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Crime Boss: Rockay City News

Update 17 Notes

[p]Hello, Bosses! We’ve got an exciting update for you today. Top of the list is a new heist! Get your crew, gear up and grab all the loot you can carry. Check out the full patch notes below.[/p][p][/p][h2]OVERVIEW[/h2]
  • [p]Rob Rockay City’s upper-class citizens in the new BANK ROBBERY variant.[/p]
  • [p]Every weekend is now a Double XP weekend.[/p]
  • [p]Gain mastery as a Crime Boss with two new HOW TO HEIST sections.[/p]
  • [p]Settle scores against rival gangs in Roguelite with several tweaks to TURF WAR systems and economy.[/p]
  • [p]Speed up your leveling with the DOUBLE XP event now taking place every weekend.[/p]
[p][/p][previewyoutube][/previewyoutube][h2]NEW[/h2][h3]General[/h3]
  • [p]“S&M: Private Reserve” added as a new bank robbery variant. [/p]
  • [p]Expanded the “How to Heist” guide with a Co-Op and Roguelite sections.[/p]
[p][/p][h2]UPDATES[/h2][h3]General[/h3]
  • [p]Every weekend is now a Double XP weekend.[/p]
  • [p]Response Curve in controller settings was changed to a slider.[/p]
[h3]Roguelite[/h3][p]Turf war tweaks[/p]
  • [p]Failing Attack Territory weakens the attacked turf, so it will have fewer soldiers the next time around (ensuring some progress even when failing)[/p]
  • [p]Winning Defend Territory strengthens your turf, and you will face fewer attackers on it during subsequent attacks (prevents the same turf being steamrolled by repeated attacks every day) • Slightly increased soldier counts on Hard and Extreme difficulties[/p]
[h3]Turf war cost balancing[/h3]
  • [p]Soldiers cost less to hire when you start the day with fewer soldier (making it easier to get back on your feet).[/p]
  • [p]When sending soldiers, each soldier above the required minimum is slightly cheaper (when you need the extra help, it’s not as costly to send a few more soldiers)[/p]
[h3]Difficulty tweaks[/h3][p]The aforementioned turf war tweaks have the most impact on the Normal difficulty, and less on Extreme
Slightly increased enemy soldier counts on Hard and Extreme difficulty[/p][p]Turf war cost balancing across all difficulties[/p]
  • [p]A missing character returning after a few days will no longer lose a weapon.[/p]
  • [p]Changed the configuration of starting characters to make DLC characters slightly more likely to appear.[/p]
  • [p]Stash categories are now ordered by volatility (more volatile loot can change its market value a lot every day, and doesn’t guarantee the price trend won’t change from day to day).[/p]
  • [p]Central Rockay City turfs should – on average – be richer and the industrial areas poorer (affecting mostly turf war rewards).[/p]
  • [p]The police ambush random event can now happen slightly sooner.[/p]
  • [p]Added ending cutscenes to the “Strong Arm Dollar Dragon” goal.[/p]
  • [p]Story trade expenses are now marked red if player doesn’t satisfy the requirements.[/p]
  • [p]Investigation Growth[/p]
    1. [p]The investigation growth rate now scales with difficulty.
      Normal: 10%
      Hard: 12%
      Extreme: 16%
      (stats are without boss bonuses)[/p]
    2. [p]The number of detectives encountered at investigation thresholds is also affected by difficulty.[/p]
    3. [p]Killing a detective lowers investigation progress by 9%.[/p]
[p][/p][h2]FIXES[/h2]
  • [p]Various problems with glass not behaving correctly when damaged or broken, shot at with slow-moving projectiles, or displayed for clients.[/p]
  • [p]JIP’d players didn’t see loot bags on other players if the other player was carrying 4 bags. [/p]
  • [p]Various problems with glass not behaving correctly when damaged or broken, shot at with slow-moving projectiles, or displayed for clients.[/p]
  • [p]Missions selected for Shuffle should now again support all possible variants.[/p]
  • [p]Prevented turfs neutralized by detectives from being immediately retaken by other gangs before the player sees them neutralized. [/p]
  • [p]Fixed a case when a gang being eliminated via turf war didn’t trigger the reward.[/p]
  • [p]The shortened cash value format is now displayed in more places (especially when the long format was causing issues in other languages). [/p]
  • [p]Cutscenes now have a slight delay at the end before fading out, which should help mainly with those that end with a short sentence and almost no time to read it.[/p]
  • [p]Explosive ammo of SPX Grenade should now scale its damage with upgrades equally as fast as the shotgun fire mode.[/p]
  • [p]Baker’s boss stats on the map should no longer incorrectly show 0 as the turf count.[/p]
  • [p]Revive count in character stats should now correctly factor in bonus class revives from level ups (mainly promoted Thieves). • Removed loading tips still mentioning Quickjoin.[/p]
  • [p]Unified naming of Co-Op across various texts.[/p]
  • [p]Removed duplicate generic character names in Roguelite, making certain names more common than others.[/p]
  • [p]The character-specific weapon variants sometimes used an incorrect icon for the default skin.[/p]
  • [p]Touchdown will now get the correct level of perks in turf wars (level 1 → level 3).[/p]
  • [p]Cancelled warehouse defense random event should now properly refund all money and loot at risk. [/p]
  • [p]Turf war soldier shouldn’t spawn without equipment anymore. [/p]
  • [p]The Progression screen should now display correct progress count for perks.[/p]
  • [p]Fixed several typos, typographical inconsistencies and various localization mistakes.[/p]
[p][/p][h2]KNOWN ISSUES[/h2]
  • [p]Voice chat for consoles is not available at this time.[/p]
[p]Thanks for playing Crime Boss: Rockay City![/p]

