less on Extreme
Slightly increased enemy soldier counts on Hard and Extreme difficulty[/p][p]
Turf war cost balancing across all difficulties[/p]
- [p]A missing character returning after a few days will no longer lose a weapon.[/p]
- [p]Changed the configuration of starting characters to make DLC characters slightly more likely to appear.[/p]
- [p]Stash categories are now ordered by volatility (more volatile loot can change its market value a lot every day, and doesn’t guarantee the price trend won’t change from day to day).[/p]
- [p]Central Rockay City turfs should – on average – be richer and the industrial areas poorer (affecting mostly turf war rewards).[/p]
- [p]The police ambush random event can now happen slightly sooner.[/p]
- [p]Added ending cutscenes to the “Strong Arm Dollar Dragon” goal.[/p]
- [p]Story trade expenses are now marked red if player doesn’t satisfy the requirements.[/p]
- [p]Investigation Growth[/p]
- [p]The investigation growth rate now scales with difficulty.
Normal: 10%
Hard: 12%
Extreme: 16%
(stats are without boss bonuses)[/p] - [p]The number of detectives encountered at investigation thresholds is also affected by difficulty.[/p]
- [p]Killing a detective lowers investigation progress by 9%.[/p]
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FIXES[/h2]
- [p]Various problems with glass not behaving correctly when damaged or broken, shot at with slow-moving projectiles, or displayed for clients.[/p]
- [p]JIP’d players didn’t see loot bags on other players if the other player was carrying 4 bags. [/p]
- [p]Various problems with glass not behaving correctly when damaged or broken, shot at with slow-moving projectiles, or displayed for clients.[/p]
- [p]Missions selected for Shuffle should now again support all possible variants.[/p]
- [p]Prevented turfs neutralized by detectives from being immediately retaken by other gangs before the player sees them neutralized. [/p]
- [p]Fixed a case when a gang being eliminated via turf war didn’t trigger the reward.[/p]
- [p]The shortened cash value format is now displayed in more places (especially when the long format was causing issues in other languages). [/p]
- [p]Cutscenes now have a slight delay at the end before fading out, which should help mainly with those that end with a short sentence and almost no time to read it.[/p]
- [p]Explosive ammo of SPX Grenade should now scale its damage with upgrades equally as fast as the shotgun fire mode.[/p]
- [p]Baker’s boss stats on the map should no longer incorrectly show 0 as the turf count.[/p]
- [p]Revive count in character stats should now correctly factor in bonus class revives from level ups (mainly promoted Thieves). • Removed loading tips still mentioning Quickjoin.[/p]
- [p]Unified naming of Co-Op across various texts.[/p]
- [p]Removed duplicate generic character names in Roguelite, making certain names more common than others.[/p]
- [p]The character-specific weapon variants sometimes used an incorrect icon for the default skin.[/p]
- [p]Touchdown will now get the correct level of perks in turf wars (level 1 → level 3).[/p]
- [p]Cancelled warehouse defense random event should now properly refund all money and loot at risk. [/p]
- [p]Turf war soldier shouldn’t spawn without equipment anymore. [/p]
- [p]The Progression screen should now display correct progress count for perks.[/p]
- [p]Fixed several typos, typographical inconsistencies and various localization mistakes.[/p]
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KNOWN ISSUES[/h2]
- [p]Voice chat for consoles is not available at this time.[/p]
[p]Thanks for playing Crime Boss: Rockay City![/p]