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Crime Boss: Rockay City News

Update 12 is OUT NOW!

Updates:


Rockay Rumble
- a new co-op mode about surviving increasingly tougher waves of enemies

Melee weapons:
- All characters now carry melee weapons in a dedicated melee weapon slot
- Rebalanced damage / rarity
- Melee weapons could hit multiple enemies at once
- Hit check is more precise and in favor of the player (close to the edge...)

Standalone plotlines
- Alternatives to the Roguelite mode with a tailored initial setup and a guaranteed path to the selected big heist
- Unlocked by completing the big heist of the previous plotline
- “New Blood” and “Juiced up, Iced Out” urban legends now appear in standalone plotlines

Character plotlines
- Now guaranteed to be part of specific standalone plotlines
-- Ranger – The Hidden Vault
-- Wiz – The Hidden Vault
-- Cracker – Money Train
-- Chase – Dragon Dogs
-- Jupiter – Import Export
--- Jupiter is replaced by the maxed-out Roidiac Jupiter near the conclusion of her plotline, even without owning the DLC

- Gaps between missions are now primarily based on timers, not other conditions
progress is still remembered, and after completing them, they start anew
- No longer trigger in Roguelite to allow the related characters to be used and generated in the market normally after they are unlocked in the progression system

Campaign black market overhaul
- Overall better balance of items (guaranteed representation of specific item categories)
- Generated items are more appropriate for the player’s current respect
- If no items of requested rarity are unlocked or available, fallback to lower rarities
- A slight preference to generate items that the player does not yet own
- Lower-rarity equipment (i.e. brick) is still occasionally generated with higher respect
- Multiple copies of the same item may be purchased (with sharply increasing cost)
- The shop automatically refreshes when your respect increases

Generating weapon skins in the campaign may now be toggled in settings

Campaign difficulty changes
- Mission rewards are slightly higher on all difficulties
- Costs (turf war, shop, plotlines…) are now increased on Hard and Extreme difficulties

Multiplayer difficulty changes
- Mission rewards are higher for hard and extreme difficulty.

Max range added for some weapons so AI can for example not engage at high distances with a pistol

Bots now remains in the lobby after mission (except when changing game mode).

Bots will be less eager to autonomously
- Subdue enemies in stealth
- Gather loot bags in defend mode

Multiplayer DLC items availability
- Most DLC items are now owned by default, and don’t need to be purchased with co-op funds
- Exceptions are straight upgrades to other DLC items
-- Perks level 2 & 3
-- Variants of other DLC weapons

There is now a delay before the escape van arrives when the alarm is triggered in Assassination missions

Unrestrained civilians are not threatened by players or bots except at very close range

All enemies (even mini-bosses) could be killed by single melee attack in stealth

Balancing:
- Distraction magazine has 45s cooldown (was 60s)
- Combat booster has 36s cooldown (was 150s), but its active duration was decreased from 20s to 6s
- Increased damage of all (throwable) explosives

Reload for SMGs (empty weapon reload) is 15% faster

All MGs and semi automatic rifles have low penetration (able to slightly injure 1 enemy behind the one directly hit)

Sniper rifle have high penetration (up to 4 enemies) and can penetrate Shielder’s shield

Shotguns penetrate enemies if they are (both targets) closer than 5m

To protect the "Clean Execution" objective, the penetrating projectile will never kill civilians.

Jupiter can carry 3 bags again.

Various optimizations

Fixes:


Campaign turf war map
- Initial gang tile spawn should now aim to create a connected block, if possible
- Gang attacks are now processed in a random order, which should make it fairer for Cagnali and Dollar Dragon to get their attacks in before Hielo and Khan

Random event cutscenes should no longer trigger before big heist plotline cutscenes (which now have priority when the day starts)

Fixed a few issues with campaign screens sometimes overlapping

Fixed the aspect ratio of the Free Graves co-op job tile picture

Fixed the check for weapons having compatible weapon skins which resulted in false positives in some cases

Corrected a lot of typos and small mistakes in texts.

Weapon was sometimes not unholstering (slow load)

Unholstering previous weapon after Down state was not working

Clients could hear special sound effect when their teammate is downed

Gold Cup - Client had corrupted control when using anti aircraft turret gun

Gold Cup - Client did not hear anti aircraft turret shooting sound

Armored Truck Heist - Bags could fall out of reach, through the bottom of the truck

Subtitles showed incorrect nicknames if the host and client use the same skin on the boss character

Crime Boss: Rockay City - Community Challenge Event for Update 12! 🎉

Update 12 is dropping TOMORROW! To celebrate the launch of our new game mode, Rockay Rumble, IGS is hosting a community event where players can showcase their skills, earn rewards, and become legends of Rockay City!

[h2]How the Event Works: [/h2]

Gather your friends (or go solo!) and complete the new Rockay Rumble horde mode. Here’s what you need to do:
  1. Team Up: Play solo or form a team of 2-4 players.
  2. Complete the Challenge: Conquer all waves of Rockay Rumble on extreme difficulty.
  3. Record Your Run: At least one team member must record the entire run from start to finish.

[h2]How to Submit Your Video: [/h2]

Once you’ve completed your run, submit your video by sending it directly to @CB-ModMail on the official Crime Boss: Rockay City Discord. Join the Discord here.

[h2]Event Duration:[/h2]

The event kicks off Tuesday, October 29, 2024, at 3 PM GMT and runs until Monday, November 4, 2024, at 3 PM GMT.

[h2]Rewards for the Champions of Rockay City:[/h2]
  • First Successful Completion: The first team to submit a successful completion video will win a code for the Baker’s Bundle pre-order bonus on their platform of choice and be immortalized in-game (details to come!). Additionally, they’ll unlock the Baker's Bundle for all players to purchase on November 6th.
  • Participation Rewards: All other teams that complete and submit a video will still receive a Baker’s Bundle code for the platform of their choice.

[h2]Overview of Rules:[/h2]
  • Your submission must show the entire run of Rockay Rumble, from start to finish.
  • Each player can only receive one Baker’s Bundle code for the event (no double entries allowed).
  • The event starts on Tuesday, October 29, 2024, and ends on Monday, November 4, 2024.
  • The entire run must be completed on extreme difficulty, and your video should clearly display this.
  • Submit your video in a DM to @CB-ModMail in the official Crime Boss: Rockay City Discord.

Join us, defeat the horde, and make a name for yourself in Rockay City. Happy Halloween and best of luck, challengers!

The Horde is Coming!

Update 12 is coming soon to Crime Boss: Rockay City on STEAM!

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FREE DLC OFFER ENDS 3RD OCTOBER

Don't wait too long!

Crime Boss: Rockay City is on sale now!

If you buy the game now, you will also get all released DLCs for free. This deal ends October 3rd, and you don't want to miss all the content that comes with it.

Along with the base game, you will receive:

Cagnali's Order
Dragon's Gold Cup
Two weapon packs

Pick up the game now and experience everything Rockay City has to offer!



https://store.steampowered.com/app/2933080/Crime_Boss_Rockay_City/

Update 11.3 is OUT NOW

[h2]Fixes:[/h2]
1. Daily rewards are working again.
2. Scudominion skins and icons are now correctly shown.
3. Repeater icon now correctly shown.
4. Boats in Chase mission #1 have textures again
5. Scout 14 ammo should be showing in magazine now
6. Two aiming dots are displayed when cooking throwable equipment with a holstered weapon
7. Cagnali’s order should not mention 99 Problems when failed.