UPDATE 17 - DEV STREAM

[p][/p][p]🚨 Folks, there's been a hiccup![/p][p]A final adjustment is needed for Update 17, so its release — and the stream — have been pushed back to tomorrow.[/p][p]Sorry for the confusion! We hope you can still join us:[/p][p][/p][p]👾 Twitch: [dynamiclink][/dynamiclink][/p][p]📺 YouTube: https://505.games/CBUpdate17Stream[/p][p][/p]

Wiz Character Pack

[p]Wiz is blending in by standing out with the latest Crime Boss: Rockay City character pack![/p][p]Unlock Golden Wiz’s flashy new look, along with two high-powered weapons, cutting-edge equipment, and two unique perks available now on all platforms.[/p][p][/p][previewyoutube][/previewyoutube]
New Loadout
[p][/p][p]Primary Weapon: AAS[/p][p]Secondary Weapon: DBGL[/p][p]Melee Weapon: SULTAN of SWAT[/p][p]Equipment: Homing RC Drone[/p][p]Unique perks:[/p]
  • [p]Rainmaker – Boosts the value of all loot you steal in both Single Player and Multiplayer.[/p]
  • [p]Geared – Gain extra equipment charges at the cost of a longer recharge time.[/p]
  • [p]All versions of Wiz’s boss appearance will be playable in co-op modes, and his new loadout will carry over to the roguelite campaign.[/p]
[p]
[dynamiclink][/dynamiclink][/p]

July Dev Q&A Recap

[p]We had a lot of great questions during this month's Dev Q&A livestream. Here's a breakdown of all the questions and answers on all things Crime Boss![/p][p][/p][h3]Crime Boss: Rockay City – Community Q&A EVENT (July 14 2025)[/h3][p]🔧 Bugs & Technical Issues[/p][p]Q: In co-op, characters levitated and clipped through the floor. Is this a known bug? A: Likely a connection issue. Not something reproducible with current info.[/p][p]Q: Is the equipment desync bug (client not seeing equipment recharging) fixed? A: Yes, this was fixed in Update 16.[/p][p]Q: Are you aware of bugs affecting client players like disappearing HUD or unusable gadgets? A: The HUD bug is resolved. Other issues like climbing or gadget glitches are rare and hard to reproduce.[/p][p][/p][h3]⚙️ Optimization & Performance[/h3][p]Q: Will we see a major optimization patch for PC and consoles? A: We regularly optimize, but significant FPS boosts would require deep code and asset changes—not something quick or simple.[/p][p][/p][h3]🎮 Gameplay Mechanics[/h3][p]Q: Will client-sided movement or damage be implemented? A: Raytraced weapons already use client-side damage. Movement has some client-side authority, but full switch is unlikely due to how much logic is server-handled.[/p][p]Q: On Rendezvous, why does killing civilians break Clean Execution even when enemies do it? A: That was a bug—it has been fixed.[/p][p]Q: Can we get acceleration vs. linear aim options for controller users on PC? A: A bug report will be opened to address this.[/p][p][/p][h3]📘 Campaign & Roguelite[/h3][p]Q: Will campaign runs eventually support permanent unlocks? A: No. Aside from Club Assets and Boss Cards, it would break roguelite structure.[/p][p]Q: Can “Art of the Heist” be added to Roguelite campaign? A: Yes. There are plans to include it.[/p][p]Q: Are more small/medium jobs coming to the campaign? A: Yes. Update 17 adds a new branch bank and additional missions.[/p][p]Q: The final Ranger mission is too difficult. Will it be adjusted? A: Difficulty was lowered in 16.1. If feedback remains strong, we’ll revisit.[/p][p]Q: Will we get a custom Roguelite difficulty option? A: No. Too costly in time and resources.[/p][p]Q: Will intro or outro campaign cutscenes return? A: Maybe. Nothing confirmed yet.[/p][p]Q: Will the Imperial version of Hidden Vault come to campaign? A: Maybe. Good idea, could happen.[/p][p][/p][h3]🧩 UI/UX Features[/h3][p]Q: Will teammate perks return to the character overview screen? A: Yes, we plan to bring that back.[/p][p]Q: Can we rename boss slots? A: No. Not planned.[/p][p]Q: Will you add first-person legs/full-body awareness? A: Not planned.[/p][p]Q: Can we spectate other players in first-person when we die? A: No. Spectator mode remains third-person only.[/p][p][/p][h3]👥 Multiplayer & Co-op[/h3][p]Q: Are more multiplayer money sinks coming? A: We're actively discussing new options.[/p][p]Q: Will more boss slots be added? A: Possibly, if there’s enough demand.[/p][p][/p][h3]🔫 Weapons & Gear[/h3][p]Q: Will there be any form of weapon customization, like removing scopes? A: No. Not planned.[/p][p]Q: Are gun charms coming? A: Not at this time.[/p][p]Q: Can we get old weapon skins back? A: Possibly. A wishlist approach is being considered.[/p][p]Q: Dual pistols someday? A: Not in the current plans.[/p][p]Q: Can EMP grenades disable lasers? A: No. Not on the roadmap.[/p][p]Q: Will we ever be able to compare unique character weapons to standard ones? A: Not planned.[/p][p][/p][h3]🎭 Characters & Cosmetics[/h3][p]Q: Do Hielo defenders buff cops as well as gangsters? A: No. Only gangsters.[/p][p]Q: Will we see red dress versions of Casey or (more importantly) a red dress version of Wiz? A: Casey’s outfit isn’t confirmed but expect Wiz news soon.[/p][p]Q: Can we play as Buddy or Dollar Dragon in co-op? A: Dragon is available via Gold Cup DLC. Buddy can be used via team switch, but not directly.[/p][p][/p][h3]🤖 AI & Bots[/h3][p]Q: Will you continue improving bot behavior post-Update 14? A: Definitely. Feedback is welcome, though responses are often subjective.[/p][p]Q: Why do bots sometimes grab bags from the drop zone? A: They shouldn’t. Could happen if bags are slightly outside the zone.[/p][p]Q: Do AI use ziplines to transport loot? A: Yes, they do. Should be consistent across missions.[/p][p][/p][h3]📈 Events & Community Features[/h3][p]Q: Why can’t we track community event progress? A: We're working on this for future events, including web-based tracking. These events are still experimental.[/p][p]Q: Will missed community tier rewards ever return? A: Yes. They will reappear in future events.[/p][p][/p][h3]🎙️ Voice & Tribute Content[/h3][p]Q: Do you have more VO lines recorded by Michael Madsen? A: Yes. We may use them if the opportunity fits, but nothing is guaranteed.[/p][p][/p][h3]💥 Bonus Topics[/h3][p]Q: Can you make a survival mode? A: We got one! Rockay Rumble is our survivor mode. You must outlast 15 waves of the enemy.[/p][p]Q: Are posters being replaced with AI art? A: No. AI art is being replaced with handmade posters. More variety is coming soon to refresh the environment.[/p][p][/p]

Q&A EVENT

[p]Hey Bosses![/p][p]The Q&A stream is back on and has been moved to this upcoming Monday. We have a bunch of your questions prepped with answers but if there's anymore that you'd like to get in, send them here or to the official Discord and we'll do our best to cover them live.

Thank you and we'll see you Monday![/p][p]Watch on YouTube or Twitch[/p]